Removed /god, /heal, and /stack from WorldGuard to CommandBook. CommandBook is now checked to see whether a player is godded.

This commit is contained in:
zml2008 2012-01-24 15:12:16 -08:00 committed by TomyLobo
parent 551ff26a65
commit d33be37694
9 changed files with 32 additions and 360 deletions

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@ -35,7 +35,7 @@
<dependency>
<groupId>com.sk89q</groupId>
<artifactId>worldedit</artifactId>
<version>5.1-SNAPSHOT</version>
<version>5.1</version>
</dependency>
<!-- Bukkit -->
@ -44,6 +44,13 @@
<artifactId>bukkit</artifactId>
<version>1.0.0-R1-SNAPSHOT</version>
</dependency>
<!-- CommandBook -->
<dependency>
<groupId>com.sk89q</groupId>
<artifactId>commandbook</artifactId>
<version>1.8-SNAPSHOT</version>
</dependency>
<!-- Additional libraries -->
<dependency>

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@ -72,11 +72,6 @@ public class ConfigurationManager {
*/
private Map<String, WorldConfiguration> worlds;
/**
* List of people with god mode.
*/
private Set<String> hasGodMode = new HashSet<String>();
/**
* List of people who can breathe underwater.
*/
@ -173,39 +168,9 @@ public void forgetPlayer(LocalPlayer player) {
bl.forgetPlayer(player);
}
}
hasGodMode.remove(player.getName());
hasAmphibious.remove(player.getName());
}
/**
* Enable god mode for a player.
*
* @param player
*/
public void enableGodMode(Player player) {
hasGodMode.add(player.getName());
}
/**
* Disable god mode for a player.
*
* @param player
*/
public void disableGodMode(Player player) {
hasGodMode.remove(player.getName());
}
/**
* Check to see if god mode is enabled for a player.
*
* @param player
* @return
*/
public boolean hasGodMode(Player player) {
return hasGodMode.contains(player.getName());
}
/**
* Enable amphibious mode for a player.
*

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@ -89,7 +89,7 @@ public void run() {
.getApplicableRegions(playerLocation);
if (!RegionQueryUtil.isInvincible(plugin, player, applicable)
&& !plugin.getGlobalStateManager().hasGodMode(player)
&& !RegionQueryUtil.hasGodMode(player, plugin)
&& !(player.getGameMode() == GameMode.CREATIVE)) {
processHeal(applicable, player, state);
processFeed(applicable, player, state);

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@ -19,6 +19,8 @@
package com.sk89q.worldguard.bukkit;
import com.sk89q.commandbook.CommandBook;
import com.sk89q.commandbook.GodComponent;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
@ -73,11 +75,25 @@ public static Boolean isAllowedInvinciblity(WorldGuardPlugin plugin, Player play
StateFlag.State regionState = plugin.getGlobalRegionManager().get(world).
getApplicableRegions(vec).getFlag(DefaultFlag.INVINCIBILITY);
if (regionState == StateFlag.State.ALLOW) {
return true;
return Boolean.TRUE;
} else if (regionState == StateFlag.State.DENY) {
return false;
return Boolean.FALSE;
} else {
return null;
}
}
public static boolean hasGodMode(Player player, WorldGuardPlugin plugin) {
try {
if (plugin.getServer().getPluginManager().isPluginEnabled("CommandBook")) {
GodComponent god = CommandBook.inst().getComponentManager().getComponent(GodComponent.class);
if (god != null) {
return god.hasGodMode(player);
}
}
} catch (Throwable t) {
t.printStackTrace();
}
return false;
}
}

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@ -202,7 +202,7 @@ private void onEntityDamageByBlock(EntityDamageByBlockEvent event) {
if (wcfg.disableLavaDamage && type == DamageCause.LAVA) {
event.setCancelled(true);
if (cfg.hasGodMode(player)) player.setFireTicks(0);
player.setFireTicks(0);
return;
}
@ -530,7 +530,7 @@ public void onEntityCombust(EntityCombustEvent event) {
if (entity instanceof Player) {
Player player = (Player) entity;
if (cfg.hasGodMode(player) || (wcfg.useRegions && RegionQueryUtil.isInvincible(plugin, player))) {
if ((wcfg.useRegions && RegionQueryUtil.isInvincible(plugin, player))) {
event.setCancelled(true);
return;
}
@ -914,10 +914,10 @@ private boolean isInvincible(Player player) {
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(player.getWorld());
boolean god = cfg.hasGodMode(player);
boolean god = RegionQueryUtil.hasGodMode(player, plugin);
if (wcfg.useRegions) {
Boolean flag = RegionQueryUtil.isAllowedInvinciblity(plugin, player);
boolean allowed = flag == null || flag == true;
boolean allowed = flag == null || flag == Boolean.TRUE;
boolean invincible = RegionQueryUtil.isInvincible(plugin, player);
if (allowed) {

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@ -165,11 +165,6 @@ public void onPlayerJoin(PlayerJoinEvent event) {
+ "Fire spread is currently globally disabled for this world.");
}
if (cfg.autoGodMode && (plugin.inGroup(player, "wg-invincible")
|| plugin.hasPermission(player, "worldguard.auto-invincible"))) {
cfg.enableGodMode(player);
}
if (plugin.inGroup(player, "wg-amphibious")) {
cfg.enableAmphibiousMode(player);
}

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@ -50,7 +50,6 @@
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.TickSyncDelayLoggerFilter;
import com.sk89q.worldguard.bukkit.commands.GeneralCommands;
import com.sk89q.worldguard.bukkit.commands.ProtectionCommands;
import com.sk89q.worldguard.bukkit.commands.ToggleCommands;
import com.sk89q.worldguard.protection.GlobalRegionManager;
@ -118,7 +117,6 @@ public void onEnable() {
final CommandRegistration reg = new CommandRegistration(this, commands);
reg.register(ToggleCommands.class);
reg.register(ProtectionCommands.class);
reg.register(GeneralCommands.class);
// Need to create the plugins/WorldGuard folder
getDataFolder().mkdirs();
@ -166,14 +164,6 @@ public void onEnable() {
}
worldListener.registerEvents();
// Check god mode for existing players, if any
for (Player player : getServer().getOnlinePlayers()) {
if (inGroup(player, "wg-invincible") ||
(configuration.autoGodMode && hasPermission(player, "worldguard.auto-invincible"))) {
configuration.enableGodMode(player);
}
}
logger.info("WorldGuard " + this.getDescription().getVersion() + " enabled.");
}

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@ -1,301 +0,0 @@
// $Id$
/*
* WorldGuard
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.bukkit.commands;
import org.bukkit.ChatColor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.sk89q.minecraft.util.commands.Command;
import com.sk89q.minecraft.util.commands.CommandContext;
import com.sk89q.minecraft.util.commands.CommandException;
import com.sk89q.minecraft.util.commands.CommandPermissions;
import com.sk89q.worldedit.blocks.ItemType;
import com.sk89q.worldguard.bukkit.ConfigurationManager;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
public class GeneralCommands {
private final WorldGuardPlugin plugin;
public GeneralCommands(WorldGuardPlugin plugin) {
this.plugin = plugin;
}
@Command(aliases = {"god"}, usage = "[player]",
desc = "Enable godmode on a player", flags = "s", max = 1)
public void god(CommandContext args, CommandSender sender) throws CommandException {
ConfigurationManager config = plugin.getGlobalStateManager();
Iterable<Player> targets = null;
boolean included = false;
// Detect arguments based on the number of arguments provided
if (args.argsLength() == 0) {
targets = plugin.matchPlayers(plugin.checkPlayer(sender));
// Check permissions!
plugin.checkPermission(sender, "worldguard.god");
} else if (args.argsLength() == 1) {
targets = plugin.matchPlayers(sender, args.getString(0));
// Check permissions!
plugin.checkPermission(sender, "worldguard.god.other");
}
for (Player player : targets) {
config.enableGodMode(player);
player.setFireTicks(0);
// Tell the user
if (player.equals(sender)) {
player.sendMessage(ChatColor.YELLOW + "God mode enabled! Use /ungod to disable.");
// Keep track of this
included = true;
} else {
player.sendMessage(ChatColor.YELLOW + "God enabled by "
+ plugin.toName(sender) + ".");
}
}
// The player didn't receive any items, then we need to send the
// user a message so s/he know that something is indeed working
if (!included && args.hasFlag('s')) {
sender.sendMessage(ChatColor.YELLOW.toString() + "Players now have god mode.");
}
}
@Command(aliases = {"ungod"}, usage = "[player]",
desc = "Disable godmode on a player", flags = "s", max = 1)
public void ungod(CommandContext args, CommandSender sender) throws CommandException {
ConfigurationManager config = plugin.getGlobalStateManager();
Iterable<Player> targets = null;
boolean included = false;
// Detect arguments based on the number of arguments provided
if (args.argsLength() == 0) {
targets = plugin.matchPlayers(plugin.checkPlayer(sender));
// Check permissions!
plugin.checkPermission(sender, "worldguard.god");
} else if (args.argsLength() == 1) {
targets = plugin.matchPlayers(sender, args.getString(0));
// Check permissions!
plugin.checkPermission(sender, "worldguard.god.other");
}
for (Player player : targets) {
config.disableGodMode(player);
// Tell the user
if (player.equals(sender)) {
player.sendMessage(ChatColor.YELLOW + "God mode disabled!");
// Keep track of this
included = true;
} else {
player.sendMessage(ChatColor.YELLOW + "God disabled by "
+ plugin.toName(sender) + ".");
}
}
// The player didn't receive any items, then we need to send the
// user a message so s/he know that something is indeed working
if (!included && args.hasFlag('s')) {
sender.sendMessage(ChatColor.YELLOW.toString() + "Players no longer have god mode.");
}
}
@Command(aliases = {"heal"}, usage = "[player]", desc = "Heal a player", flags = "s", max = 1)
public void heal(CommandContext args,CommandSender sender) throws CommandException {
Iterable<Player> targets = null;
boolean included = false;
// Detect arguments based on the number of arguments provided
if (args.argsLength() == 0) {
targets = plugin.matchPlayers(plugin.checkPlayer(sender));
// Check permissions!
plugin.checkPermission(sender, "worldguard.heal");
} else if (args.argsLength() == 1) {
targets = plugin.matchPlayers(sender, args.getString(0));
// Check permissions!
plugin.checkPermission(sender, "worldguard.heal.other");
}
for (Player player : targets) {
player.setHealth(20);
player.setFoodLevel(20);
// Tell the user
if (player.equals(sender)) {
player.sendMessage(ChatColor.YELLOW + "Healed!");
// Keep track of this
included = true;
} else {
player.sendMessage(ChatColor.YELLOW + "Healed by "
+ plugin.toName(sender) + ".");
}
}
// The player didn't receive any items, then we need to send the
// user a message so s/he know that something is indeed working
if (!included && args.hasFlag('s')) {
sender.sendMessage(ChatColor.YELLOW.toString() + "Players healed.");
}
}
@Command(aliases = {"slay"}, usage = "[player]", desc = "Slay a player", flags = "s", max = 1)
public void slay(CommandContext args, CommandSender sender) throws CommandException {
Iterable<Player> targets = null;
boolean included = false;
// Detect arguments based on the number of arguments provided
if (args.argsLength() == 0) {
targets = plugin.matchPlayers(plugin.checkPlayer(sender));
// Check permissions!
plugin.checkPermission(sender, "worldguard.slay");
} else if (args.argsLength() == 1) {
targets = plugin.matchPlayers(sender, args.getString(0));
// Check permissions!
plugin.checkPermission(sender, "worldguard.slay.other");
}
for (Player player : targets) {
player.setHealth(0);
// Tell the user
if (player.equals(sender)) {
player.sendMessage(ChatColor.YELLOW + "Slain!");
// Keep track of this
included = true;
} else {
player.sendMessage(ChatColor.YELLOW + "Slain by "
+ plugin.toName(sender) + ".");
}
}
// The player didn't receive any items, then we need to send the
// user a message so s/he know that something is indeed working
if (!included && args.hasFlag('s')) {
sender.sendMessage(ChatColor.YELLOW.toString() + "Players slain.");
}
}
@Command(aliases = {"locate"}, usage = "[player]", desc = "Locate a player", max = 1)
@CommandPermissions({"worldguard.locate"})
public void locate(CommandContext args, CommandSender sender) throws CommandException {
Player player = plugin.checkPlayer(sender);
if (args.argsLength() == 0) {
player.setCompassTarget(player.getWorld().getSpawnLocation());
sender.sendMessage(ChatColor.YELLOW.toString() + "Compass reset to spawn.");
} else {
Player target = plugin.matchSinglePlayer(sender, args.getString(0));
player.setCompassTarget(target.getLocation());
sender.sendMessage(ChatColor.YELLOW.toString() + "Compass repointed.");
}
}
@Command(aliases = {"stack", ";"}, usage = "", desc = "Stack items", max = 0)
@CommandPermissions({"worldguard.stack"})
public void stack(CommandContext args, CommandSender sender) throws CommandException {
Player player = plugin.checkPlayer(sender);
boolean ignoreMax = plugin.hasPermission(player, "worldguard.stack.illegitimate");
boolean ignoreDamaged = plugin.hasPermission(player, "worldguard.stack.damaged");
ItemStack[] items = player.getInventory().getContents();
int len = items.length;
int affected = 0;
for (int i = 0; i < len; i++) {
ItemStack item = items[i];
// Avoid infinite stacks and stacks with durability
if (item == null || item.getAmount() <= 0
|| (!ignoreMax && item.getMaxStackSize() == 1)) {
continue;
}
int max = ignoreMax ? 64 : item.getMaxStackSize();
if (item.getAmount() < max) {
int needed = max - item.getAmount(); // Number of needed items until max
// Find another stack of the same type
for (int j = i + 1; j < len; j++) {
ItemStack item2 = items[j];
// Avoid infinite stacks and stacks with durability
if (item2 == null || item2.getAmount() <= 0
|| (!ignoreMax && item.getMaxStackSize() == 1)) {
continue;
}
// Same type?
// Blocks store their color in the damage value
if (item2.getTypeId() == item.getTypeId() &&
((!ItemType.usesDamageValue(item.getTypeId()) && ignoreDamaged)
|| item.getDurability() == item2.getDurability()) &&
item.getEnchantments().equals(item2.getEnchantments())) {
// This stack won't fit in the parent stack
if (item2.getAmount() > needed) {
item.setAmount(64);
item2.setAmount(item2.getAmount() - needed);
break;
// This stack will
} else {
items[j] = null;
item.setAmount(item.getAmount() + item2.getAmount());
needed = 64 - item.getAmount();
}
affected++;
}
}
}
}
if (affected > 0) {
player.getInventory().setContents(items);
}
player.sendMessage(ChatColor.YELLOW + "Items compacted into stacks!");
}
}

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@ -1,4 +1,4 @@
name: WorldGuard
main: com.sk89q.worldguard.bukkit.WorldGuardPlugin
version: "${project.version}"
softdepend: [WorldEdit]
softdepend: [WorldEdit, CommandBook]