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Ignore NPE onCreatureSpawn and attempt to get more information about it instead.
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@ -628,6 +628,8 @@ public void onCreatureSpawn(CreatureSpawnEvent event) {
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if (wcfg.useRegions) {
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Vector pt = toVector(eventLoc);
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RegionManager mgr = plugin.getGlobalRegionManager().get(eventLoc.getWorld());
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// @TODO get victims' stacktraces and find out why it's null anyway
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if (mgr == null) return;
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ApplicableRegionSet set = mgr.getApplicableRegions(pt);
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if (!set.allows(DefaultFlag.MOB_SPAWNING)) {
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@ -635,8 +637,8 @@ public void onCreatureSpawn(CreatureSpawnEvent event) {
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return;
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}
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Set<CreatureType> blockTypes = set.getFlag(DefaultFlag.DENY_SPAWN);
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if (blockTypes != null && blockTypes.contains(creaType)) {
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Set<CreatureType> creatureTypes = set.getFlag(DefaultFlag.DENY_SPAWN);
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if (creatureTypes != null && creatureTypes.contains(creaType)) {
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event.setCancelled(true);
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return;
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}
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@ -150,9 +150,14 @@ public RegionManager load(World world) {
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return manager;
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} catch (FileNotFoundException e) {
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logger.warning("WorldGuard: Region file for world \""
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+ name + "\" missing or inaccessible.");
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} catch (IOException e) {
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logger.warning("WorldGuard: Failed to load regions from file "
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+ file.getAbsolutePath() + " : " + e.getMessage());
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} catch (Exception e) {
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logger.warning("WorldGuard: Error loading regions for world \""
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+ name + "\":" + e.getMessage());
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}
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// @TODO: THIS CREATES PROBLEMS!!
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