mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2025-01-11 19:02:13 +01:00
Removed /god, /heal, and /stack from WorldGuard to CommandBook. CommandBook is now checked to see whether a player is godded.
This commit is contained in:
parent
551ff26a65
commit
d33be37694
9
pom.xml
9
pom.xml
@ -35,7 +35,7 @@
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<dependency>
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<groupId>com.sk89q</groupId>
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<artifactId>worldedit</artifactId>
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<version>5.1-SNAPSHOT</version>
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<version>5.1</version>
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</dependency>
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<!-- Bukkit -->
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@ -44,6 +44,13 @@
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<artifactId>bukkit</artifactId>
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<version>1.0.0-R1-SNAPSHOT</version>
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</dependency>
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<!-- CommandBook -->
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<dependency>
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<groupId>com.sk89q</groupId>
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<artifactId>commandbook</artifactId>
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<version>1.8-SNAPSHOT</version>
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</dependency>
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<!-- Additional libraries -->
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<dependency>
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@ -72,11 +72,6 @@ public class ConfigurationManager {
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*/
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private Map<String, WorldConfiguration> worlds;
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/**
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* List of people with god mode.
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*/
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private Set<String> hasGodMode = new HashSet<String>();
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/**
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* List of people who can breathe underwater.
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*/
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@ -173,39 +168,9 @@ public void forgetPlayer(LocalPlayer player) {
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bl.forgetPlayer(player);
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}
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}
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hasGodMode.remove(player.getName());
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hasAmphibious.remove(player.getName());
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}
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/**
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* Enable god mode for a player.
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*
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* @param player
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*/
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public void enableGodMode(Player player) {
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hasGodMode.add(player.getName());
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}
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/**
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* Disable god mode for a player.
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*
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* @param player
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*/
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public void disableGodMode(Player player) {
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hasGodMode.remove(player.getName());
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}
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/**
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* Check to see if god mode is enabled for a player.
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*
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* @param player
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* @return
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*/
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public boolean hasGodMode(Player player) {
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return hasGodMode.contains(player.getName());
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}
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/**
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* Enable amphibious mode for a player.
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*
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@ -89,7 +89,7 @@ public void run() {
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.getApplicableRegions(playerLocation);
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if (!RegionQueryUtil.isInvincible(plugin, player, applicable)
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&& !plugin.getGlobalStateManager().hasGodMode(player)
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&& !RegionQueryUtil.hasGodMode(player, plugin)
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&& !(player.getGameMode() == GameMode.CREATIVE)) {
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processHeal(applicable, player, state);
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processFeed(applicable, player, state);
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@ -19,6 +19,8 @@
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package com.sk89q.worldguard.bukkit;
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import com.sk89q.commandbook.CommandBook;
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import com.sk89q.commandbook.GodComponent;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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@ -73,11 +75,25 @@ public static Boolean isAllowedInvinciblity(WorldGuardPlugin plugin, Player play
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StateFlag.State regionState = plugin.getGlobalRegionManager().get(world).
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getApplicableRegions(vec).getFlag(DefaultFlag.INVINCIBILITY);
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if (regionState == StateFlag.State.ALLOW) {
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return true;
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return Boolean.TRUE;
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} else if (regionState == StateFlag.State.DENY) {
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return false;
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return Boolean.FALSE;
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} else {
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return null;
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}
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}
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public static boolean hasGodMode(Player player, WorldGuardPlugin plugin) {
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try {
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if (plugin.getServer().getPluginManager().isPluginEnabled("CommandBook")) {
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GodComponent god = CommandBook.inst().getComponentManager().getComponent(GodComponent.class);
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if (god != null) {
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return god.hasGodMode(player);
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}
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}
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} catch (Throwable t) {
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t.printStackTrace();
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}
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return false;
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}
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}
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@ -202,7 +202,7 @@ private void onEntityDamageByBlock(EntityDamageByBlockEvent event) {
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if (wcfg.disableLavaDamage && type == DamageCause.LAVA) {
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event.setCancelled(true);
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if (cfg.hasGodMode(player)) player.setFireTicks(0);
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player.setFireTicks(0);
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return;
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}
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@ -530,7 +530,7 @@ public void onEntityCombust(EntityCombustEvent event) {
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if (entity instanceof Player) {
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Player player = (Player) entity;
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if (cfg.hasGodMode(player) || (wcfg.useRegions && RegionQueryUtil.isInvincible(plugin, player))) {
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if ((wcfg.useRegions && RegionQueryUtil.isInvincible(plugin, player))) {
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event.setCancelled(true);
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return;
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}
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@ -914,10 +914,10 @@ private boolean isInvincible(Player player) {
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(player.getWorld());
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boolean god = cfg.hasGodMode(player);
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boolean god = RegionQueryUtil.hasGodMode(player, plugin);
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if (wcfg.useRegions) {
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Boolean flag = RegionQueryUtil.isAllowedInvinciblity(plugin, player);
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boolean allowed = flag == null || flag == true;
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boolean allowed = flag == null || flag == Boolean.TRUE;
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boolean invincible = RegionQueryUtil.isInvincible(plugin, player);
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if (allowed) {
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@ -165,11 +165,6 @@ public void onPlayerJoin(PlayerJoinEvent event) {
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+ "Fire spread is currently globally disabled for this world.");
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}
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if (cfg.autoGodMode && (plugin.inGroup(player, "wg-invincible")
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|| plugin.hasPermission(player, "worldguard.auto-invincible"))) {
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cfg.enableGodMode(player);
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}
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if (plugin.inGroup(player, "wg-amphibious")) {
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cfg.enableAmphibiousMode(player);
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}
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@ -50,7 +50,6 @@
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import com.sk89q.worldedit.bukkit.WorldEditPlugin;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.TickSyncDelayLoggerFilter;
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import com.sk89q.worldguard.bukkit.commands.GeneralCommands;
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import com.sk89q.worldguard.bukkit.commands.ProtectionCommands;
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import com.sk89q.worldguard.bukkit.commands.ToggleCommands;
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import com.sk89q.worldguard.protection.GlobalRegionManager;
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@ -118,7 +117,6 @@ public void onEnable() {
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final CommandRegistration reg = new CommandRegistration(this, commands);
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reg.register(ToggleCommands.class);
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reg.register(ProtectionCommands.class);
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reg.register(GeneralCommands.class);
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// Need to create the plugins/WorldGuard folder
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getDataFolder().mkdirs();
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@ -166,14 +164,6 @@ public void onEnable() {
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}
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worldListener.registerEvents();
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// Check god mode for existing players, if any
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for (Player player : getServer().getOnlinePlayers()) {
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if (inGroup(player, "wg-invincible") ||
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(configuration.autoGodMode && hasPermission(player, "worldguard.auto-invincible"))) {
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configuration.enableGodMode(player);
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}
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}
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logger.info("WorldGuard " + this.getDescription().getVersion() + " enabled.");
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}
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@ -1,301 +0,0 @@
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// $Id$
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/*
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* WorldGuard
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.bukkit.commands;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.sk89q.minecraft.util.commands.Command;
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import com.sk89q.minecraft.util.commands.CommandContext;
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import com.sk89q.minecraft.util.commands.CommandException;
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import com.sk89q.minecraft.util.commands.CommandPermissions;
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import com.sk89q.worldedit.blocks.ItemType;
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import com.sk89q.worldguard.bukkit.ConfigurationManager;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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public class GeneralCommands {
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private final WorldGuardPlugin plugin;
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public GeneralCommands(WorldGuardPlugin plugin) {
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this.plugin = plugin;
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}
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@Command(aliases = {"god"}, usage = "[player]",
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desc = "Enable godmode on a player", flags = "s", max = 1)
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public void god(CommandContext args, CommandSender sender) throws CommandException {
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ConfigurationManager config = plugin.getGlobalStateManager();
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Iterable<Player> targets = null;
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boolean included = false;
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// Detect arguments based on the number of arguments provided
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if (args.argsLength() == 0) {
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targets = plugin.matchPlayers(plugin.checkPlayer(sender));
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// Check permissions!
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plugin.checkPermission(sender, "worldguard.god");
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} else if (args.argsLength() == 1) {
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targets = plugin.matchPlayers(sender, args.getString(0));
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// Check permissions!
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plugin.checkPermission(sender, "worldguard.god.other");
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}
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for (Player player : targets) {
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config.enableGodMode(player);
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player.setFireTicks(0);
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// Tell the user
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if (player.equals(sender)) {
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player.sendMessage(ChatColor.YELLOW + "God mode enabled! Use /ungod to disable.");
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// Keep track of this
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included = true;
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} else {
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player.sendMessage(ChatColor.YELLOW + "God enabled by "
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+ plugin.toName(sender) + ".");
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}
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}
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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sender.sendMessage(ChatColor.YELLOW.toString() + "Players now have god mode.");
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}
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}
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@Command(aliases = {"ungod"}, usage = "[player]",
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desc = "Disable godmode on a player", flags = "s", max = 1)
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public void ungod(CommandContext args, CommandSender sender) throws CommandException {
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ConfigurationManager config = plugin.getGlobalStateManager();
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Iterable<Player> targets = null;
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boolean included = false;
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// Detect arguments based on the number of arguments provided
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if (args.argsLength() == 0) {
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targets = plugin.matchPlayers(plugin.checkPlayer(sender));
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// Check permissions!
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plugin.checkPermission(sender, "worldguard.god");
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} else if (args.argsLength() == 1) {
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targets = plugin.matchPlayers(sender, args.getString(0));
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// Check permissions!
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plugin.checkPermission(sender, "worldguard.god.other");
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}
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for (Player player : targets) {
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config.disableGodMode(player);
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// Tell the user
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if (player.equals(sender)) {
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player.sendMessage(ChatColor.YELLOW + "God mode disabled!");
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// Keep track of this
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included = true;
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} else {
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player.sendMessage(ChatColor.YELLOW + "God disabled by "
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+ plugin.toName(sender) + ".");
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}
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}
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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sender.sendMessage(ChatColor.YELLOW.toString() + "Players no longer have god mode.");
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}
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}
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@Command(aliases = {"heal"}, usage = "[player]", desc = "Heal a player", flags = "s", max = 1)
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public void heal(CommandContext args,CommandSender sender) throws CommandException {
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Iterable<Player> targets = null;
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boolean included = false;
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// Detect arguments based on the number of arguments provided
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if (args.argsLength() == 0) {
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targets = plugin.matchPlayers(plugin.checkPlayer(sender));
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// Check permissions!
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plugin.checkPermission(sender, "worldguard.heal");
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} else if (args.argsLength() == 1) {
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targets = plugin.matchPlayers(sender, args.getString(0));
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// Check permissions!
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plugin.checkPermission(sender, "worldguard.heal.other");
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}
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for (Player player : targets) {
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player.setHealth(20);
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player.setFoodLevel(20);
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// Tell the user
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if (player.equals(sender)) {
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player.sendMessage(ChatColor.YELLOW + "Healed!");
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// Keep track of this
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included = true;
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} else {
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player.sendMessage(ChatColor.YELLOW + "Healed by "
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+ plugin.toName(sender) + ".");
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}
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}
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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sender.sendMessage(ChatColor.YELLOW.toString() + "Players healed.");
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}
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}
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@Command(aliases = {"slay"}, usage = "[player]", desc = "Slay a player", flags = "s", max = 1)
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public void slay(CommandContext args, CommandSender sender) throws CommandException {
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Iterable<Player> targets = null;
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boolean included = false;
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// Detect arguments based on the number of arguments provided
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if (args.argsLength() == 0) {
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targets = plugin.matchPlayers(plugin.checkPlayer(sender));
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// Check permissions!
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plugin.checkPermission(sender, "worldguard.slay");
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} else if (args.argsLength() == 1) {
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targets = plugin.matchPlayers(sender, args.getString(0));
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// Check permissions!
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plugin.checkPermission(sender, "worldguard.slay.other");
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}
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for (Player player : targets) {
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player.setHealth(0);
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// Tell the user
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if (player.equals(sender)) {
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player.sendMessage(ChatColor.YELLOW + "Slain!");
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// Keep track of this
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included = true;
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} else {
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player.sendMessage(ChatColor.YELLOW + "Slain by "
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+ plugin.toName(sender) + ".");
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}
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}
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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sender.sendMessage(ChatColor.YELLOW.toString() + "Players slain.");
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}
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}
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@Command(aliases = {"locate"}, usage = "[player]", desc = "Locate a player", max = 1)
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@CommandPermissions({"worldguard.locate"})
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public void locate(CommandContext args, CommandSender sender) throws CommandException {
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Player player = plugin.checkPlayer(sender);
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if (args.argsLength() == 0) {
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player.setCompassTarget(player.getWorld().getSpawnLocation());
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sender.sendMessage(ChatColor.YELLOW.toString() + "Compass reset to spawn.");
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} else {
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Player target = plugin.matchSinglePlayer(sender, args.getString(0));
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player.setCompassTarget(target.getLocation());
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sender.sendMessage(ChatColor.YELLOW.toString() + "Compass repointed.");
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}
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}
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@Command(aliases = {"stack", ";"}, usage = "", desc = "Stack items", max = 0)
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@CommandPermissions({"worldguard.stack"})
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public void stack(CommandContext args, CommandSender sender) throws CommandException {
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Player player = plugin.checkPlayer(sender);
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boolean ignoreMax = plugin.hasPermission(player, "worldguard.stack.illegitimate");
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boolean ignoreDamaged = plugin.hasPermission(player, "worldguard.stack.damaged");
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ItemStack[] items = player.getInventory().getContents();
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int len = items.length;
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int affected = 0;
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for (int i = 0; i < len; i++) {
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ItemStack item = items[i];
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// Avoid infinite stacks and stacks with durability
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if (item == null || item.getAmount() <= 0
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|| (!ignoreMax && item.getMaxStackSize() == 1)) {
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continue;
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}
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int max = ignoreMax ? 64 : item.getMaxStackSize();
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if (item.getAmount() < max) {
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int needed = max - item.getAmount(); // Number of needed items until max
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// Find another stack of the same type
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for (int j = i + 1; j < len; j++) {
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ItemStack item2 = items[j];
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// Avoid infinite stacks and stacks with durability
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if (item2 == null || item2.getAmount() <= 0
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|| (!ignoreMax && item.getMaxStackSize() == 1)) {
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continue;
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}
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// Same type?
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// Blocks store their color in the damage value
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if (item2.getTypeId() == item.getTypeId() &&
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((!ItemType.usesDamageValue(item.getTypeId()) && ignoreDamaged)
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|| item.getDurability() == item2.getDurability()) &&
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item.getEnchantments().equals(item2.getEnchantments())) {
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// This stack won't fit in the parent stack
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if (item2.getAmount() > needed) {
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item.setAmount(64);
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item2.setAmount(item2.getAmount() - needed);
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break;
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// This stack will
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} else {
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items[j] = null;
|
||||
item.setAmount(item.getAmount() + item2.getAmount());
|
||||
needed = 64 - item.getAmount();
|
||||
}
|
||||
|
||||
affected++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (affected > 0) {
|
||||
player.getInventory().setContents(items);
|
||||
}
|
||||
|
||||
player.sendMessage(ChatColor.YELLOW + "Items compacted into stacks!");
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
name: WorldGuard
|
||||
main: com.sk89q.worldguard.bukkit.WorldGuardPlugin
|
||||
version: "${project.version}"
|
||||
softdepend: [WorldEdit]
|
||||
softdepend: [WorldEdit, CommandBook]
|
||||
|
Loading…
Reference in New Issue
Block a user