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Fixing up whitespace
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@ -304,7 +304,7 @@ public void onPlayerMove(PlayerMoveEvent event) {
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return;
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}
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//Fix for bug #728
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//Flush states in multiworld scenario
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if (state.lastWorld != null && !state.lastWorld.equals(world)) {
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plugin.getFlagStateManager().forget(player);
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return;
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