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https://github.com/EngineHub/WorldGuard.git
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Add GameMode flag
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2cc990a530
commit
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@ -36,24 +36,24 @@
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/**
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* This processes per-player state information and is also meant to be used
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* as a scheduled task.
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*
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*
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* @author sk89q
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*/
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public class FlagStateManager implements Runnable {
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public static final int RUN_DELAY = 20;
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private WorldGuardPlugin plugin;
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private Map<String, PlayerFlagState> states;
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/**
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* Construct the object.
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*
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*
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* @param plugin The plugin instance
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*/
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public FlagStateManager(WorldGuardPlugin plugin) {
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this.plugin = plugin;
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states = new HashMap<String, PlayerFlagState>();
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}
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@ -66,16 +66,16 @@ public void run() {
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for (Player player : players) {
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WorldConfiguration worldConfig = config.get(player.getWorld());
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if (!worldConfig.useRegions) {
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continue;
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}
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PlayerFlagState state;
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synchronized (this) {
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state = states.get(player.getName());
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if (state == null) {
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state = new PlayerFlagState();
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states.put(player.getName(), state);
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@ -87,7 +87,7 @@ public void run() {
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.get(player.getWorld());
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ApplicableRegionSet applicable = regionManager
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.getApplicableRegions(playerLocation);
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if (!RegionQueryUtil.isInvincible(plugin, player, applicable)
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&& !plugin.getGlobalStateManager().hasGodMode(player)
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&& !(player.getGameMode() == GameMode.CREATIVE)) {
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@ -96,7 +96,7 @@ public void run() {
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}
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}
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}
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/**
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* Process healing for a player.
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*
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@ -106,18 +106,18 @@ public void run() {
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*/
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private void processHeal(ApplicableRegionSet applicable, Player player,
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PlayerFlagState state) {
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if (player.getHealth() <= 0) {
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return;
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}
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long now = System.currentTimeMillis();
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Integer healAmount = applicable.getFlag(DefaultFlag.HEAL_AMOUNT);
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Integer healDelay = applicable.getFlag(DefaultFlag.HEAL_DELAY);
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Integer minHealth = applicable.getFlag(DefaultFlag.MIN_HEAL);
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Integer maxHealth = applicable.getFlag(DefaultFlag.MAX_HEAL);
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if (healAmount == null || healDelay == null || healAmount == 0 || healDelay < 0) {
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return;
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}
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@ -127,7 +127,7 @@ private void processHeal(ApplicableRegionSet applicable, Player player,
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if (player.getHealth() >= maxHealth && healAmount > 0) {
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return;
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}
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if (healDelay <= 0) {
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player.setHealth(healAmount > 0 ? maxHealth : minHealth); // this will insta-kill if the flag is unset
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state.lastHeal = now;
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@ -137,10 +137,10 @@ private void processHeal(ApplicableRegionSet applicable, Player player,
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state.lastHeal = now;
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}
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}
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/**
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* Process restoring hunger for a player.
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*
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*
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* @param applicable The set of applicable regions
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* @param player The player to process hunger flags on
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* @param state The player's state
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@ -154,7 +154,7 @@ private void processFeed(ApplicableRegionSet applicable, Player player,
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Integer feedDelay = applicable.getFlag(DefaultFlag.FEED_DELAY);
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Integer minHunger = applicable.getFlag(DefaultFlag.MIN_FOOD);
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Integer maxHunger = applicable.getFlag(DefaultFlag.MAX_FOOD);
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if (feedAmount == null || feedDelay == null || feedAmount == 0 || feedDelay < 0) {
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return;
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}
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@ -177,7 +177,7 @@ private void processFeed(ApplicableRegionSet applicable, Player player,
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/**
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* Forget a player.
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*
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*
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* @param player The player to forget
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*/
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public synchronized void forget(Player player) {
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@ -194,21 +194,21 @@ public synchronized void forgetAll() {
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/**
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* Get a player's flag state. A new state will be created if there is no existing
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* state for the player.
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*
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*
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* @param player The player to get a state for
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* @return The {@code player}'s state
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*/
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public synchronized PlayerFlagState getState(Player player) {
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PlayerFlagState state = states.get(player.getName());
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if (state == null) {
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state = new PlayerFlagState();
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states.put(player.getName(), state);
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}
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return state;
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}
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/**
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* Keeps state per player.
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*/
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@ -220,6 +220,7 @@ public static class PlayerFlagState {
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public Boolean lastExitAllowed = null;
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public Boolean notifiedForLeave = false;
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public Boolean notifiedForEnter = false;
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public GameMode lastGameMode;
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public World lastWorld;
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public int lastBlockX;
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public int lastBlockY;
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@ -25,6 +25,7 @@
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.ItemID;
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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@ -42,6 +43,7 @@
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerGameModeChangeEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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@ -159,6 +161,7 @@ public void onPlayerMove(PlayerMoveEvent event) {
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String farewell = set.getFlag(DefaultFlag.FAREWELL_MESSAGE);//, localPlayer);
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Boolean notifyEnter = set.getFlag(DefaultFlag.NOTIFY_ENTER);//, localPlayer);
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Boolean notifyLeave = set.getFlag(DefaultFlag.NOTIFY_LEAVE);//, localPlayer);
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GameMode gameMode = set.getFlag(DefaultFlag.GAME_MODE);
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if (state.lastFarewell != null && (farewell == null
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|| !state.lastFarewell.equals(farewell))) {
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@ -199,6 +202,15 @@ public void onPlayerMove(PlayerMoveEvent event) {
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+ regionList);
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}
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if (gameMode != null && player.getGameMode() != gameMode) {
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player.setGameMode(gameMode);
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} else {
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if (state.lastGameMode != null) {
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player.setGameMode(state.lastGameMode);
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state.lastGameMode = null;
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}
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}
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state.lastGreeting = greeting;
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state.lastFarewell = farewell;
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state.notifiedForEnter = notifyEnter;
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@ -213,6 +225,21 @@ public void onPlayerMove(PlayerMoveEvent event) {
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}
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}
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@EventHandler
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public void onPlayerGameModeChange(PlayerGameModeChangeEvent event) {
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Player player = event.getPlayer();
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WorldConfiguration wcfg = plugin.getGlobalStateManager().get(player.getWorld());
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if (wcfg.useRegions) {
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GameMode gameMode = plugin.getGlobalRegionManager().get(player.getWorld())
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.getApplicableRegions(player.getLocation()).getFlag(DefaultFlag.GAME_MODE);
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if (gameMode != null && event.getNewGameMode() != gameMode) {
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event.setCancelled(true);
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player.sendMessage(ChatColor.RED + "Your game mode is locked to "
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+ gameMode + "in this region!");
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}
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}
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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Player player = event.getPlayer();
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@ -19,6 +19,7 @@
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package com.sk89q.worldguard.protection.flags;
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import org.bukkit.GameMode;
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import org.bukkit.entity.EntityType;
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/**
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@ -70,6 +71,7 @@ public final class DefaultFlag {
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public static final BooleanFlag NOTIFY_ENTER = new BooleanFlag("notify-enter", RegionGroup.ALL);
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public static final BooleanFlag NOTIFY_LEAVE = new BooleanFlag("notify-leave", RegionGroup.ALL);
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public static final SetFlag<EntityType> DENY_SPAWN = new SetFlag<EntityType>("deny-spawn", RegionGroup.ALL, new EntityTypeFlag(null));
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public static final EnumFlag<GameMode> GAME_MODE = new EnumFlag<GameMode>("game-mode", GameMode.class, RegionGroup.ALL);
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public static final IntegerFlag HEAL_DELAY = new IntegerFlag("heal-delay", RegionGroup.ALL);
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public static final IntegerFlag HEAL_AMOUNT = new IntegerFlag("heal-amount", RegionGroup.ALL);
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public static final IntegerFlag MIN_HEAL = new IntegerFlag("heal-min-health", RegionGroup.ALL);
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@ -94,7 +96,7 @@ public final class DefaultFlag {
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EXIT, ENTRY, LIGHTNING, ENTITY_PAINTING_DESTROY,
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HEAL_AMOUNT, HEAL_DELAY, MIN_HEAL, MAX_HEAL,
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FEED_DELAY, FEED_AMOUNT, MIN_FOOD, MAX_FOOD,
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SNOW_FALL, SNOW_MELT, ICE_FORM, ICE_MELT,
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SNOW_FALL, SNOW_MELT, ICE_FORM, ICE_MELT, GAME_MODE,
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MUSHROOMS, LEAF_DECAY, GRASS_SPREAD, SEND_CHAT, RECEIVE_CHAT,
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FIRE_SPREAD, LAVA_FIRE, LAVA_FLOW, WATER_FLOW,
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TELE_LOC, SPAWN_LOC, POTION_SPLASH,
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