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Improved item drop list for the block lag fix.
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@ -1,4 +1,5 @@
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1.2
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- Block lag fix slightly improved in accuracy for item drops.
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- Sponge updated to remove water when the sponge block is set. Sponge radius
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can now be controlled using the 'sponge-radius' parameter and the
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default is now set to simulate Classic.
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@ -349,18 +349,18 @@ public boolean onBlockDestroy(Player player, Block block) {
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}
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if (blockLagFix
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&& type != 64 // Wooden door
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&& type != 71 // Iron door
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&& type != 77 // Stone button
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&& type != 69 // Lever
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&& type != 7 // Bedrock
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&& type != 51 // Fire
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&& type != 46 // TNT
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&& type != 50 // Torch
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&& type != 51 // Fire
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&& type != 59 // Crops
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&& type != 62 // Burning furnace
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&& type != 50 // Torch
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&& type != 64 // Wooden door
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&& type != 69 // Lever
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&& type != 71 // Iron door
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&& type != 75 // Redstone torch
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&& type != 76 // Redstone torch
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&& type != 77 // Stone button
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) {
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// Check other plugins first to see if this block can be
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@ -368,49 +368,49 @@ public boolean onBlockDestroy(Player player, Block block) {
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// twice, we try to nullify it below
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if (canDestroyBlock(player, block)) {
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if (block.getStatus() == 3) {
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int dropped = type;
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int dropItem = type;
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int count = 1;
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if (type == 1) { dropped = 4; } // Stone
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else if (type == 2) { dropped = 3; } // Grass
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else if (type == 16) { dropped = 263; } // Coal ore
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if (type == 1) { dropItem = 4; } // Stone
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else if (type == 2) { dropItem = 3; } // Grass
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else if (type == 16) { dropItem = 263; } // Coal ore
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else if (type == 18) { // Leaves
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if (rand.nextDouble() > 0.95) {
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dropped = 6;
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dropItem = 6;
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} else {
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dropped = 0;
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dropItem = 0;
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}
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}
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else if (type == 20) { dropped = 0; } // Glass
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else if (type == 47) { dropped = 0; } // Bookshelves
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else if (type == 52) { dropped = 0; } // Mob spawner
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else if (type == 53) { dropped = 5; } // Wooden stairs
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else if (type == 55) { dropped = 331; } // Redstone wire
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else if (type == 56) { dropped = 264; } // Diamond ore
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else if (type == 60) { dropped = 3; } // Soil
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else if (type == 63) { dropped = 323; } // Sign post
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else if (type == 67) { dropped = 4; } // Cobblestone stairs
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else if (type == 68) { dropped = 323; } // Wall sign
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else if (type == 73) { dropped = 331; count = 4; } // Redstone ore
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else if (type == 74) { dropped = 331; count = 4; } // Glowing redstone ore
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else if (type == 75) { dropped = 76; count = 4; } // Redstone torch
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else if (type == 78) { dropped = 0; } // Snow
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else if (type == 79) { dropped = 0; count = 4; } // Ice
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else if (type == 82) { dropped = 337; count = 4; } // Clay
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else if (type == 83) { dropped = 338; } // Reed
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else if (type == 89) { dropped = 348; } // Lightstone
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else if (type == 20) { dropItem = 0; } // Glass
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else if (type == 43) { dropItem = 44; } // Double step
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else if (type == 47) { dropItem = 0; } // Bookshelves
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else if (type == 52) { dropItem = 0; } // Mob spawner
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else if (type == 53) { dropItem = 5; } // Wooden stairs
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else if (type == 55) { dropItem = 331; } // Redstone wire
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else if (type == 56) { dropItem = 264; } // Diamond ore
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else if (type == 60) { dropItem = 3; } // Soil
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else if (type == 63) { dropItem = 323; } // Sign post
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else if (type == 67) { dropItem = 4; } // Cobblestone stairs
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else if (type == 68) { dropItem = 323; } // Wall sign
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else if (type == 73) { dropItem = 331; count = 4; } // Redstone ore
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else if (type == 74) { dropItem = 331; count = 4; } // Glowing redstone ore
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else if (type == 78) { dropItem = 0; } // Snow
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else if (type == 79) { dropItem = 0; } // Ice
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else if (type == 82) { dropItem = 337; count = 4; } // Clay
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else if (type == 83) { dropItem = 338; } // Reed
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else if (type == 89) { dropItem = 348; } // Lightstone
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etc.getServer().setBlockAt(0, block.getX(), block.getY(), block.getZ());
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if (dropped > 0) {
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if (dropItem > 0) {
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for (int i = 0; i < count; i++) {
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etc.getServer().dropItem(block.getX(), block.getY(), block.getZ(),
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dropped, i);
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dropItem, i);
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}
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// Drop flint with gravel
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if (type == 13) {
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if (rand.nextDouble() > 0.95) {
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if (rand.nextDouble() >= 0.9) {
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etc.getServer().dropItem(block.getX(), block.getY(), block.getZ(),
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318, 1);
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}
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