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Don't cancel potion splashes with no targets.
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@ -1047,7 +1047,7 @@ public void onPotionSplash(PotionSplashEvent event) {
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}
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}
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if (blocked == affectedSize) { // server does weird things with this if the event is modified, so use cached number
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if (affectedSize > 0 && blocked == affectedSize) { // server does weird things with this if the event is modified, so use cached number
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event.setCancelled(true);
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}
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}
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