mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-12-17 22:57:39 +01:00
Added vehicle destroy flag and made players in vehicles subject to movement flags.
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@ -53,6 +53,7 @@
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import org.bukkit.plugin.PluginManager;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.blacklist.events.BlockBreakBlacklistEvent;
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import com.sk89q.worldguard.blacklist.events.BlockInteractBlacklistEvent;
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@ -295,7 +296,8 @@ public void onPlayerMove(PlayerMoveEvent event) {
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(world);
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if (player.getVehicle() != null) return; // handled in vehicle listener
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if (wcfg.useRegions) {
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// Did we move a block?
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if (event.getFrom().getBlockX() != event.getTo().getBlockX()
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@ -627,8 +629,7 @@ private void handleBlockRightClick(PlayerInteractEvent event) {
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}
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}
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if ((type == Material.RAILS || type == Material.POWERED_RAIL || type == Material.DETECTOR_RAIL)
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&& item.getType() == Material.MINECART) {
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if (BlockType.isRailBlock(type.getId()) && item.getType() == Material.MINECART) {
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if (!plugin.getGlobalRegionManager().hasBypass(player, world)
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&& !set.canBuild(localPlayer)
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&& !set.allows(DefaultFlag.PLACE_VEHICLE)) {
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@ -166,6 +166,7 @@ public void onEnable() {
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(new WorldGuardBlockListener(this)).registerEvents();
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(new WorldGuardEntityListener(this)).registerEvents();
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(new WorldGuardWeatherListener(this)).registerEvents();
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(new WorldGuardVehicleListener(this)).registerEvents();
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// handle worlds separately to initialize already loaded worlds
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WorldGuardWorldListener worldListener = (new WorldGuardWorldListener(this));
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@ -0,0 +1,211 @@
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// $Id$
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/*
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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* All rights reserved.
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*/
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package com.sk89q.worldguard.bukkit;
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import static com.sk89q.worldguard.bukkit.BukkitUtil.toVector;
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import java.util.logging.Logger;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.event.Event;
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import org.bukkit.event.vehicle.VehicleDestroyEvent;
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import org.bukkit.event.vehicle.VehicleListener;
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import org.bukkit.event.vehicle.VehicleMoveEvent;
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import org.bukkit.plugin.PluginManager;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.bukkit.FlagStateManager.PlayerFlagState;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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import com.sk89q.worldguard.protection.regions.ProtectedRegion;
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public class WorldGuardVehicleListener extends VehicleListener {
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/**
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* Logger for messages.
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*/
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private static final Logger logger = Logger.getLogger("Minecraft.WorldGuard");
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private WorldGuardPlugin plugin;
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/**
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* Construct the object;
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*
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* @param plugin
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*/
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public WorldGuardVehicleListener(WorldGuardPlugin plugin) {
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this.plugin = plugin;
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}
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/**
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* Register events.
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*/
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public void registerEvents() {
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registerEvent("VEHICLE_MOVE", Event.Priority.Normal);
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registerEvent("VEHICLE_DESTROY", Event.Priority.Normal);
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}
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/**
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* Register an event, but not failing if the event is not implemented.
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*
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* @param typeName
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* @param priority
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*/
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private void registerEvent(String typeName, Event.Priority priority) {
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try {
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Event.Type type = Event.Type.valueOf(typeName);
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PluginManager pm = plugin.getServer().getPluginManager();
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pm.registerEvent(type, this, priority, plugin);
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} catch (IllegalArgumentException e) {
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logger.info("WorldGuard: Unable to register missing event type " + typeName);
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}
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}
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/**
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* Called when a vehicle is destroyed.
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*/
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@Override
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public void onVehicleDestroy(VehicleDestroyEvent event) {
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Vehicle vehicle = event.getVehicle();
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Entity destroyer = event.getAttacker();
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if (!(destroyer instanceof Player)) return; // don't care
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Player player = (Player) destroyer;
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World world = vehicle.getWorld();
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(world);
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if (wcfg.useRegions) {
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Vector pt = toVector(vehicle.getLocation());
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RegionManager mgr = plugin.getGlobalRegionManager().get(world);
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ApplicableRegionSet set = mgr.getApplicableRegions(pt);
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LocalPlayer localPlayer = plugin.wrapPlayer(player);
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if (!plugin.getGlobalRegionManager().hasBypass(player, world)
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&& !set.canBuild(localPlayer)
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&& !set.allows(DefaultFlag.DESTROY_VEHICLE)) {
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player.sendMessage(ChatColor.DARK_RED + "You don't have permission to destroy vehicles here.");
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event.setCancelled(true);
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return;
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}
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}
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}
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/**
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* Called when a vehicle moves.
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*/
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@Override
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public void onVehicleMove(VehicleMoveEvent event) {
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Vehicle vehicle = event.getVehicle();
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if (vehicle.getPassenger() == null
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|| !(vehicle.getPassenger() instanceof Player)) return;
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Player player = (Player) vehicle.getPassenger();
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World world = vehicle.getWorld();
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(world);
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// unfortunate code duplication
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if (wcfg.useRegions) {
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// Did we move a block?
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if (event.getFrom().getBlockX() != event.getTo().getBlockX()
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|| event.getFrom().getBlockY() != event.getTo().getBlockY()
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|| event.getFrom().getBlockZ() != event.getTo().getBlockZ()) {
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PlayerFlagState state = plugin.getFlagStateManager().getState(player);
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LocalPlayer localPlayer = plugin.wrapPlayer(player);
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boolean hasBypass = plugin.getGlobalRegionManager().hasBypass(player, world);
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RegionManager mgr = plugin.getGlobalRegionManager().get(world);
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Vector pt = new Vector(event.getTo().getBlockX(), event.getTo().getBlockY(), event.getTo().getBlockZ());
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ApplicableRegionSet set = mgr.getApplicableRegions(pt);
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boolean entryAllowed = set.allows(DefaultFlag.ENTRY, localPlayer);
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if (!hasBypass && !entryAllowed) {
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vehicle.setVelocity(new org.bukkit.util.Vector(0,0,0));
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vehicle.teleport(event.getFrom());
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return;
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}
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// Have to set this state
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if (state.lastExitAllowed == null) {
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state.lastExitAllowed = mgr.getApplicableRegions(toVector(event.getFrom()))
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.allows(DefaultFlag.EXIT, localPlayer);
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}
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boolean exitAllowed = set.allows(DefaultFlag.EXIT, localPlayer);
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if (!hasBypass && exitAllowed && !state.lastExitAllowed) {
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player.sendMessage(ChatColor.DARK_RED + "You are not permitted to leave this area.");
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vehicle.setVelocity(new org.bukkit.util.Vector(0,0,0));
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vehicle.teleport(event.getFrom());
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return;
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}
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String greeting = set.getFlag(DefaultFlag.GREET_MESSAGE);
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String farewell = set.getFlag(DefaultFlag.FAREWELL_MESSAGE);
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Boolean notifyEnter = set.getFlag(DefaultFlag.NOTIFY_ENTER);
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Boolean notifyLeave = set.getFlag(DefaultFlag.NOTIFY_LEAVE);
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if (state.lastFarewell != null && (farewell == null
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|| !state.lastFarewell.equals(farewell))) {
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String replacedFarewell = plugin.replaceMacros(
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player, BukkitUtil.replaceColorMacros(state.lastFarewell));
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player.sendMessage(ChatColor.AQUA + " ** " + replacedFarewell);
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}
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if (greeting != null && (state.lastGreeting == null
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|| !state.lastGreeting.equals(greeting))) {
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String replacedGreeting = plugin.replaceMacros(
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player, BukkitUtil.replaceColorMacros(greeting));
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player.sendMessage(ChatColor.AQUA + " ** " + replacedGreeting);
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}
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if ((notifyLeave == null || !notifyLeave)
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&& state.notifiedForLeave != null && state.notifiedForLeave) {
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plugin.broadcastNotification(ChatColor.GRAY + "WG: "
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+ ChatColor.LIGHT_PURPLE + player.getName()
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+ ChatColor.GOLD + " left NOTIFY region");
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}
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if (notifyEnter != null && notifyEnter && (state.notifiedForEnter == null
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|| !state.notifiedForEnter)) {
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StringBuilder regionList = new StringBuilder();
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for (ProtectedRegion region : set) {
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if (regionList.length() != 0) {
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regionList.append(", ");
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}
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regionList.append(region.getId());
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}
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plugin.broadcastNotification(ChatColor.GRAY + "WG: "
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+ ChatColor.LIGHT_PURPLE + player.getName()
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+ ChatColor.GOLD + " entered NOTIFY region: "
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+ ChatColor.WHITE
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+ regionList);
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}
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state.lastGreeting = greeting;
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state.lastFarewell = farewell;
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state.notifiedForEnter = notifyEnter;
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state.notifiedForLeave = notifyLeave;
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state.lastExitAllowed = exitAllowed;
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state.lastWorld = event.getTo().getWorld();
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state.lastBlockX = event.getTo().getBlockX();
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state.lastBlockY = event.getTo().getBlockY();
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state.lastBlockZ = event.getTo().getBlockZ();
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}
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}
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}
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}
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@ -45,6 +45,7 @@ public final class DefaultFlag {
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public static final StateFlag LAVA_FLOW = new StateFlag("lava-flow", true);
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public static final StateFlag USE = new StateFlag("use", true);
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public static final StateFlag PLACE_VEHICLE = new StateFlag("vehicle-place", false);
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public static final StateFlag DESTROY_VEHICLE = new StateFlag("vehicle-destroy", false);
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public static final StateFlag PISTONS = new StateFlag("pistons", true);
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public static final StateFlag SNOW_FALL = new StateFlag("snow-fall", true);
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public static final StateFlag SNOW_MELT = new StateFlag("snow-melt", true);
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@ -83,7 +84,7 @@ public final class DefaultFlag {
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public static final Flag<?>[] flagsList = new Flag<?>[] {
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PASSTHROUGH, BUILD, PVP, CHEST_ACCESS, PISTONS,
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TNT, LIGHTER, USE, PLACE_VEHICLE, SLEEP,
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TNT, LIGHTER, USE, PLACE_VEHICLE, DESTROY_VEHICLE, SLEEP,
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MOB_DAMAGE, MOB_SPAWNING, DENY_SPAWN, INVINCIBILITY,
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CREEPER_EXPLOSION, GHAST_FIREBALL, ENDER_BUILD,
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GREET_MESSAGE, FAREWELL_MESSAGE, NOTIFY_ENTER, NOTIFY_LEAVE,
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