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Punching fire in a region without build permissions should no longer douse the fire.
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@ -441,6 +441,16 @@ private void handleBlockLeftClick(PlayerInteractEvent event) {
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return;
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}
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}
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if (block.getRelative(event.getBlockFace()).getType() == Material.FIRE) {
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if (!plugin.getGlobalRegionManager().hasBypass(player, world)
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&& !set.canBuild(localPlayer)) {
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event.setUseInteractedBlock(Result.DENY);
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event.setCancelled(true);
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return;
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}
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}
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}
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}
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