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/stack re-added.
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commit
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@ -22,12 +22,14 @@
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.sk89q.minecraft.util.commands.Command;
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import com.sk89q.minecraft.util.commands.CommandContext;
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import com.sk89q.minecraft.util.commands.CommandException;
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import com.sk89q.minecraft.util.commands.CommandPermissions;
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import com.sk89q.worldguard.bukkit.ConfigurationManager;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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import com.sk89q.worldedit.blocks.ItemType;
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public class GeneralCommands {
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@ -238,4 +240,76 @@ public static void locate(CommandContext args, WorldGuardPlugin plugin,
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sender.sendMessage(ChatColor.YELLOW.toString() + "Compass repointed.");
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}
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}
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@Command(aliases = {"stack"},
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usage = "",
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desc = "Stack items",
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flags = "", min = 0, max = 0)
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@CommandPermissions({"worldguard.stack"})
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public static void stack(CommandContext args, WorldGuardPlugin plugin,
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CommandSender sender) throws CommandException {
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Player player = plugin.checkPlayer(sender);
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ItemStack[] items = player.getInventory().getContents();
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int len = items.length;
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int affected = 0;
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for (int i = 0; i < len; i++) {
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ItemStack item = items[i];
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// Avoid infinite stacks and stacks with durability
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if (item == null || item.getAmount() <= 0
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|| ItemType.shouldNotStack(item.getTypeId())) {
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continue;
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}
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// Ignore buckets
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if (item.getTypeId() >= 325 && item.getTypeId() <= 327) {
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continue;
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}
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if (item.getAmount() < 64) {
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int needed = 64 - item.getAmount(); // Number of needed items until 64
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// Find another stack of the same type
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for (int j = i + 1; j < len; j++) {
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ItemStack item2 = items[j];
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// Avoid infinite stacks and stacks with durability
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if (item2 == null || item2.getAmount() <= 0
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|| ItemType.shouldNotStack(item.getTypeId())) {
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continue;
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}
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// Same type?
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// Blocks store their color in the damage value
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if (item2.getTypeId() == item.getTypeId() &&
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(!ItemType.usesDamageValue(item.getTypeId())
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|| item.getDurability() == item2.getDurability())) {
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// This stack won't fit in the parent stack
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if (item2.getAmount() > needed) {
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item.setAmount(64);
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item2.setAmount(item2.getAmount() - needed);
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break;
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// This stack will
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} else {
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items[j] = null;
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item.setAmount(item.getAmount() + item2.getAmount());
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needed = 64 - item.getAmount();
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}
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affected++;
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}
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}
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}
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}
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if (affected > 0) {
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player.getInventory().setContents(items);
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}
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player.sendMessage(ChatColor.YELLOW + "Items compacted into stacks!");
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}
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}
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