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Check shooter of projectile when one hits a hanging entity

This commit is contained in:
Wizjany 2013-01-25 21:07:11 -05:00
parent d214a859c3
commit f2d7135fc5

View File

@ -30,6 +30,7 @@
import org.bukkit.entity.ItemFrame; import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.Painting; import org.bukkit.entity.Painting;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -79,6 +80,10 @@ public void onHangingingBreak(HangingBreakEvent event) {
if (event instanceof HangingBreakByEntityEvent) { if (event instanceof HangingBreakByEntityEvent) {
HangingBreakByEntityEvent entityEvent = (HangingBreakByEntityEvent) event; HangingBreakByEntityEvent entityEvent = (HangingBreakByEntityEvent) event;
Entity removerEntity = entityEvent.getRemover(); Entity removerEntity = entityEvent.getRemover();
if (removerEntity instanceof Projectile) {
Projectile projectile = (Projectile) removerEntity;
removerEntity = projectile.getShooter() != null ? projectile.getShooter() : removerEntity;
}
if (removerEntity instanceof Player) { if (removerEntity instanceof Player) {
Player player = (Player) removerEntity; Player player = (Player) removerEntity;