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Damage is already handled and entering is handled via interact.
This method is redundant.
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@ -812,11 +812,6 @@ public void onVehicleDamage(VehicleDamageEvent event) {
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Events.fireToCancel(event, new DamageEntityEvent(event, create(attacker), event.getVehicle()));
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}
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@EventHandler(ignoreCancelled = true)
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public void onVehicleEnter(VehicleDamageEvent event) {
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Events.fireToCancel(event, new UseEntityEvent(event, create(event.getAttacker()), event.getVehicle()));
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}
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//-------------------------------------------------------------------------
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// Composite events
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//-------------------------------------------------------------------------
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