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Fixed chipped and damaged anvils not being protected from use/interact
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@ -238,6 +238,8 @@ public final class Materials {
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MATERIAL_FLAGS.put(Material.BEACON, MODIFIED_ON_RIGHT);
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MATERIAL_FLAGS.put(Material.COBBLESTONE_WALL, 0);
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MATERIAL_FLAGS.put(Material.ANVIL, MODIFIED_ON_RIGHT);
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MATERIAL_FLAGS.put(Material.CHIPPED_ANVIL, MODIFIED_ON_RIGHT);
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MATERIAL_FLAGS.put(Material.DAMAGED_ANVIL, MODIFIED_ON_RIGHT);
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MATERIAL_FLAGS.put(Material.TRAPPED_CHEST, MODIFIED_ON_RIGHT);
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MATERIAL_FLAGS.put(Material.HEAVY_WEIGHTED_PRESSURE_PLATE, 0);
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MATERIAL_FLAGS.put(Material.LIGHT_WEIGHTED_PRESSURE_PLATE, 0);
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