mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-11-23 02:55:23 +01:00
Only check for flag changes when regions change.
This functionally reverts e5b76a5
, though individual classes can change
this behavior on an individual basis by overriding the method.
Also, make time-lock and weather-lock restore only initial values,
which should be more intuitive behavior when multiple regions overlap
with different flag values.
This commit is contained in:
parent
e091a59063
commit
91687dc204
@ -47,6 +47,10 @@ public final void initialize(LocalPlayer player, Location current, ApplicableReg
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@Override
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public boolean onCrossBoundary(LocalPlayer player, Location from, Location to, ApplicableRegionSet toSet, Set<ProtectedRegion> entered, Set<ProtectedRegion> exited, MoveType moveType) {
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if (entered.isEmpty() && exited.isEmpty()) {
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return true; // no changes to flags if regions didn't change
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}
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T currentValue = toSet.queryValue(player, flag);
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boolean allowed = true;
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@ -92,8 +92,7 @@ public boolean testMoveTo(LocalPlayer player, Location from, Location to, Applic
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}
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/**
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* Called when a player has moved into a new location where either
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* there are fewer regions or more regions.
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* Called when a player has moved into a new location.
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*
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* <p>This is called only if the move test
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* ({@link Session#testMoveTo(LocalPlayer, Location, MoveType)}) was successful.</p>
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@ -49,9 +49,6 @@ public TimeLockFlag(Session session) {
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}
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private void updatePlayerTime(LocalPlayer player, @Nullable String value) {
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// store settings, regardless of if we change anything
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initialRelative = player.isPlayerTimeRelative();
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initialTime = player.getPlayerTimeOffset();
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if (value == null || !timePattern.matcher(value).matches()) {
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// invalid input
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return;
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@ -66,6 +63,8 @@ private void updatePlayerTime(LocalPlayer player, @Nullable String value) {
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@Override
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protected void onInitialValue(LocalPlayer player, ApplicableRegionSet set, String value) {
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initialRelative = player.isPlayerTimeRelative();
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initialTime = player.getPlayerTimeOffset();
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updatePlayerTime(player, value);
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}
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@ -45,23 +45,19 @@ public WeatherLockFlag(Session session) {
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super(session, Flags.WEATHER_LOCK);
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}
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private void updatePlayerWeather(LocalPlayer player, @Nullable WeatherType value) {
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initialWeather = player.getPlayerWeather();
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player.setPlayerWeather(value);
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}
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@Override
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protected void onInitialValue(LocalPlayer player, ApplicableRegionSet set, WeatherType value) {
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if (value == null) {
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initialWeather = null;
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return;
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}
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updatePlayerWeather(player, value);
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initialWeather = value;
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player.setPlayerWeather(value);
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}
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@Override
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protected boolean onSetValue(LocalPlayer player, Location from, Location to, ApplicableRegionSet toSet, WeatherType currentValue, WeatherType lastValue, MoveType moveType) {
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updatePlayerWeather(player, currentValue);
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player.setPlayerWeather(currentValue);
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return true;
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}
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