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Ignore sneaking when checking the events.
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992e53856d
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@ -329,20 +329,17 @@ public void onPlayerInteract(PlayerInteractEvent event) {
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case LEFT_CLICK_BLOCK:
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placed = clicked.getRelative(event.getBlockFace());
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// As of MC ~1.6, sneaking blocks the use of blocks with right click
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if (!player.isSneaking() || event.getAction() == Action.LEFT_CLICK_BLOCK) {
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// Only fire events for blocks that are modified when right clicked
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if (isBlockModifiedOnClick(clicked.getType()) || (item != null && isItemAppliedToBlock(item.getType(), clicked.getType()))) {
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if (Events.fireAndTestCancel(new UseBlockEvent(event, cause, clicked))) {
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event.setUseInteractedBlock(Result.DENY);
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}
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// Only fire events for blocks that are modified when right clicked
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if (isBlockModifiedOnClick(clicked.getType()) || (item != null && isItemAppliedToBlock(item.getType(), clicked.getType()))) {
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if (Events.fireAndTestCancel(new UseBlockEvent(event, cause, clicked))) {
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event.setUseInteractedBlock(Result.DENY);
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}
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// Handle connected blocks (i.e. beds, chests)
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for (Block connected : Blocks.getConnected(clicked)) {
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if (Events.fireAndTestCancel(new UseBlockEvent(event, create(event.getPlayer()), connected))) {
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event.setUseInteractedBlock(Result.DENY);
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break;
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}
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// Handle connected blocks (i.e. beds, chests)
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for (Block connected : Blocks.getConnected(clicked)) {
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if (Events.fireAndTestCancel(new UseBlockEvent(event, create(event.getPlayer()), connected))) {
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event.setUseInteractedBlock(Result.DENY);
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break;
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}
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}
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}
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