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Added send-chat and receive-chat flags
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@ -39,6 +39,7 @@
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import org.bukkit.event.player.PlayerBedEnterEvent;
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import org.bukkit.event.player.PlayerBucketEmptyEvent;
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import org.bukkit.event.player.PlayerBucketFillEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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@ -263,6 +264,28 @@ public void onPlayerJoin(PlayerJoinEvent event) {
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}
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}
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@EventHandler(ignoreCancelled = true)
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public void onPlayerChat(PlayerChatEvent event) {
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Player player = event.getPlayer();
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WorldConfiguration wcfg = plugin.getGlobalStateManager().get(player.getWorld());
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if (wcfg.useRegions) {
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if (!plugin.getGlobalRegionManager().allows(DefaultFlag.SEND_CHAT, player.getLocation())) {
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player.sendMessage(ChatColor.RED + "You don't have permission to chat in this region!");
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event.setCancelled(true);
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return;
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}
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for (Iterator<Player> i = event.getRecipients().iterator(); i.hasNext();) {
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if (!plugin.getGlobalRegionManager().allows(DefaultFlag.RECEIVE_CHAT, i.next().getLocation())) {
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i.remove();
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}
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}
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if (event.getRecipients().size() == 0) {
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event.setCancelled(true);
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}
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}
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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@ -59,6 +59,8 @@ public final class DefaultFlag {
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public static final StateFlag ENDER_BUILD = new StateFlag("enderman-grief", true);
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public static final StateFlag INVINCIBILITY = new StateFlag("invincible", false, RegionGroup.ALL);
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public static final StateFlag EXP_DROPS = new StateFlag("exp-drops", true, RegionGroup.ALL);
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public static final StateFlag SEND_CHAT = new StateFlag("send-chat", true);
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public static final StateFlag RECEIVE_CHAT = new StateFlag("receive-chat", true);
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public static final StateFlag ENTRY = new StateFlag("entry", true);
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public static final StateFlag EXIT = new StateFlag("exit", true);
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public static final StateFlag ENTITY_PAINTING_DESTROY = new StateFlag("entity-painting-destroy", true);
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@ -93,7 +95,7 @@ public final class DefaultFlag {
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HEAL_AMOUNT, HEAL_DELAY, MIN_HEAL, MAX_HEAL,
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FEED_DELAY, FEED_AMOUNT, MIN_FOOD, MAX_FOOD,
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SNOW_FALL, SNOW_MELT, ICE_FORM, ICE_MELT,
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MUSHROOMS, LEAF_DECAY, GRASS_SPREAD,
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MUSHROOMS, LEAF_DECAY, GRASS_SPREAD, SEND_CHAT, RECEIVE_CHAT,
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FIRE_SPREAD, LAVA_FIRE, LAVA_FLOW, WATER_FLOW,
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TELE_LOC, SPAWN_LOC, POTION_SPLASH,
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BLOCKED_CMDS, ALLOWED_CMDS, PRICE, BUYABLE,
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