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Revert USE flag's functionality to 5.x, add new INTERACT flag.
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@ -254,22 +254,27 @@ public boolean apply(Location target) {
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/* Inventory */
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} else if (Materials.isInventoryBlock(type)) {
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canUse = query.testBuild(target, associable, DefaultFlag.USE, DefaultFlag.CHEST_ACCESS);
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT, DefaultFlag.CHEST_ACCESS);
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what = "open that";
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/* Beds */
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} else if (type == Material.BED_BLOCK) {
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canUse = query.testBuild(target, associable, DefaultFlag.USE, DefaultFlag.SLEEP);
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT, DefaultFlag.SLEEP);
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what = "sleep";
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/* TNT */
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} else if (type == Material.TNT) {
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canUse = query.testBuild(target, associable, DefaultFlag.TNT);
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT, DefaultFlag.TNT);
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what = "use explosives";
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/* Legacy USE flag */
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} else if (Materials.isUseFlagApplicable(type)) {
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT, DefaultFlag.USE);
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what = "use that";
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/* Everything else */
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} else {
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canUse = query.testBuild(target, associable, DefaultFlag.USE);
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT);
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what = "use that";
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}
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@ -383,7 +388,7 @@ public void onUseEntity(UseEntityEvent event) {
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/* Everything else */
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} else {
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canUse = query.testBuild(target, associable, DefaultFlag.USE);
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT);
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what = "use that";
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}
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@ -438,7 +443,7 @@ public void onDamageEntity(DamageEntityEvent event) {
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/* Everything else */
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} else {
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canDamage = query.testBuild(target, associable, DefaultFlag.USE);
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canDamage = query.testBuild(target, associable, DefaultFlag.INTERACT);
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what = "hit that";
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}
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@ -458,7 +463,7 @@ public void onVehicleExit(VehicleExitEvent event) {
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if (!isWhitelisted(Cause.create(player), vehicle.getWorld())) {
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RegionQuery query = getPlugin().getRegionContainer().createQuery();
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Location location = vehicle.getLocation();
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if (!query.testBuild(location, player, DefaultFlag.USE)) {
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if (!query.testBuild(location, player, DefaultFlag.INTERACT)) {
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long now = System.currentTimeMillis();
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Long lastTime = WGMetadata.getIfPresent(player, DISEMBARK_MESSAGE_KEY, Long.class);
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if (lastTime == null || now - lastTime >= LAST_MESSAGE_DELAY) {
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@ -21,6 +21,7 @@
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import com.google.common.collect.BiMap;
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import com.google.common.collect.HashBiMap;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import org.bukkit.DyeColor;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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@ -576,6 +577,40 @@ public static boolean isInventoryBlock(Material material) {
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|| material == Material.DROPPER;
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}
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/**
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* Test whether the given material is affected by
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* {@link DefaultFlag#USE}.
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*
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* <p>Generally, materials that are considered by this method are those
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* that are not inventories but can be used.</p>
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*
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* @param material the material
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* @return true if covered by the use flag
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*/
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public static boolean isUseFlagApplicable(Material material) {
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return material == Material.LEVER
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|| material == Material.STONE_BUTTON
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|| material == Material.WOOD_BUTTON
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|| material == Material.NOTE_BLOCK
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|| material == Material.DIODE_BLOCK_OFF
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|| material == Material.DIODE_BLOCK_ON
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|| material == Material.WOODEN_DOOR
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|| material == Material.TRAP_DOOR
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|| material == Material.FENCE_GATE
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|| material == Material.JUKEBOX
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|| material == Material.DISPENSER
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|| material == Material.FURNACE
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|| material == Material.BURNING_FURNACE
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|| material == Material.WORKBENCH
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|| material == Material.BREWING_STAND
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|| material == Material.ENCHANTMENT_TABLE
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|| material == Material.CAULDRON
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|| material == Material.BEACON
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|| material == Material.ANVIL
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|| material == Material.HOPPER
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|| material == Material.DROPPER;
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}
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/**
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* Test whether the given type is Redstone ore.
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*
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@ -47,6 +47,7 @@ public final class DefaultFlag {
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public static final StateFlag BLOCK_BREAK = new StateFlag("block-break", false);
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public static final StateFlag BLOCK_PLACE = new StateFlag("block-place", false);
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public static final StateFlag USE = new StateFlag("use", false);
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public static final StateFlag INTERACT = new StateFlag("interact", false);
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public static final StateFlag PVP = new StateFlag("pvp", false);
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public static final StateFlag SLEEP = new StateFlag("sleep", false);
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public static final StateFlag TNT = new StateFlag("tnt", false);
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@ -128,7 +129,7 @@ public final class DefaultFlag {
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public static final Flag<?>[] flagsList = new Flag<?>[] {
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PASSTHROUGH, BUILD, CONSTRUCT, BLOCK_BREAK, BLOCK_PLACE, PVP, CHEST_ACCESS, PISTONS,
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TNT, LIGHTER, USE, PLACE_VEHICLE, DESTROY_VEHICLE, SLEEP,
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TNT, LIGHTER, USE, INTERACT, PLACE_VEHICLE, DESTROY_VEHICLE, SLEEP,
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MOB_DAMAGE, MOB_SPAWNING, DENY_SPAWN, INVINCIBILITY, EXP_DROPS,
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CREEPER_EXPLOSION, OTHER_EXPLOSION, ENDERDRAGON_BLOCK_DAMAGE, GHAST_FIREBALL, ENDER_BUILD,
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DENY_MESSAGE, GREET_MESSAGE, FAREWELL_MESSAGE, NOTIFY_ENTER, NOTIFY_LEAVE,
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