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Allow damage to be less than 1
This resolves problems with mods that use fake damage events to check with WorldGuard what's going on.
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@ -156,7 +156,6 @@ private void onEntityDamageByBlock(EntityDamageByBlockEvent event) {
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private void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
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if (event.getDamage() < 1) return;
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if (event.getDamager() instanceof Projectile) {
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onEntityDamageByProjectile(event);
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return;
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