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Fixed disabling durability resetting things which use durability otherwise
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parent
e4bbd36d47
commit
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@ -32,6 +32,8 @@
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import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
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import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.blocks.ItemType;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.blacklist.events.*;
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import com.sk89q.worldguard.blacklist.events.*;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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@ -131,7 +133,9 @@ public void onBlockBreak(BlockBreakEvent event) {
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if (!wcfg.itemDurability) {
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if (!wcfg.itemDurability) {
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ItemStack held = player.getItemInHand();
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ItemStack held = player.getItemInHand();
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if (held.getTypeId() > 0) {
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if (held.getTypeId() > 0
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&& !(ItemType.usesDamageValue(held.getTypeId())
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|| BlockType.usesData(held.getTypeId()))) {
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held.setDurability((short) -1);
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held.setDurability((short) -1);
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player.setItemInHand(held);
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player.setItemInHand(held);
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}
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}
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