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Remove construct flag.
It's been deprecated for ages and is a strict subset of build flag functionality. Also deprecate unused flags. They can be re-added by plugins that need them now.
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324e90c68a
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@ -23,8 +23,6 @@
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import com.sk89q.worldguard.protection.association.RegionAssociable;
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import com.sk89q.worldguard.protection.association.RegionAssociable;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.protection.flags.Flag;
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import com.sk89q.worldguard.protection.flags.Flag;
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import com.sk89q.worldguard.protection.flags.RegionGroup;
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import com.sk89q.worldguard.protection.flags.RegionGroupFlag;
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import com.sk89q.worldguard.protection.flags.StateFlag;
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import com.sk89q.worldguard.protection.flags.StateFlag;
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import com.sk89q.worldguard.protection.flags.StateFlag.State;
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import com.sk89q.worldguard.protection.flags.StateFlag.State;
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@ -42,14 +40,6 @@ public boolean canBuild(LocalPlayer player) {
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return test(queryState(player, DefaultFlag.BUILD));
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return test(queryState(player, DefaultFlag.BUILD));
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}
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}
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@Override
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@Deprecated
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public boolean canConstruct(LocalPlayer player) {
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checkNotNull(player);
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final RegionGroup flag = getFlag(DefaultFlag.CONSTRUCT, player);
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return RegionGroupFlag.isMember(this, flag, player);
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}
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@Override
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@Override
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public boolean testState(@Nullable RegionAssociable subject, StateFlag... flags) {
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public boolean testState(@Nullable RegionAssociable subject, StateFlag... flags) {
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return test(queryState(subject, flags));
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return test(queryState(subject, flags));
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@ -36,13 +36,6 @@ public final class DefaultFlag {
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// Overrides membership check
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// Overrides membership check
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public static final StateFlag PASSTHROUGH = new StateFlag("passthrough", false);
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public static final StateFlag PASSTHROUGH = new StateFlag("passthrough", false);
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/**
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* @deprecated This flag is being removed because group flags can now be
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* set on all flags.
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*/
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@Deprecated
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public static final RegionGroupFlag CONSTRUCT = new RegionGroupFlag("construct", RegionGroup.MEMBERS);
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// This flag is unlike the others. It forces the checking of region membership
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// This flag is unlike the others. It forces the checking of region membership
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public static final StateFlag BUILD = new BuildFlag("build", true);
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public static final StateFlag BUILD = new BuildFlag("build", true);
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@ -138,14 +131,19 @@ public final class DefaultFlag {
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// public static final StringFlag MAX_PLAYERS_MESSAGE = new StringFlag("max-players-reject-message");
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// public static final StringFlag MAX_PLAYERS_MESSAGE = new StringFlag("max-players-reject-message");
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public static final LocationFlag TELE_LOC = new LocationFlag("teleport", RegionGroup.MEMBERS);
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public static final LocationFlag TELE_LOC = new LocationFlag("teleport", RegionGroup.MEMBERS);
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public static final LocationFlag SPAWN_LOC = new LocationFlag("spawn", RegionGroup.MEMBERS);
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public static final LocationFlag SPAWN_LOC = new LocationFlag("spawn", RegionGroup.MEMBERS);
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public static final StateFlag ENABLE_SHOP = new StateFlag("allow-shop", false);
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public static final BooleanFlag BUYABLE = new BooleanFlag("buyable");
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public static final DoubleFlag PRICE = new DoubleFlag("price");
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public static final SetFlag<String> BLOCKED_CMDS = new SetFlag<String>("blocked-cmds", new CommandStringFlag(null));
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public static final SetFlag<String> BLOCKED_CMDS = new SetFlag<String>("blocked-cmds", new CommandStringFlag(null));
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public static final SetFlag<String> ALLOWED_CMDS = new SetFlag<String>("allowed-cmds", new CommandStringFlag(null));
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public static final SetFlag<String> ALLOWED_CMDS = new SetFlag<String>("allowed-cmds", new CommandStringFlag(null));
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// these 3 are not used by worldguard and should be re-implemented in plugins that may use them using custom flag api
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@Deprecated
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public static final StateFlag ENABLE_SHOP = new StateFlag("allow-shop", false);
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@Deprecated
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public static final BooleanFlag BUYABLE = new BooleanFlag("buyable");
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@Deprecated
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public static final DoubleFlag PRICE = new DoubleFlag("price");
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public static final Flag<?>[] flagsList = new Flag<?>[] {
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public static final Flag<?>[] flagsList = new Flag<?>[] {
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PASSTHROUGH, BUILD, CONSTRUCT, BLOCK_BREAK, BLOCK_PLACE, PVP, CHEST_ACCESS, PISTONS,
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PASSTHROUGH, BUILD, BLOCK_BREAK, BLOCK_PLACE, PVP, CHEST_ACCESS, PISTONS,
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TNT, LIGHTER, RIDE, USE, INTERACT, PLACE_VEHICLE, DESTROY_VEHICLE, DAMAGE_ANIMALS, SLEEP,
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TNT, LIGHTER, RIDE, USE, INTERACT, PLACE_VEHICLE, DESTROY_VEHICLE, DAMAGE_ANIMALS, SLEEP,
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MOB_DAMAGE, MOB_SPAWNING, DENY_SPAWN, INVINCIBILITY, EXP_DROPS,
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MOB_DAMAGE, MOB_SPAWNING, DENY_SPAWN, INVINCIBILITY, EXP_DROPS,
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CREEPER_EXPLOSION, OTHER_EXPLOSION, ENDERDRAGON_BLOCK_DAMAGE, GHAST_FIREBALL, ENDER_BUILD,
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CREEPER_EXPLOSION, OTHER_EXPLOSION, ENDERDRAGON_BLOCK_DAMAGE, GHAST_FIREBALL, ENDER_BUILD,
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