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Added time-lock flag.
Valid values are 0 to 24000 for absolute time, or +- any number for relative time. Closes WORLDGUARD-3379.
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@ -117,6 +117,7 @@ public final class DefaultFlag {
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public static final BooleanFlag NOTIFY_LEAVE = new BooleanFlag("notify-leave");
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public static final BooleanFlag NOTIFY_LEAVE = new BooleanFlag("notify-leave");
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public static final SetFlag<EntityType> DENY_SPAWN = new SetFlag<EntityType>("deny-spawn", new EntityTypeFlag(null));
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public static final SetFlag<EntityType> DENY_SPAWN = new SetFlag<EntityType>("deny-spawn", new EntityTypeFlag(null));
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public static final EnumFlag<GameMode> GAME_MODE = new EnumFlag<GameMode>("game-mode", GameMode.class);
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public static final EnumFlag<GameMode> GAME_MODE = new EnumFlag<GameMode>("game-mode", GameMode.class);
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public static final StringFlag TIME_LOCK = new StringFlag("time-lock");
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public static final IntegerFlag HEAL_DELAY = new IntegerFlag("heal-delay");
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public static final IntegerFlag HEAL_DELAY = new IntegerFlag("heal-delay");
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public static final IntegerFlag HEAL_AMOUNT = new IntegerFlag("heal-amount");
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public static final IntegerFlag HEAL_AMOUNT = new IntegerFlag("heal-amount");
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public static final DoubleFlag MIN_HEAL = new DoubleFlag("heal-min-health");
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public static final DoubleFlag MIN_HEAL = new DoubleFlag("heal-min-health");
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@ -149,7 +150,7 @@ public final class DefaultFlag {
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SNOW_FALL, SNOW_MELT, ICE_FORM, ICE_MELT, SOIL_DRY, GAME_MODE,
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SNOW_FALL, SNOW_MELT, ICE_FORM, ICE_MELT, SOIL_DRY, GAME_MODE,
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MUSHROOMS, LEAF_DECAY, GRASS_SPREAD, MYCELIUM_SPREAD, VINE_GROWTH,
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MUSHROOMS, LEAF_DECAY, GRASS_SPREAD, MYCELIUM_SPREAD, VINE_GROWTH,
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SEND_CHAT, RECEIVE_CHAT, FIRE_SPREAD, LAVA_FIRE, LAVA_FLOW, WATER_FLOW,
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SEND_CHAT, RECEIVE_CHAT, FIRE_SPREAD, LAVA_FIRE, LAVA_FLOW, WATER_FLOW,
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TELE_LOC, SPAWN_LOC, POTION_SPLASH,
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TELE_LOC, SPAWN_LOC, POTION_SPLASH, TIME_LOCK,
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BLOCKED_CMDS, ALLOWED_CMDS, PRICE, BUYABLE, ENABLE_SHOP
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BLOCKED_CMDS, ALLOWED_CMDS, PRICE, BUYABLE, ENABLE_SHOP
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};
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};
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@ -147,6 +147,7 @@ private Session createSession(Player player) {
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session.register(new FarewellFlag(session));
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session.register(new FarewellFlag(session));
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session.register(new GameModeFlag(session));
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session.register(new GameModeFlag(session));
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session.register(new InvincibilityFlag(session));
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session.register(new InvincibilityFlag(session));
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session.register(new TimeLockFlag(session));
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session.register(new GodMode(session));
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session.register(new GodMode(session));
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session.register(new WaterBreathing(session));
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session.register(new WaterBreathing(session));
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session.initialize(player);
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session.initialize(player);
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@ -0,0 +1,86 @@
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/*
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* WorldGuard, a suite of tools for Minecraft
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldGuard team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.session.handler;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.session.MoveType;
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import com.sk89q.worldguard.session.Session;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import javax.annotation.Nullable;
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import java.util.regex.Pattern;
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public class TimeLockFlag extends FlagValueChangeHandler<String> {
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private Long time;
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private boolean relative;
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private Long initialTime;
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private boolean initialRelative;
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Pattern timePattern = Pattern.compile("(\\+|-)?\\d+");
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public TimeLockFlag(Session session) {
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super(session, DefaultFlag.TIME_LOCK);
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}
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private void updatePlayerTime(Player player, @Nullable String value) {
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// store settings, regardless of if we change anything
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initialRelative = player.isPlayerTimeRelative();
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initialTime = player.getPlayerTime();
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if (value == null || !timePattern.matcher(value).matches()) {
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// invalid input
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return;
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}
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if (value.startsWith("+") || value.startsWith("-")) {
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relative = true;
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} else {
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relative = false;
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}
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time = Long.valueOf(value);
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if (!relative && (time < 0L || time > 24000L)) { // invalid time, reset to 0
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time = 0L;
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}
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player.setPlayerTime(time, relative);
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}
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@Override
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protected void onInitialValue(Player player, ApplicableRegionSet set, String value) {
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initialTime = player.getPlayerTime();
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initialRelative = player.isPlayerTimeRelative();
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updatePlayerTime(player, value);
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}
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@Override
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protected boolean onSetValue(Player player, Location from, Location to, ApplicableRegionSet toSet, String currentValue, String lastValue, MoveType moveType) {
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updatePlayerTime(player, currentValue);
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return true;
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}
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@Override
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protected boolean onAbsentValue(Player player, Location from, Location to, ApplicableRegionSet toSet, String lastValue, MoveType moveType) {
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player.setPlayerTime(initialTime, initialRelative);
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initialRelative = true;
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initialTime = 0L;
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return true;
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}
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}
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