mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-11-24 03:25:24 +01:00
added ItemAcquireBlacklistEvent for onPlayerPickupItem, not implemented in craftbukkit. yet
This commit is contained in:
parent
912fcfe88a
commit
96a290b153
@ -19,6 +19,7 @@
|
|||||||
|
|
||||||
package com.sk89q.worldguard.bukkit;
|
package com.sk89q.worldguard.bukkit;
|
||||||
|
|
||||||
|
import com.sk89q.worldguard.blacklist.events.ItemAcquireBlacklistEvent;
|
||||||
import org.bukkit.craftbukkit.entity.CraftItem;
|
import org.bukkit.craftbukkit.entity.CraftItem;
|
||||||
import org.bukkit.entity.Item;
|
import org.bukkit.entity.Item;
|
||||||
import com.sk89q.worldguard.blacklist.events.ItemDropBlacklistEvent;
|
import com.sk89q.worldguard.blacklist.events.ItemDropBlacklistEvent;
|
||||||
@ -190,4 +191,28 @@ public void onPlayerDropItem(PlayerDropItemEvent event) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a player attempts to pickup an item
|
||||||
|
*
|
||||||
|
* @param event Relevant event details
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onPlayerPickupItem(PlayerPickupItemEvent event) {
|
||||||
|
|
||||||
|
if (event.isCancelled()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (plugin.blacklist != null) {
|
||||||
|
CraftItem ci = (CraftItem)event.getItem();
|
||||||
|
|
||||||
|
if (!plugin.blacklist.check(new ItemAcquireBlacklistEvent(plugin.wrapPlayer(event.getPlayer()), toVector(ci.getLocation()),
|
||||||
|
ci.getItemStack().getTypeId()), false, false)) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -205,6 +205,7 @@ private void registerEvents() {
|
|||||||
|
|
||||||
registerEvent(Event.Type.PLAYER_ITEM, playerListener, Priority.High);
|
registerEvent(Event.Type.PLAYER_ITEM, playerListener, Priority.High);
|
||||||
registerEvent(Event.Type.PLAYER_DROP_ITEM, playerListener, Priority.High);
|
registerEvent(Event.Type.PLAYER_DROP_ITEM, playerListener, Priority.High);
|
||||||
|
registerEvent(Event.Type.PLAYER_PICKUP_ITEM, playerListener, Priority.High);
|
||||||
registerEvent(Event.Type.PLAYER_JOIN, playerListener, Priority.Normal);
|
registerEvent(Event.Type.PLAYER_JOIN, playerListener, Priority.Normal);
|
||||||
registerEvent(Event.Type.PLAYER_LOGIN, playerListener, Priority.Normal);
|
registerEvent(Event.Type.PLAYER_LOGIN, playerListener, Priority.Normal);
|
||||||
registerEvent(Event.Type.PLAYER_QUIT, playerListener, Priority.Normal);
|
registerEvent(Event.Type.PLAYER_QUIT, playerListener, Priority.Normal);
|
||||||
|
Loading…
Reference in New Issue
Block a user