Get the session during the gamemode event lazily.

This commit is contained in:
sk89q 2015-05-28 11:28:02 -07:00
parent ec5bb32510
commit a277e69e9c

View File

@ -31,6 +31,7 @@
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import com.sk89q.worldguard.session.MoveType;
import com.sk89q.worldguard.session.Session;
import com.sk89q.worldguard.session.handler.GameModeFlag;
import com.sk89q.worldguard.util.command.CommandFilter;
import org.bukkit.ChatColor;
@ -84,7 +85,9 @@ public void registerEvents() {
public void onPlayerGameModeChange(PlayerGameModeChangeEvent event) {
Player player = event.getPlayer();
WorldConfiguration wcfg = plugin.getGlobalStateManager().get(player.getWorld());
GameModeFlag handler = plugin.getSessionManager().get(player).getHandler(GameModeFlag.class);
Session session = plugin.getSessionManager().getIfPresent(player);
if (session != null) {
GameModeFlag handler = session.getHandler(GameModeFlag.class);
if (handler != null && wcfg.useRegions && !plugin.getGlobalRegionManager().hasBypass(player, player.getWorld())) {
GameMode expected = handler.getSetGameMode();
if (handler.getOriginalGameMode() != null && expected != null && expected != event.getNewGameMode()) {
@ -93,6 +96,7 @@ public void onPlayerGameModeChange(PlayerGameModeChangeEvent event) {
}
}
}
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {