Move move listener to a new class.

This commit is contained in:
sk89q 2014-12-31 01:31:30 -08:00
parent 88169236cb
commit ddc1f77825
4 changed files with 267 additions and 229 deletions

View File

@ -179,6 +179,7 @@ public void run() {
(new WorldGuardHangingListener(this)).registerEvents();
// Modules
(new PlayerMoveListener(this)).registerEvents();
(new BlacklistListener(this)).registerEvents();
(new ChestProtectionListener(this)).registerEvents();
(new RegionProtectionListener(this)).registerEvents();

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@ -0,0 +1,262 @@
/*
* WorldGuard, a suite of tools for Minecraft
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldGuard team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.bukkit.listener;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.BukkitUtil;
import com.sk89q.worldguard.bukkit.ConfigurationManager;
import com.sk89q.worldguard.bukkit.WorldConfiguration;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.bukkit.listener.FlagStateManager.PlayerFlagState;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.plugin.PluginManager;
public class PlayerMoveListener implements Listener {
private final WorldGuardPlugin plugin;
public PlayerMoveListener(WorldGuardPlugin plugin) {
this.plugin = plugin;
}
public void registerEvents() {
if (plugin.getGlobalStateManager().usePlayerMove) {
PluginManager pm = plugin.getServer().getPluginManager();
pm.registerEvents(this, plugin);
}
}
private static boolean hasMoved(Location loc1, Location loc2) {
return loc1.getBlockX() != loc2.getBlockX()
|| loc1.getBlockY() != loc2.getBlockY()
|| loc1.getBlockZ() != loc2.getBlockZ();
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerMove(PlayerMoveEvent event) {
final Player player = event.getPlayer();
World world = player.getWorld();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
if (wcfg.useRegions) {
if (hasMoved(event.getFrom(), event.getTo())) {
if (shouldDenyMove(plugin, player, event.getFrom(), event.getTo())) {
Location newLoc = event.getFrom();
newLoc.setX(newLoc.getBlockX() + 0.5);
newLoc.setY(newLoc.getBlockY());
newLoc.setZ(newLoc.getBlockZ() + 0.5);
event.setTo(newLoc);
Entity vehicle = player.getVehicle();
if (vehicle != null) {
vehicle.eject();
vehicle.teleport(newLoc);
player.teleport(newLoc);
vehicle.setPassenger(player);
}
}
}
}
}
/**
* Handles movement related events, including changing gamemode, sending
* greeting/farewell messages, etc.
*
* @return true if the movement should not be allowed
*/
public static boolean shouldDenyMove(WorldGuardPlugin plugin, Player player, Location from, Location to) {
PlayerFlagState state = plugin.getFlagStateManager().getState(player);
//Flush states in multiworld scenario
if (state.lastWorld != null && !state.lastWorld.equals(to.getWorld())) {
plugin.getFlagStateManager().forget(player);
state = plugin.getFlagStateManager().getState(player);
}
World world = from.getWorld();
World toWorld = to.getWorld();
LocalPlayer localPlayer = plugin.wrapPlayer(player);
boolean hasBypass = plugin.getGlobalRegionManager().hasBypass(player, world);
boolean hasRemoteBypass;
if (world.equals(toWorld)) {
hasRemoteBypass = hasBypass;
} else {
hasRemoteBypass = plugin.getGlobalRegionManager().hasBypass(player, toWorld);
}
RegionManager mgr = plugin.getGlobalRegionManager().get(toWorld);
if (mgr == null) {
return false;
}
Vector pt = new Vector(to.getBlockX(), to.getBlockY(), to.getBlockZ());
ApplicableRegionSet set = mgr.getApplicableRegions(pt);
/*
// check if region is full
// get the lowest number of allowed members in any region
boolean regionFull = false;
String maxPlayerMessage = null;
if (!hasBypass) {
for (ProtectedRegion region : set) {
if (region instanceof GlobalProtectedRegion) {
continue; // global region can't have a max
}
// get the max for just this region
Integer maxPlayers = region.getFlag(DefaultFlag.MAX_PLAYERS);
if (maxPlayers == null) {
continue;
}
int occupantCount = 0;
for(Player occupant : world.getPlayers()) {
// each player in this region counts as one toward the max of just this region
// A person with bypass doesn't count as an occupant of the region
if (!occupant.equals(player) && !plugin.getGlobalRegionManager().hasBypass(occupant, world)) {
if (region.contains(BukkitUtil.toVector(occupant.getLocation()))) {
if (++occupantCount >= maxPlayers) {
regionFull = true;
maxPlayerMessage = region.getFlag(DefaultFlag.MAX_PLAYERS_MESSAGE);
// At least one region in the set is full, we are going to use this message because it
// was the first one we detected as full. In reality we should check them all and then
// resolve the message from full regions, but that is probably a lot laggier (and this
// is already pretty laggy. In practice, we can't really control which one we get first
// right here.
break;
}
}
}
}
}
}
*/
boolean entryAllowed = set.allows(DefaultFlag.ENTRY, localPlayer);
if (!hasRemoteBypass && (!entryAllowed /*|| regionFull*/)) {
String message = /*maxPlayerMessage != null ? maxPlayerMessage :*/ "You are not permitted to enter this area.";
player.sendMessage(ChatColor.DARK_RED + message);
return true;
}
// Have to set this state
if (state.lastExitAllowed == null) {
state.lastExitAllowed = plugin.getRegionContainer().createQuery().getApplicableRegions(from)
.allows(DefaultFlag.EXIT, localPlayer);
}
boolean exitAllowed = set.allows(DefaultFlag.EXIT, localPlayer);
if (!hasBypass && exitAllowed && !state.lastExitAllowed) {
player.sendMessage(ChatColor.DARK_RED + "You are not permitted to leave this area.");
return true;
}
// WorldGuardRegionMoveEvent event = new WorldGuardRegionMoveEvent(plugin, player, state, set, from, to);
// Bukkit.getPluginManager().callEvent(event);
String greeting = set.getFlag(DefaultFlag.GREET_MESSAGE);//, localPlayer);
String farewell = set.getFlag(DefaultFlag.FAREWELL_MESSAGE);//, localPlayer);
Boolean notifyEnter = set.getFlag(DefaultFlag.NOTIFY_ENTER);//, localPlayer);
Boolean notifyLeave = set.getFlag(DefaultFlag.NOTIFY_LEAVE);//, localPlayer);
GameMode gameMode = set.getFlag(DefaultFlag.GAME_MODE);
if (state.lastFarewell != null && (farewell == null
|| !state.lastFarewell.equals(farewell))) {
String replacedFarewell = plugin.replaceMacros(
player, BukkitUtil.replaceColorMacros(state.lastFarewell));
player.sendMessage(replacedFarewell.replaceAll("\\\\n", "\n").split("\\n"));
}
if (greeting != null && (state.lastGreeting == null
|| !state.lastGreeting.equals(greeting))) {
String replacedGreeting = plugin.replaceMacros(
player, BukkitUtil.replaceColorMacros(greeting));
player.sendMessage(replacedGreeting.replaceAll("\\\\n", "\n").split("\\n"));
}
if ((notifyLeave == null || !notifyLeave)
&& state.notifiedForLeave != null && state.notifiedForLeave) {
plugin.broadcastNotification(ChatColor.GRAY + "WG: "
+ ChatColor.LIGHT_PURPLE + player.getName()
+ ChatColor.GOLD + " left NOTIFY region");
}
if (notifyEnter != null && notifyEnter && (state.notifiedForEnter == null
|| !state.notifiedForEnter)) {
StringBuilder regionList = new StringBuilder();
for (ProtectedRegion region : set) {
if (regionList.length() != 0) {
regionList.append(", ");
}
regionList.append(region.getId());
}
plugin.broadcastNotification(ChatColor.GRAY + "WG: "
+ ChatColor.LIGHT_PURPLE + player.getName()
+ ChatColor.GOLD + " entered NOTIFY region: "
+ ChatColor.WHITE
+ regionList);
}
if (!hasBypass && gameMode != null) {
if (player.getGameMode() != gameMode) {
state.lastGameMode = player.getGameMode();
player.setGameMode(gameMode);
} else if (state.lastGameMode == null) {
state.lastGameMode = player.getServer().getDefaultGameMode();
}
} else {
if (state.lastGameMode != null) {
GameMode mode = state.lastGameMode;
state.lastGameMode = null;
player.setGameMode(mode);
}
}
state.lastGreeting = greeting;
state.lastFarewell = farewell;
state.notifiedForEnter = notifyEnter;
state.notifiedForLeave = notifyLeave;
state.lastExitAllowed = exitAllowed;
state.lastWorld = to.getWorld();
state.lastBlockX = to.getBlockX();
state.lastBlockY = to.getBlockY();
state.lastBlockZ = to.getBlockZ();
return false;
}
}

View File

@ -19,7 +19,6 @@
package com.sk89q.worldguard.bukkit.listener;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.BukkitUtil;
@ -31,7 +30,6 @@
import com.sk89q.worldguard.bukkit.util.Events;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import com.sk89q.worldguard.util.command.CommandFilter;
import org.bukkit.ChatColor;
@ -45,17 +43,7 @@
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerItemHeldEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.*;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.PluginManager;
@ -87,221 +75,8 @@ public WorldGuardPlayerListener(WorldGuardPlugin plugin) {
* Register events.
*/
public void registerEvents() {
final PluginManager pm = plugin.getServer().getPluginManager();
PluginManager pm = plugin.getServer().getPluginManager();
pm.registerEvents(this, plugin);
if (plugin.getGlobalStateManager().usePlayerMove) {
pm.registerEvents(new PlayerMoveHandler(), plugin);
}
}
// unsure if anyone actually started using this yet, but just in case...
@Deprecated
public static boolean checkMove(WorldGuardPlugin plugin, Player player, World world, Location from, Location to) {
return checkMove(plugin, player, from, to); // drop world since it used to be mishandled
}
/**
* Handles movement related events, including changing gamemode, sending
* greeting/farewell messages, etc.
* A reference to WorldGuardPlugin is required to keep this method static
* although WGBukkit.getPlugin() may be used.
* @return true if the movement should not be allowed
*/
public static boolean checkMove(WorldGuardPlugin plugin, Player player, Location from, Location to) {
PlayerFlagState state = plugin.getFlagStateManager().getState(player);
//Flush states in multiworld scenario
if (state.lastWorld != null && !state.lastWorld.equals(to.getWorld())) {
plugin.getFlagStateManager().forget(player);
state = plugin.getFlagStateManager().getState(player);
}
World world = from.getWorld();
World toWorld = to.getWorld();
LocalPlayer localPlayer = plugin.wrapPlayer(player);
boolean hasBypass = plugin.getGlobalRegionManager().hasBypass(player, world);
boolean hasRemoteBypass;
if (world.equals(toWorld)) {
hasRemoteBypass = hasBypass;
} else {
hasRemoteBypass = plugin.getGlobalRegionManager().hasBypass(player, toWorld);
}
RegionManager mgr = plugin.getGlobalRegionManager().get(toWorld);
if (mgr == null) {
return false;
}
Vector pt = new Vector(to.getBlockX(), to.getBlockY(), to.getBlockZ());
ApplicableRegionSet set = mgr.getApplicableRegions(pt);
/*
// check if region is full
// get the lowest number of allowed members in any region
boolean regionFull = false;
String maxPlayerMessage = null;
if (!hasBypass) {
for (ProtectedRegion region : set) {
if (region instanceof GlobalProtectedRegion) {
continue; // global region can't have a max
}
// get the max for just this region
Integer maxPlayers = region.getFlag(DefaultFlag.MAX_PLAYERS);
if (maxPlayers == null) {
continue;
}
int occupantCount = 0;
for(Player occupant : world.getPlayers()) {
// each player in this region counts as one toward the max of just this region
// A person with bypass doesn't count as an occupant of the region
if (!occupant.equals(player) && !plugin.getGlobalRegionManager().hasBypass(occupant, world)) {
if (region.contains(BukkitUtil.toVector(occupant.getLocation()))) {
if (++occupantCount >= maxPlayers) {
regionFull = true;
maxPlayerMessage = region.getFlag(DefaultFlag.MAX_PLAYERS_MESSAGE);
// At least one region in the set is full, we are going to use this message because it
// was the first one we detected as full. In reality we should check them all and then
// resolve the message from full regions, but that is probably a lot laggier (and this
// is already pretty laggy. In practice, we can't really control which one we get first
// right here.
break;
}
}
}
}
}
}
*/
boolean entryAllowed = set.allows(DefaultFlag.ENTRY, localPlayer);
if (!hasRemoteBypass && (!entryAllowed /*|| regionFull*/)) {
String message = /*maxPlayerMessage != null ? maxPlayerMessage :*/ "You are not permitted to enter this area.";
player.sendMessage(ChatColor.DARK_RED + message);
return true;
}
// Have to set this state
if (state.lastExitAllowed == null) {
state.lastExitAllowed = plugin.getRegionContainer().createQuery().getApplicableRegions(from)
.allows(DefaultFlag.EXIT, localPlayer);
}
boolean exitAllowed = set.allows(DefaultFlag.EXIT, localPlayer);
if (!hasBypass && exitAllowed && !state.lastExitAllowed) {
player.sendMessage(ChatColor.DARK_RED + "You are not permitted to leave this area.");
return true;
}
// WorldGuardRegionMoveEvent event = new WorldGuardRegionMoveEvent(plugin, player, state, set, from, to);
// Bukkit.getPluginManager().callEvent(event);
String greeting = set.getFlag(DefaultFlag.GREET_MESSAGE);//, localPlayer);
String farewell = set.getFlag(DefaultFlag.FAREWELL_MESSAGE);//, localPlayer);
Boolean notifyEnter = set.getFlag(DefaultFlag.NOTIFY_ENTER);//, localPlayer);
Boolean notifyLeave = set.getFlag(DefaultFlag.NOTIFY_LEAVE);//, localPlayer);
GameMode gameMode = set.getFlag(DefaultFlag.GAME_MODE);
if (state.lastFarewell != null && (farewell == null
|| !state.lastFarewell.equals(farewell))) {
String replacedFarewell = plugin.replaceMacros(
player, BukkitUtil.replaceColorMacros(state.lastFarewell));
player.sendMessage(replacedFarewell.replaceAll("\\\\n", "\n").split("\\n"));
}
if (greeting != null && (state.lastGreeting == null
|| !state.lastGreeting.equals(greeting))) {
String replacedGreeting = plugin.replaceMacros(
player, BukkitUtil.replaceColorMacros(greeting));
player.sendMessage(replacedGreeting.replaceAll("\\\\n", "\n").split("\\n"));
}
if ((notifyLeave == null || !notifyLeave)
&& state.notifiedForLeave != null && state.notifiedForLeave) {
plugin.broadcastNotification(ChatColor.GRAY + "WG: "
+ ChatColor.LIGHT_PURPLE + player.getName()
+ ChatColor.GOLD + " left NOTIFY region");
}
if (notifyEnter != null && notifyEnter && (state.notifiedForEnter == null
|| !state.notifiedForEnter)) {
StringBuilder regionList = new StringBuilder();
for (ProtectedRegion region : set) {
if (regionList.length() != 0) {
regionList.append(", ");
}
regionList.append(region.getId());
}
plugin.broadcastNotification(ChatColor.GRAY + "WG: "
+ ChatColor.LIGHT_PURPLE + player.getName()
+ ChatColor.GOLD + " entered NOTIFY region: "
+ ChatColor.WHITE
+ regionList);
}
if (!hasBypass && gameMode != null) {
if (player.getGameMode() != gameMode) {
state.lastGameMode = player.getGameMode();
player.setGameMode(gameMode);
} else if (state.lastGameMode == null) {
state.lastGameMode = player.getServer().getDefaultGameMode();
}
} else {
if (state.lastGameMode != null) {
GameMode mode = state.lastGameMode;
state.lastGameMode = null;
player.setGameMode(mode);
}
}
state.lastGreeting = greeting;
state.lastFarewell = farewell;
state.notifiedForEnter = notifyEnter;
state.notifiedForLeave = notifyLeave;
state.lastExitAllowed = exitAllowed;
state.lastWorld = to.getWorld();
state.lastBlockX = to.getBlockX();
state.lastBlockY = to.getBlockY();
state.lastBlockZ = to.getBlockZ();
return false;
}
class PlayerMoveHandler implements Listener {
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerMove(PlayerMoveEvent event) {
final Player player = event.getPlayer();
World world = player.getWorld();
ConfigurationManager cfg = plugin.getGlobalStateManager();
WorldConfiguration wcfg = cfg.get(world);
if (wcfg.useRegions) {
// Did we move a block?
if (event.getFrom().getBlockX() != event.getTo().getBlockX()
|| event.getFrom().getBlockY() != event.getTo().getBlockY()
|| event.getFrom().getBlockZ() != event.getTo().getBlockZ()) {
boolean result = checkMove(plugin, player, event.getFrom(), event.getTo());
if (result) {
final Location newLoc = event.getFrom();
newLoc.setX(newLoc.getBlockX() + 0.5);
newLoc.setY(newLoc.getBlockY());
newLoc.setZ(newLoc.getBlockZ() + 0.5);
event.setTo(newLoc);
final Entity vehicle = player.getVehicle();
if (vehicle != null) {
vehicle.eject();
vehicle.teleport(newLoc);
player.teleport(newLoc);
vehicle.setPassenger(player);
}
}
}
}
}
}
@EventHandler
@ -615,7 +390,7 @@ public void onPlayerTeleport(PlayerTeleportEvent event) {
LocalPlayer localPlayer = plugin.wrapPlayer(event.getPlayer());
if (cfg.usePlayerTeleports) {
boolean result = checkMove(plugin, event.getPlayer(), event.getFrom(), event.getTo());
boolean result = PlayerMoveListener.shouldDenyMove(plugin, event.getPlayer(), event.getFrom(), event.getTo());
if (result) {
event.setCancelled(true);
return;

View File

@ -64,7 +64,7 @@ public void onVehicleMove(VehicleMoveEvent event) {
if (event.getFrom().getBlockX() != event.getTo().getBlockX()
|| event.getFrom().getBlockY() != event.getTo().getBlockY()
|| event.getFrom().getBlockZ() != event.getTo().getBlockZ()) {
boolean result = WorldGuardPlayerListener.checkMove(plugin, player, event.getFrom(), event.getTo());
boolean result = PlayerMoveListener.shouldDenyMove(plugin, player, event.getFrom(), event.getTo());
if (result) {
vehicle.setVelocity(new org.bukkit.util.Vector(0,0,0));
vehicle.teleport(event.getFrom());