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https://github.com/EngineHub/WorldGuard.git
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Check flag change handlers when world changes.
Global regions aren't actually part of the ApplicableRegionSet, so the set difference will be empty even if the global region has changed.
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@ -47,7 +47,8 @@ public final void initialize(LocalPlayer player, Location current, ApplicableReg
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@Override
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public boolean onCrossBoundary(LocalPlayer player, Location from, Location to, ApplicableRegionSet toSet, Set<ProtectedRegion> entered, Set<ProtectedRegion> exited, MoveType moveType) {
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if (entered.isEmpty() && exited.isEmpty()) {
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if (entered.isEmpty() && exited.isEmpty()
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&& from.getExtent().equals(to.getExtent())) { // sets don't include global regions - check if those changed
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return true; // no changes to flags if regions didn't change
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}
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@ -23,6 +23,7 @@
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import com.sk89q.minecraft.util.commands.CommandException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.util.auth.AuthorizationException;
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import com.sk89q.worldedit.util.command.parametric.ExceptionConverterHelper;
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import com.sk89q.worldedit.util.command.parametric.ExceptionMatch;
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import com.sk89q.worldguard.WorldGuard;
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@ -88,4 +89,8 @@ public void convert(UnresolvedNamesException e) throws CommandException {
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throw new CommandException(e.getMessage(), e);
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}
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@ExceptionMatch
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public void convert(AuthorizationException e) throws CommandException {
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throw new CommandException("You don't have permission to do that.", e);
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}
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}
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