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Add a RIDE flag for vehicles.
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e61b2e18c1
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@ -389,6 +389,11 @@ public void onUseEntity(UseEntityEvent event) {
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canUse = query.testBuild(target, associable);
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what = "change that";
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/* Ridden on use */
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} else if (Entities.isRiddenOnUse(event.getEntity())) {
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canUse = query.testBuild(target, associable, DefaultFlag.RIDE, DefaultFlag.INTERACT);
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what = "ride that";
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/* Everything else */
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} else {
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT);
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@ -466,7 +471,7 @@ public void onVehicleExit(VehicleExitEvent event) {
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if (!isWhitelisted(Cause.create(player), vehicle.getWorld())) {
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RegionQuery query = getPlugin().getRegionContainer().createQuery();
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Location location = vehicle.getLocation();
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if (!query.testBuild(location, player, DefaultFlag.INTERACT)) {
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if (!query.testBuild(location, player, DefaultFlag.RIDE, DefaultFlag.INTERACT)) {
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long now = System.currentTimeMillis();
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Long lastTime = WGMetadata.getIfPresent(player, DISEMBARK_MESSAGE_KEY, Long.class);
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if (lastTime == null || now - lastTime >= LAST_MESSAGE_DELAY) {
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@ -19,20 +19,7 @@
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package com.sk89q.worldguard.bukkit.util;
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import org.bukkit.entity.Ambient;
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import org.bukkit.entity.EnderDragon;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Flying;
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import org.bukkit.entity.Hanging;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Monster;
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import org.bukkit.entity.NPC;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Slime;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.*;
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import org.bukkit.entity.minecart.ExplosiveMinecart;
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import org.bukkit.projectiles.ProjectileSource;
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@ -74,6 +61,16 @@ public static boolean isFireball(EntityType type) {
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return type == EntityType.FIREBALL || type == EntityType.SMALL_FIREBALL;
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}
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/**
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* Test whether the given entity can be ridden if it is right clicked.
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*
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* @param entity the entity
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* @return true if the entity can be ridden
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*/
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public static boolean isRiddenOnUse(Entity entity) {
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return entity instanceof Vehicle;
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}
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/**
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* Test whether the given entity type is a vehicle type.
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*
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@ -55,6 +55,7 @@ public final class DefaultFlag {
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public static final StateFlag PLACE_VEHICLE = new StateFlag("vehicle-place", false);
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public static final StateFlag DESTROY_VEHICLE = new StateFlag("vehicle-destroy", false);
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public static final StateFlag LIGHTER = new StateFlag("lighter", false);
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public static final StateFlag RIDE = new StateFlag("ride", false);
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// These flags are similar to the ones above (used in tandem with BUILD),
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// but their defaults are set to TRUE because it is more user friendly.
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@ -129,7 +130,7 @@ public final class DefaultFlag {
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public static final Flag<?>[] flagsList = new Flag<?>[] {
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PASSTHROUGH, BUILD, CONSTRUCT, BLOCK_BREAK, BLOCK_PLACE, PVP, CHEST_ACCESS, PISTONS,
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TNT, LIGHTER, USE, INTERACT, PLACE_VEHICLE, DESTROY_VEHICLE, SLEEP,
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TNT, LIGHTER, RIDE, USE, INTERACT, PLACE_VEHICLE, DESTROY_VEHICLE, SLEEP,
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MOB_DAMAGE, MOB_SPAWNING, DENY_SPAWN, INVINCIBILITY, EXP_DROPS,
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CREEPER_EXPLOSION, OTHER_EXPLOSION, ENDERDRAGON_BLOCK_DAMAGE, GHAST_FIREBALL, ENDER_BUILD,
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DENY_MESSAGE, GREET_MESSAGE, FAREWELL_MESSAGE, NOTIFY_ENTER, NOTIFY_LEAVE,
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