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Improved some group flag defaults to match pre-change behavior
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@ -36,8 +36,8 @@ public final class DefaultFlag {
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public static final StateFlag ENDERDRAGON_BLOCK_DAMAGE = new StateFlag("enderdragon-block-damage", true);
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public static final StateFlag GHAST_FIREBALL = new StateFlag("ghast-fireball", true, RegionGroup.ALL);
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public static final StateFlag SLEEP = new StateFlag("sleep", true);
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public static final StateFlag TNT = new StateFlag("tnt", true);
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public static final StateFlag LIGHTER = new StateFlag("lighter", true);
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public static final StateFlag TNT = new StateFlag("tnt", true, RegionGroup.ALL);
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public static final StateFlag LIGHTER = new StateFlag("lighter", true, RegionGroup.ALL);
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public static final StateFlag FIRE_SPREAD = new StateFlag("fire-spread", true);
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public static final StateFlag LAVA_FIRE = new StateFlag("lava-fire", true);
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public static final StateFlag LIGHTNING = new StateFlag("lightning", true);
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@ -57,22 +57,22 @@ public final class DefaultFlag {
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public static final StateFlag GRASS_SPREAD = new StateFlag("grass-growth", true);
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public static final StateFlag ENDER_BUILD = new StateFlag("enderman-grief", true);
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public static final StateFlag INVINCIBILITY = new StateFlag("invincible", false, RegionGroup.ALL);
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public static final StateFlag EXP_DROPS = new StateFlag("exp-drops", true);
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public static final StateFlag ENTRY = new StateFlag("entry", true, RegionGroup.NON_MEMBERS);
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public static final StateFlag EXIT = new StateFlag("exit", true, RegionGroup.NON_MEMBERS);
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public static final StateFlag EXP_DROPS = new StateFlag("exp-drops", true, RegionGroup.ALL);
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public static final StateFlag ENTRY = new StateFlag("entry", true);
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public static final StateFlag EXIT = new StateFlag("exit", true);
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public static final StringFlag GREET_MESSAGE = new StringFlag("greeting", RegionGroup.ALL);
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public static final StringFlag FAREWELL_MESSAGE = new StringFlag("farewell", RegionGroup.ALL);
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public static final BooleanFlag NOTIFY_ENTER = new BooleanFlag("notify-enter", RegionGroup.ALL);
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public static final BooleanFlag NOTIFY_LEAVE = new BooleanFlag("notify-leave", RegionGroup.ALL);
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public static final SetFlag<CreatureType> DENY_SPAWN = new SetFlag<CreatureType>("deny-spawn", new CreatureTypeFlag(null));
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public static final IntegerFlag HEAL_DELAY = new IntegerFlag("heal-delay");
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public static final IntegerFlag HEAL_AMOUNT = new IntegerFlag("heal-amount");
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public static final IntegerFlag MIN_HEAL = new IntegerFlag("heal-min-health");
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public static final IntegerFlag MAX_HEAL = new IntegerFlag("heal-max-health");
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public static final IntegerFlag FEED_DELAY = new IntegerFlag("feed-delay");
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public static final IntegerFlag FEED_AMOUNT = new IntegerFlag("feed-amount");
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public static final IntegerFlag MIN_FOOD = new IntegerFlag("feed-min-hunger");
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public static final IntegerFlag MAX_FOOD = new IntegerFlag("feed-max-hunger");
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public static final IntegerFlag HEAL_DELAY = new IntegerFlag("heal-delay", RegionGroup.ALL);
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public static final IntegerFlag HEAL_AMOUNT = new IntegerFlag("heal-amount", RegionGroup.ALL);
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public static final IntegerFlag MIN_HEAL = new IntegerFlag("heal-min-health", RegionGroup.ALL);
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public static final IntegerFlag MAX_HEAL = new IntegerFlag("heal-max-health", RegionGroup.ALL);
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public static final IntegerFlag FEED_DELAY = new IntegerFlag("feed-delay", RegionGroup.ALL);
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public static final IntegerFlag FEED_AMOUNT = new IntegerFlag("feed-amount", RegionGroup.ALL);
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public static final IntegerFlag MIN_FOOD = new IntegerFlag("feed-min-hunger", RegionGroup.ALL);
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public static final IntegerFlag MAX_FOOD = new IntegerFlag("feed-max-hunger", RegionGroup.ALL);
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public static final VectorFlag TELE_LOC = new VectorFlag("teleport", RegionGroup.MEMBERS);
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public static final VectorFlag SPAWN_LOC = new VectorFlag("spawn", RegionGroup.MEMBERS);
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public static final BooleanFlag BUYABLE = new BooleanFlag("buyable");
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