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Allow FlagContext to be added to by plugins.
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commit
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@ -22,6 +22,7 @@
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import com.google.common.collect.Maps;
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import com.sk89q.minecraft.util.commands.CommandException;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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@ -156,8 +157,17 @@ public FlagContextBuilder setObject(String key, Object value) {
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return this;
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}
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protected boolean tryAddToMap(String key, Object value) {
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if (map.containsKey(key)) return false;
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this.map.put(key, value);
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return true;
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}
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public FlagContext build() {
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Bukkit.getServer().getPluginManager().callEvent(new FlagContextCreateEvent(this));
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return new FlagContext(sender, input, map);
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}
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}
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}
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@ -0,0 +1,56 @@
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/*
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* WorldGuard, a suite of tools for Minecraft
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldGuard team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.protection.flags;
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import com.sk89q.worldguard.protection.flags.FlagContext.FlagContextBuilder;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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public class FlagContextCreateEvent extends Event {
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private FlagContextBuilder builder;
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public FlagContextCreateEvent(FlagContextBuilder builder) {
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this.builder = builder;
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}
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/**
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* Add an object to the flag context with the given key. Keys must be unique.
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*
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* @param key a unique string to identify the object
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* @param value the object to store in the context
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* @return true if added successfully, false if the key was already used
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*/
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public boolean addObject(String key, Object value) {
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return builder.tryAddToMap(key, value);
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}
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private static final HandlerList handlers = new HandlerList();
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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