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Fireball flag should block blaze fireball ignition too now
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f94c4ec831
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@ -18,6 +18,38 @@
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*/
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package com.sk89q.worldguard.bukkit;
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import static com.sk89q.worldguard.bukkit.BukkitUtil.toVector;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBurnEvent;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.block.BlockFadeEvent;
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import org.bukkit.event.block.BlockFormEvent;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.block.BlockIgniteEvent;
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import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.BlockPistonExtendEvent;
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import org.bukkit.event.block.BlockPistonRetractEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockRedstoneEvent;
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import org.bukkit.event.block.BlockSpreadEvent;
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import org.bukkit.event.block.LeavesDecayEvent;
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import org.bukkit.event.block.SignChangeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionEffect;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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@ -29,22 +61,6 @@
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.*;
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import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionEffect;
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import static com.sk89q.worldguard.bukkit.BukkitUtil.toVector;
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/**
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* The listener for block events.
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@ -347,6 +363,14 @@ public void onBlockIgnite(BlockIgniteEvent event) {
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return;
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}
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if (cause == IgniteCause.FIREBALL && event.getPlayer() == null) {
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// wtf bukkit, FIREBALL is supposed to be reserved to players
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if (!set.allows(DefaultFlag.GHAST_FIREBALL)) {
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event.setCancelled(true);
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return;
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}
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}
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if (cause == IgniteCause.LIGHTNING && !set.allows(DefaultFlag.LIGHTNING)) {
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event.setCancelled(true);
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return;
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