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Fireballs are now treated as projectiles.
Apparently this has existed for a few years now. Don't even ask. Fixes WORLDGUARD-3611, WORLDGUARD-3476. Potentially fixes lots of other issues with fireballs as well. Other settings and so on seemed to have covered a lot though.
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9222b3d364
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@ -197,29 +197,6 @@ private void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
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}
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}
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if (attacker instanceof Fireball) {
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if (attacker instanceof WitherSkull) {
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if (wcfg.blockWitherSkullExplosions) {
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event.setCancelled(true);
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return;
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}
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} else {
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if (wcfg.blockFireballExplosions) {
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event.setCancelled(true);
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return;
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}
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}
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if (wcfg.useRegions) {
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Fireball fireball = (Fireball) attacker;
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RegionQuery query = plugin.getRegionContainer().createQuery();
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if (!query.testState(defender.getLocation(), (Player) defender, DefaultFlag.GHAST_FIREBALL) && wcfg.explosionFlagCancellation) {
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event.setCancelled(true);
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return;
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}
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}
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}
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if (attacker instanceof LivingEntity && !(attacker instanceof Player)) {
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if (attacker instanceof Creeper && wcfg.blockCreeperExplosions) {
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event.setCancelled(true);
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@ -281,6 +258,28 @@ private void onEntityDamageByProjectile(EntityDamageByEntityEvent event) {
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return;
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}
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}
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if (event.getDamager() instanceof Fireball) {
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Fireball fireball = (Fireball) event.getDamager();
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if (fireball instanceof WitherSkull) {
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if (wcfg.blockWitherSkullExplosions) {
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event.setCancelled(true);
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return;
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}
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} else {
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if (wcfg.blockFireballExplosions) {
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event.setCancelled(true);
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return;
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}
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}
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if (wcfg.useRegions) {
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RegionQuery query = plugin.getRegionContainer().createQuery();
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if (!query.testState(defender.getLocation(), (Player) defender, DefaultFlag.GHAST_FIREBALL) && wcfg.explosionFlagCancellation) {
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event.setCancelled(true);
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return;
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}
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}
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}
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}
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} else if (defender instanceof ItemFrame) {
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if (checkItemFrameProtection(attacker, (ItemFrame) defender)) {
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