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Don't deny placing a blacklisted item if the block clicked is a chest. People often complain that "i was just trying to open my chest" when they were holding water.
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@ -301,19 +301,26 @@ public void handleBlockRightClick(PlayerInteractEvent event) {
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}
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}
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if (wcfg.getBlacklist() != null) {
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if (wcfg.getBlacklist() != null) {
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if (!wcfg.getBlacklist().check(
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if((block.getType() != Material.CHEST
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new ItemUseBlacklistEvent(plugin.wrapPlayer(player), toVector(block),
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&& block.getType() != Material.DISPENSER
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item.getTypeId()), false, false)) {
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&& block.getType() != Material.FURNACE
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event.setCancelled(true);
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&& block.getType() != Material.BURNING_FURNACE)) {
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return;
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if (!wcfg.getBlacklist().check(
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}
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new ItemUseBlacklistEvent(plugin.wrapPlayer(player), toVector(block),
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item.getTypeId()), false, false)) {
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if (!wcfg.getBlacklist().check(
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event.setCancelled(true);
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new BlockInteractBlacklistEvent(plugin.wrapPlayer(player), toVector(block),
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return;
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block.getTypeId()), false, false)) {
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}
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event.setCancelled(true);
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return;
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if (!wcfg.getBlacklist().check(
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new BlockInteractBlacklistEvent(plugin.wrapPlayer(player), toVector(block),
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block.getTypeId()), false, false)) {
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event.setCancelled(true);
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return;
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}
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}
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}
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}
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}
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if ((block.getType() == Material.CHEST
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if ((block.getType() == Material.CHEST
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