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No longer destroying additional fire blocks when fire-spread is disallowed.
Problem: This feature breaks the consistency of Bukkit's BlockFadeEvent. Resolution 1: Emit BlockFadeEvent before removing. - This might break plugins if they don't expect fire to disappear the way WG removes it. Resolution 2: Remove the additional dousing. - Fire still spreads around a bit (probably due to a bukkit bug), but does not destroy anything. I picked resolution 2. Rationale: Occam's razor.
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@ -399,9 +399,7 @@ public void onBlockBurn(BlockBurnEvent event) {
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}
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if (wcfg.fireSpreadDisableToggle) {
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Block block = event.getBlock();
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event.setCancelled(true);
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checkAndDestroyAround(block.getWorld(), block.getX(), block.getY(), block.getZ(), BlockID.FIRE);
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return;
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}
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@ -410,7 +408,6 @@ public void onBlockBurn(BlockBurnEvent event) {
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if (wcfg.disableFireSpreadBlocks.contains(block.getTypeId())) {
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event.setCancelled(true);
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checkAndDestroyAround(block.getWorld(), block.getX(), block.getY(), block.getZ(), BlockID.FIRE);
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return;
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}
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}
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@ -422,15 +419,11 @@ public void onBlockBurn(BlockBurnEvent event) {
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if (wcfg.useRegions) {
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Block block = event.getBlock();
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int x = block.getX();
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int y = block.getY();
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int z = block.getZ();
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Vector pt = toVector(block);
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RegionManager mgr = plugin.getGlobalRegionManager().get(block.getWorld());
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ApplicableRegionSet set = mgr.getApplicableRegions(pt);
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if (!set.allows(DefaultFlag.FIRE_SPREAD)) {
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checkAndDestroyAround(block.getWorld(), x, y, z, BlockID.FIRE);
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event.setCancelled(true);
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return;
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}
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@ -438,21 +431,6 @@ public void onBlockBurn(BlockBurnEvent event) {
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}
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}
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private void checkAndDestroyAround(World world, int x, int y, int z, int required) {
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checkAndDestroy(world, x, y, z + 1, required);
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checkAndDestroy(world, x, y, z - 1, required);
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checkAndDestroy(world, x, y + 1, z, required);
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checkAndDestroy(world, x, y - 1, z, required);
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checkAndDestroy(world, x + 1, y, z, required);
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checkAndDestroy(world, x - 1, y, z, required);
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}
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private void checkAndDestroy(World world, int x, int y, int z, int required) {
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if (world.getBlockTypeIdAt(x, y, z) == required) {
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world.getBlockAt(x, y, z).setTypeId(BlockID.AIR);
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}
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}
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/*
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* Called when block physics occurs.
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*/
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