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Fixed god mode being assigned to ops if auto enable is false and there is no permissions system
This fixes Bug #873
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@ -187,7 +187,7 @@ public void onPlayerJoin(PlayerJoinEvent event) {
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+ "Fire spread is currently globally disabled for this world.");
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+ "Fire spread is currently globally disabled for this world.");
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}
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}
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if (plugin.inGroup(player, "wg-invincible")
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if (cfg.autoGodMode && plugin.inGroup(player, "wg-invincible")
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|| (cfg.autoGodMode && plugin.hasPermission(player, "worldguard.auto-invincible"))) {
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|| (cfg.autoGodMode && plugin.hasPermission(player, "worldguard.auto-invincible"))) {
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cfg.enableGodMode(player);
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cfg.enableGodMode(player);
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}
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}
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