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https://github.com/EngineHub/WorldGuard.git
synced 2024-11-06 10:59:32 +01:00
Added weather-lock flag.
Valid values are clear or downfall. Unset to restore to normal world weather.
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parent
99d042d260
commit
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@ -21,6 +21,7 @@
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.WeatherType;
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import org.bukkit.entity.EntityType;
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/**
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@ -118,6 +119,7 @@ public final class DefaultFlag {
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public static final SetFlag<EntityType> DENY_SPAWN = new SetFlag<EntityType>("deny-spawn", new EntityTypeFlag(null));
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public static final EnumFlag<GameMode> GAME_MODE = new EnumFlag<GameMode>("game-mode", GameMode.class);
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public static final StringFlag TIME_LOCK = new StringFlag("time-lock");
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public static final EnumFlag<WeatherType> WEATHER_LOCK = new EnumFlag<WeatherType>("weather-lock", WeatherType.class);
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public static final IntegerFlag HEAL_DELAY = new IntegerFlag("heal-delay");
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public static final IntegerFlag HEAL_AMOUNT = new IntegerFlag("heal-amount");
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public static final DoubleFlag MIN_HEAL = new DoubleFlag("heal-min-health");
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@ -150,7 +152,7 @@ public final class DefaultFlag {
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SNOW_FALL, SNOW_MELT, ICE_FORM, ICE_MELT, SOIL_DRY, GAME_MODE,
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MUSHROOMS, LEAF_DECAY, GRASS_SPREAD, MYCELIUM_SPREAD, VINE_GROWTH,
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SEND_CHAT, RECEIVE_CHAT, FIRE_SPREAD, LAVA_FIRE, LAVA_FLOW, WATER_FLOW,
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TELE_LOC, SPAWN_LOC, POTION_SPLASH, TIME_LOCK,
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TELE_LOC, SPAWN_LOC, POTION_SPLASH, TIME_LOCK, WEATHER_LOCK,
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BLOCKED_CMDS, ALLOWED_CMDS, PRICE, BUYABLE, ENABLE_SHOP
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};
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@ -148,6 +148,7 @@ private Session createSession(Player player) {
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session.register(new GameModeFlag(session));
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session.register(new InvincibilityFlag(session));
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session.register(new TimeLockFlag(session));
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session.register(new WeatherLockFlag(session));
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session.register(new GodMode(session));
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session.register(new WaterBreathing(session));
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session.initialize(player);
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@ -0,0 +1,68 @@
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/*
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* WorldGuard, a suite of tools for Minecraft
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldGuard team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.session.handler;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.session.MoveType;
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import com.sk89q.worldguard.session.Session;
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import org.bukkit.Location;
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import org.bukkit.WeatherType;
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import org.bukkit.entity.Player;
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import javax.annotation.Nullable;
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public class WeatherLockFlag extends FlagValueChangeHandler<WeatherType> {
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private WeatherType initialWeather;
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public WeatherLockFlag(Session session) {
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super(session, DefaultFlag.WEATHER_LOCK);
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}
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private void updatePlayerWeather(Player player, @Nullable WeatherType value) {
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initialWeather = player.getPlayerWeather();
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player.setPlayerWeather(value);
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}
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@Override
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protected void onInitialValue(Player player, ApplicableRegionSet set, WeatherType value) {
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initialWeather = player.getPlayerWeather();
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updatePlayerWeather(player, value);
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}
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@Override
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protected boolean onSetValue(Player player, Location from, Location to, ApplicableRegionSet toSet, WeatherType currentValue, WeatherType lastValue, MoveType moveType) {
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updatePlayerWeather(player, currentValue);
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return true;
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}
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@Override
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protected boolean onAbsentValue(Player player, Location from, Location to, ApplicableRegionSet toSet, WeatherType lastValue, MoveType moveType) {
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if (initialWeather != null) {
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player.setPlayerWeather(initialWeather);
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} else {
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player.resetPlayerWeather();
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}
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initialWeather = null;
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return true;
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}
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}
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