mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-11-23 19:16:40 +01:00
Fix the splash potion flag not working with the other flags.
Fixes WORLDGUARD-3274.
This commit is contained in:
parent
37a80338f5
commit
da032cb04e
@ -19,11 +19,14 @@
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package com.sk89q.worldguard.bukkit.event;
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import com.google.common.collect.Lists;
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import com.sk89q.worldguard.bukkit.cause.Cause;
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import com.sk89q.worldguard.protection.flags.StateFlag;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import javax.annotation.Nullable;
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import java.util.List;
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import static com.google.common.base.Preconditions.checkNotNull;
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@ -36,6 +39,7 @@ public abstract class DelegateEvent extends Event implements Cancellable {
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@Nullable
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private final Event originalEvent;
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private final Cause cause;
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private final List<StateFlag> relevantFlags = Lists.newArrayList();
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private boolean cancelled;
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private boolean silent;
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@ -70,6 +74,15 @@ public Cause getCause() {
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return cause;
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}
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/**
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* Get a list of relevant flags to consider for this event.
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*
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* @return A list of relevant flags
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*/
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public List<StateFlag> getRelevantFlags() {
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return relevantFlags;
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}
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@Override
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public boolean isCancelled() {
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return cancelled;
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@ -28,7 +28,10 @@
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import com.sk89q.worldguard.bukkit.event.block.BreakBlockEvent;
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import com.sk89q.worldguard.bukkit.event.block.PlaceBlockEvent;
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import com.sk89q.worldguard.bukkit.event.block.UseBlockEvent;
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import com.sk89q.worldguard.bukkit.event.entity.*;
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import com.sk89q.worldguard.bukkit.event.entity.DamageEntityEvent;
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import com.sk89q.worldguard.bukkit.event.entity.DestroyEntityEvent;
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import com.sk89q.worldguard.bukkit.event.entity.SpawnEntityEvent;
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import com.sk89q.worldguard.bukkit.event.entity.UseEntityEvent;
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import com.sk89q.worldguard.bukkit.event.inventory.UseItemEvent;
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import com.sk89q.worldguard.bukkit.listener.debounce.BlockPistonExtendKey;
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import com.sk89q.worldguard.bukkit.listener.debounce.BlockPistonRetractKey;
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@ -40,6 +43,7 @@
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import com.sk89q.worldguard.bukkit.util.Blocks;
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import com.sk89q.worldguard.bukkit.util.Events;
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import com.sk89q.worldguard.bukkit.util.Materials;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import org.bukkit.*;
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import org.bukkit.block.*;
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import org.bukkit.entity.*;
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@ -731,7 +735,7 @@ public void onPotionSplash(PotionSplashEvent event) {
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Entity entity = event.getEntity();
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ThrownPotion potion = event.getPotion();
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World world = entity.getWorld();
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Cause cause = create(potion.getShooter());
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Cause cause = create(potion);
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// Fire item interaction event
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Events.fireToCancel(event, new UseItemEvent(event, cause, world, potion.getItem()));
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@ -746,6 +750,9 @@ public void onPotionSplash(PotionSplashEvent event) {
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? new DamageEntityEvent(event, cause, affected) :
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new UseEntityEvent(event, cause, affected);
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// Consider the potion splash flag
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delegate.getRelevantFlags().add(DefaultFlag.POTION_SPLASH);
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if (Events.fireAndTestCancel(delegate)) {
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event.setIntensity(affected, 0);
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blocked++;
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@ -32,33 +32,28 @@
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import com.sk89q.worldguard.bukkit.event.entity.DestroyEntityEvent;
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import com.sk89q.worldguard.bukkit.event.entity.SpawnEntityEvent;
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import com.sk89q.worldguard.bukkit.event.entity.UseEntityEvent;
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import com.sk89q.worldguard.bukkit.internal.WGMetadata;
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import com.sk89q.worldguard.bukkit.permission.RegionPermissionModel;
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import com.sk89q.worldguard.bukkit.protection.DelayedRegionOverlapAssociation;
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import com.sk89q.worldguard.bukkit.util.Entities;
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import com.sk89q.worldguard.bukkit.util.Events;
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import com.sk89q.worldguard.bukkit.util.Materials;
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import com.sk89q.worldguard.bukkit.internal.WGMetadata;
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import com.sk89q.worldguard.domains.Association;
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import com.sk89q.worldguard.protection.association.Associables;
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import com.sk89q.worldguard.protection.association.RegionAssociable;
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import com.sk89q.worldguard.protection.events.DisallowedPVPEvent;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.protection.flags.StateFlag;
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import com.sk89q.worldguard.protection.flags.StateFlag.State;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.World;
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import org.bukkit.*;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.ExperienceOrb;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.*;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.vehicle.VehicleExitEvent;
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import java.util.Arrays;
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import java.util.List;
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/**
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* Handle events that need to be processed by region protection.
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*/
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@ -112,6 +107,7 @@ private void tellErrorMessage(DelegateEvent event, Cause cause, Location locatio
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* Return whether the given cause is whitelist (should be ignored).
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*
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* @param cause the cause
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* @param world the world
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* @return true if whitelisted
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*/
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private boolean isWhitelisted(Cause cause, World world) {
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@ -178,12 +174,12 @@ public boolean apply(Location target) {
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/* Flint and steel, fire charge, etc. */
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if (type == Material.FIRE) {
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canPlace = query.testBuild(target, associable, DefaultFlag.BLOCK_PLACE, DefaultFlag.LIGHTER);
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canPlace = query.testBuild(target, associable, combine(event, DefaultFlag.BLOCK_PLACE, DefaultFlag.LIGHTER));
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what = "place fire";
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/* Everything else */
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} else {
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canPlace = query.testBuild(target, associable, DefaultFlag.BLOCK_PLACE);
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canPlace = query.testBuild(target, associable, combine(event, DefaultFlag.BLOCK_PLACE));
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what = "place that block";
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}
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@ -215,12 +211,12 @@ public boolean apply(Location target) {
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/* TNT */
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if (event.getCause().find(EntityType.PRIMED_TNT, EntityType.PRIMED_TNT) != null) {
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canBreak = query.testBuild(target, associable, DefaultFlag.BLOCK_BREAK, DefaultFlag.TNT);
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canBreak = query.testBuild(target, associable, combine(event, DefaultFlag.BLOCK_BREAK, DefaultFlag.TNT));
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what = "dynamite blocks";
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/* Everything else */
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} else {
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canBreak = query.testBuild(target, associable, DefaultFlag.BLOCK_BREAK);
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canBreak = query.testBuild(target, associable, combine(event, DefaultFlag.BLOCK_BREAK));
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what = "break that block";
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}
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@ -252,32 +248,32 @@ public boolean apply(Location target) {
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/* Saplings, etc. */
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if (Materials.isConsideredBuildingIfUsed(type)) {
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canUse = query.testBuild(target, associable);
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canUse = query.testBuild(target, associable, combine(event));
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what = "use that";
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/* Inventory */
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} else if (Materials.isInventoryBlock(type)) {
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT, DefaultFlag.CHEST_ACCESS);
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canUse = query.testBuild(target, associable, combine(event, DefaultFlag.INTERACT, DefaultFlag.CHEST_ACCESS));
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what = "open that";
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/* Beds */
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} else if (type == Material.BED_BLOCK) {
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT, DefaultFlag.SLEEP);
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canUse = query.testBuild(target, associable, combine(event, DefaultFlag.INTERACT, DefaultFlag.SLEEP));
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what = "sleep";
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/* TNT */
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} else if (type == Material.TNT) {
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT, DefaultFlag.TNT);
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canUse = query.testBuild(target, associable, combine(event, DefaultFlag.INTERACT, DefaultFlag.TNT));
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what = "use explosives";
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/* Legacy USE flag */
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} else if (Materials.isUseFlagApplicable(type)) {
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT, DefaultFlag.USE);
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canUse = query.testBuild(target, associable, combine(event, DefaultFlag.INTERACT, DefaultFlag.USE));
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what = "use that";
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/* Everything else */
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} else {
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT);
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canUse = query.testBuild(target, associable, combine(event, DefaultFlag.INTERACT));
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what = "use that";
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}
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@ -307,22 +303,22 @@ public void onSpawnEntity(SpawnEntityEvent event) {
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/* Vehicles */
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if (Entities.isVehicle(type)) {
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canSpawn = query.testBuild(target, associable, DefaultFlag.PLACE_VEHICLE);
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canSpawn = query.testBuild(target, associable, combine(event, DefaultFlag.PLACE_VEHICLE));
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what = "place vehicles";
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/* Item pickup */
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} else if (event.getEntity() instanceof Item) {
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canSpawn = query.testBuild(target, associable, DefaultFlag.ITEM_DROP);
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canSpawn = query.testBuild(target, associable, combine(event, DefaultFlag.ITEM_DROP));
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what = "drop items";
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/* XP drops */
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} else if (event.getEffectiveType() == EntityType.EXPERIENCE_ORB) {
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canSpawn = query.testBuild(target, associable, DefaultFlag.EXP_DROPS);
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canSpawn = query.testBuild(target, associable, combine(event, DefaultFlag.EXP_DROPS));
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what = "drop XP";
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/* Everything else */
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} else {
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canSpawn = query.testBuild(target, associable);
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canSpawn = query.testBuild(target, associable, combine(event));
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if (event.getEntity() instanceof Item) {
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what = "drop items";
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@ -352,17 +348,17 @@ public void onDestroyEntity(DestroyEntityEvent event) {
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/* Vehicles */
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if (Entities.isVehicle(type)) {
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canDestroy = query.testBuild(target, associable, DefaultFlag.DESTROY_VEHICLE);
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canDestroy = query.testBuild(target, associable, combine(event, DefaultFlag.DESTROY_VEHICLE));
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what = "break vehicles";
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/* Item pickup */
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} else if (event.getEntity() instanceof Item || event.getEntity() instanceof ExperienceOrb) {
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canDestroy = query.testBuild(target, associable, DefaultFlag.ITEM_PICKUP);
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canDestroy = query.testBuild(target, associable, combine(event, DefaultFlag.ITEM_PICKUP));
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what = "pick up items";
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/* Everything else */
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} else {
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canDestroy = query.testBuild(target, associable);
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canDestroy = query.testBuild(target, associable, combine(event));
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what = "break things";
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}
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@ -386,22 +382,22 @@ public void onUseEntity(UseEntityEvent event) {
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/* Hostile / ambient mob override */
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if (Entities.isHostile(event.getEntity()) || Entities.isAmbient(event.getEntity()) || Entities.isNPC(event.getEntity())) {
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canUse = true;
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canUse = event.getRelevantFlags().isEmpty() || query.testState(target, associable, combine(event));
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what = "use that";
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/* Paintings, item frames, etc. */
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} else if (Entities.isConsideredBuildingIfUsed(event.getEntity())) {
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canUse = query.testBuild(target, associable);
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canUse = query.testBuild(target, associable, combine(event));
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what = "change that";
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/* Ridden on use */
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} else if (Entities.isRiddenOnUse(event.getEntity())) {
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canUse = query.testBuild(target, associable, DefaultFlag.RIDE, DefaultFlag.INTERACT);
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canUse = query.testBuild(target, associable, combine(event, DefaultFlag.RIDE, DefaultFlag.INTERACT));
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what = "ride that";
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/* Everything else */
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} else {
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canUse = query.testBuild(target, associable, DefaultFlag.INTERACT);
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canUse = query.testBuild(target, associable, combine(event, DefaultFlag.INTERACT));
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what = "use that";
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}
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@ -427,20 +423,20 @@ public void onDamageEntity(DamageEntityEvent event) {
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/* Hostile / ambient mob override */
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if (isWhitelistedEntity(event.getEntity()) || (rootCause instanceof Entity && isWhitelistedEntity((Entity) rootCause))) {
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canDamage = true;
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canDamage = event.getRelevantFlags().isEmpty() || query.testState(target, associable, combine(event));
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what = "hit that";
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/* Paintings, item frames, etc. */
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} else if (Entities.isConsideredBuildingIfUsed(event.getEntity())) {
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canDamage = query.testBuild(target, associable);
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canDamage = query.testBuild(target, associable, combine(event));
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what = "change that";
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/* PVP */
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} else if (event.getEntity() instanceof Player && (attacker = event.getCause().getFirstPlayer()) != null && !attacker.equals(event.getEntity())) {
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Player defender = (Player) event.getEntity();
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canDamage = query.testBuild(target, associable, DefaultFlag.PVP)
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&& query.queryState(attacker.getLocation(), attacker, DefaultFlag.PVP) != State.DENY;
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canDamage = query.testBuild(target, associable, combine(event, DefaultFlag.PVP))
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&& query.queryState(attacker.getLocation(), attacker, combine(event, DefaultFlag.PVP)) != State.DENY;
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// Fire the disallow PVP event
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if (!canDamage && Events.fireAndTestCancel(new DisallowedPVPEvent(attacker, defender, event.getOriginalEvent()))) {
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@ -451,12 +447,12 @@ public void onDamageEntity(DamageEntityEvent event) {
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/* Player damage not caused by another player */
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} else if (event.getEntity() instanceof Player) {
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canDamage = true;
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canDamage = event.getRelevantFlags().isEmpty() || query.testState(target, associable, combine(event));
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what = "damage that";
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/* Everything else */
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} else {
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canDamage = query.testBuild(target, associable, DefaultFlag.INTERACT);
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canDamage = query.testBuild(target, associable, combine(event, DefaultFlag.INTERACT));
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what = "hit that";
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}
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@ -494,4 +490,22 @@ private boolean isWhitelistedEntity(Entity entity) {
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return Entities.isNonPlayerCreature(entity);
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}
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/**
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* Combine the flags from a delegate event with an array of flags.
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*
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* <p>The delegate event's flags appear at the end.</p>
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*
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* @param event The event
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* @param flag An array of flags
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* @return An array of flags
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*/
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private static StateFlag[] combine(DelegateEvent event, StateFlag... flag) {
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List<StateFlag> extra = event.getRelevantFlags();
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StateFlag[] flags = Arrays.copyOf(flag, flag.length + extra.size());
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for (int i = 0; i < extra.size(); i++) {
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flags[flag.length + i] = extra.get(i);
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}
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return flags;
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}
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}
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@ -768,30 +768,6 @@ public void onFoodLevelChange(FoodLevelChangeEvent event) {
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}
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}
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@EventHandler(ignoreCancelled = true)
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public void onPotionSplash(PotionSplashEvent event) {
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Entity entity = event.getEntity();
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ThrownPotion potion = event.getPotion();
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World world = entity.getWorld();
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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GlobalRegionManager regionMan = plugin.getGlobalRegionManager();
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int blockedEntities = 0;
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for (LivingEntity e : event.getAffectedEntities()) {
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if (!regionMan.allows(DefaultFlag.POTION_SPLASH, e.getLocation(),
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e instanceof Player ? plugin.wrapPlayer((Player) e) : null)) {
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event.setIntensity(e, 0);
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++blockedEntities;
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}
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}
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if (blockedEntities == event.getAffectedEntities().size()) {
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event.setCancelled(true);
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}
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}
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/**
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* Check if a player is invincible, via either god mode or region flag. If
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* the region denies invincibility, the player must have an extra permission
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@ -56,6 +56,7 @@ public final class DefaultFlag {
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public static final StateFlag DESTROY_VEHICLE = new StateFlag("vehicle-destroy", false);
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public static final StateFlag LIGHTER = new StateFlag("lighter", false);
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public static final StateFlag RIDE = new StateFlag("ride", false);
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public static final StateFlag POTION_SPLASH = new StateFlag("potion-splash", false);
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// These flags are similar to the ones above (used in tandem with BUILD),
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// but their defaults are set to TRUE because it is more user friendly.
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@ -99,7 +100,6 @@ public final class DefaultFlag {
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public static final StateFlag ENDERPEARL = new StateFlag("enderpearl", true);
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public static final StateFlag ENTITY_PAINTING_DESTROY = new StateFlag("entity-painting-destroy", true);
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public static final StateFlag ENTITY_ITEM_FRAME_DESTROY = new StateFlag("entity-item-frame-destroy", true);
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public static final StateFlag POTION_SPLASH = new StateFlag("potion-splash", true);
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// Flags that adjust behaviors that aren't state flags
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public static final StringFlag DENY_MESSAGE = new StringFlag("deny-message",
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