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Add block place, block break flags.
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@ -141,12 +141,12 @@ public boolean apply(Location target) {
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/* Flint and steel, fire charge, etc. */
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if (type == Material.FIRE) {
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canPlace = query.testBuild(target, associable, DefaultFlag.LIGHTER);
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canPlace = query.testBuild(target, associable, DefaultFlag.BLOCK_PLACE, DefaultFlag.LIGHTER);
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what = "place fire";
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/* Everything else */
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} else {
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canPlace = query.testBuild(target, associable);
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canPlace = query.testBuild(target, associable, DefaultFlag.BLOCK_PLACE);
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what = "place that block";
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}
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@ -178,12 +178,12 @@ public boolean apply(Location target) {
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/* TNT */
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if (event.getCause().find(EntityType.PRIMED_TNT, EntityType.PRIMED_TNT) != null) {
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canBreak = query.testBuild(target, associable, DefaultFlag.TNT);
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canBreak = query.testBuild(target, associable, DefaultFlag.BLOCK_BREAK, DefaultFlag.TNT);
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what = "dynamite blocks";
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/* Everything else */
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} else {
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canBreak = query.testBuild(target, associable);
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canBreak = query.testBuild(target, associable, DefaultFlag.BLOCK_BREAK);
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what = "break that block";
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}
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@ -44,6 +44,8 @@ public final class DefaultFlag {
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// These flags are used in tandem with the BUILD flag - if the player can
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// build, then the following flags do not need to be checked (although they
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// are still checked for DENY), so they are false by default
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public static final StateFlag BLOCK_BREAK = new StateFlag("block-break", false);
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public static final StateFlag BLOCK_PLACE = new StateFlag("block-place", false);
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public static final StateFlag USE = new StateFlag("use", false);
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public static final StateFlag PVP = new StateFlag("pvp", false);
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public static final StateFlag SLEEP = new StateFlag("sleep", false);
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@ -125,7 +127,7 @@ public final class DefaultFlag {
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public static final SetFlag<String> ALLOWED_CMDS = new SetFlag<String>("allowed-cmds", new CommandStringFlag(null));
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public static final Flag<?>[] flagsList = new Flag<?>[] {
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PASSTHROUGH, BUILD, CONSTRUCT, PVP, CHEST_ACCESS, PISTONS,
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PASSTHROUGH, BUILD, CONSTRUCT, BLOCK_BREAK, BLOCK_PLACE, PVP, CHEST_ACCESS, PISTONS,
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TNT, LIGHTER, USE, PLACE_VEHICLE, DESTROY_VEHICLE, SLEEP,
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MOB_DAMAGE, MOB_SPAWNING, DENY_SPAWN, INVINCIBILITY, EXP_DROPS,
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CREEPER_EXPLOSION, OTHER_EXPLOSION, ENDERDRAGON_BLOCK_DAMAGE, GHAST_FIREBALL, ENDER_BUILD,
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