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Fix some consistency issues with both spawners and bonemeal.
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0f3e893aaf
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dbbc31a4f4
@ -130,7 +130,7 @@ public final class Materials {
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MATERIAL_FLAGS.put(Material.OBSIDIAN, 0);
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MATERIAL_FLAGS.put(Material.TORCH, 0);
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MATERIAL_FLAGS.put(Material.FIRE, 0);
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MATERIAL_FLAGS.put(Material.MOB_SPAWNER, 0);
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MATERIAL_FLAGS.put(Material.MOB_SPAWNER, MODIFIED_ON_RIGHT);
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MATERIAL_FLAGS.put(Material.WOOD_STAIRS, 0);
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MATERIAL_FLAGS.put(Material.CHEST, MODIFIED_ON_RIGHT);
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MATERIAL_FLAGS.put(Material.REDSTONE_WIRE, 0);
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@ -402,7 +402,7 @@ public final class Materials {
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MATERIAL_FLAGS.put(Material.CAULDRON_ITEM, 0);
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MATERIAL_FLAGS.put(Material.EYE_OF_ENDER, 0);
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MATERIAL_FLAGS.put(Material.SPECKLED_MELON, 0);
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MATERIAL_FLAGS.put(Material.MONSTER_EGG, MODIFIES_BLOCKS);
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MATERIAL_FLAGS.put(Material.MONSTER_EGG, 0);
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MATERIAL_FLAGS.put(Material.EXP_BOTTLE, 0);
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MATERIAL_FLAGS.put(Material.FIREBALL, 0);
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MATERIAL_FLAGS.put(Material.BOOK_AND_QUILL, 0);
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@ -755,8 +755,7 @@ public static boolean isItemAppliedToBlock(Material item, Material block) {
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* @return true to be considered as used
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*/
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public static boolean isConsideredBuildingIfUsed(Material type) {
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return type == Material.SAPLING
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|| type == Material.DIODE_BLOCK_OFF
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return type == Material.DIODE_BLOCK_OFF
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|| type == Material.DIODE_BLOCK_ON
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|| type == Material.REDSTONE_COMPARATOR_OFF
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|| type == Material.REDSTONE_COMPARATOR_ON;
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