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Improve entity detection in Entities utility class, add Entities.isNonPlayerCreature().
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@ -20,9 +20,12 @@
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package com.sk89q.worldguard.bukkit.util;
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import org.bukkit.entity.Ambient;
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import org.bukkit.entity.EnderDragon;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Flying;
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import org.bukkit.entity.Hanging;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Monster;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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@ -137,7 +140,10 @@ public static boolean isFakePlayer(Player player) {
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* @return true if hostile
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*/
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public static boolean isHostile(Entity entity) {
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return entity instanceof Monster || entity instanceof Slime;
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return entity instanceof Monster
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|| entity instanceof Slime
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|| entity instanceof Flying
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|| entity instanceof EnderDragon;
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}
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/**
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@ -150,6 +156,17 @@ public static boolean isAmbient(Entity entity) {
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return entity instanceof Ambient;
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}
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/**
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* Test whether an entity is a creature (a living thing) that is
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* not a player.
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*
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* @param entity the entity
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* @return true if a non-player creature
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*/
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public static boolean isNonPlayerCreature(Entity entity) {
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return entity instanceof LivingEntity && !(entity instanceof Player);
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}
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/**
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* Test whether using the given entity should be considered "building"
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* rather than merely using an entity.
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