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Fixed the Skeleton damage bug in protected regions
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@ -152,6 +152,17 @@ public void onEntityDamageByProjectile(EntityDamageByProjectileEvent event) {
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}
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}
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}
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if (attacker != null && attacker instanceof Skeleton) {
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if (plugin.useRegions) {
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Vector pt = toVector(defender.getLocation());
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if (!plugin.regionManager.getApplicableRegions(pt)
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.allowsFlag(AreaFlags.FLAG_MOB_DAMAGE)) {
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event.setCancelled(true);
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return;
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}
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}
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}
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}
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}
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