Clean up Heal and Feed flags.

Allow the flags to increase values for players who are invincible (or in creative mode),
but not decrease them.
Fixes WORLDGUARD-3492.
This commit is contained in:
wizjany 2015-06-04 01:57:29 -04:00
parent fbd8206038
commit ea75549a29
2 changed files with 73 additions and 65 deletions

View File

@ -19,6 +19,7 @@
package com.sk89q.worldguard.session.handler;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldguard.session.Session;
@ -35,17 +36,23 @@ public FeedFlag(Session session) {
@Override
public void tick(Player player, ApplicableRegionSet set) {
if (!getSession().isInvincible(player) && player.getGameMode() != GameMode.CREATIVE) {
long now = System.currentTimeMillis();
LocalPlayer localPlayer = getSession().getPlugin().wrapPlayer(player);
Integer feedAmount = set.getFlag(DefaultFlag.FEED_AMOUNT);
Integer feedDelay = set.getFlag(DefaultFlag.FEED_DELAY);
Integer minHunger = set.getFlag(DefaultFlag.MIN_FOOD);
Integer maxHunger = set.getFlag(DefaultFlag.MAX_FOOD);
Integer feedAmount = set.queryValue(localPlayer, DefaultFlag.FEED_AMOUNT);
Integer feedDelay = set.queryValue(localPlayer, DefaultFlag.FEED_DELAY);
Integer minHunger = set.queryValue(localPlayer, DefaultFlag.MIN_FOOD);
Integer maxHunger = set.queryValue(localPlayer, DefaultFlag.MAX_FOOD);
if (feedAmount == null || feedDelay == null || feedAmount == 0 || feedDelay < 0) {
return;
}
if (feedAmount < 0
&& (getSession().isInvincible(player)
|| (player.getGameMode() != GameMode.SURVIVAL && player.getGameMode() != GameMode.ADVENTURE))) {
// don't starve invincible players
return;
}
if (minHunger == null) {
minHunger = 0;
}
@ -72,6 +79,5 @@ public void tick(Player player, ApplicableRegionSet set) {
lastFeed = now;
}
}
}
}

View File

@ -38,7 +38,6 @@ public HealFlag(Session session) {
public void tick(Player player, ApplicableRegionSet set) {
LocalPlayer localPlayer = getPlugin().wrapPlayer(player);
if (!getSession().isInvincible(player) && player.getGameMode() != GameMode.CREATIVE) {
if (player.getHealth() <= 0) {
return;
}
@ -53,11 +52,15 @@ public void tick(Player player, ApplicableRegionSet set) {
if (healAmount == null || healDelay == null || healAmount == 0 || healDelay < 0) {
return;
}
if (healAmount < 0
&& (getSession().isInvincible(player)
|| (player.getGameMode() != GameMode.SURVIVAL && player.getGameMode() != GameMode.ADVENTURE))) {
// don't damage invincible players
return;
}
if (minHealth == null) {
minHealth = 0.0;
}
if (maxHealth == null) {
maxHealth = player.getMaxHealth();
}
@ -79,6 +82,5 @@ public void tick(Player player, ApplicableRegionSet set) {
lastHeal = now;
}
}
}
}