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Treat damaged anvils like regular anvils.
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@ -1186,6 +1186,8 @@ public static boolean isUseFlagApplicable(Material material) {
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case ENCHANTING_TABLE: return true;
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case BEACON: return true;
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case ANVIL: return true;
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case DAMAGED_ANVIL: return true;
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case CHIPPED_ANVIL: return true;
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case STONE_PRESSURE_PLATE: return true;
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case HEAVY_WEIGHTED_PRESSURE_PLATE: return true;
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case LIGHT_WEIGHTED_PRESSURE_PLATE: return true;
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