Added missing BlockType class.

This commit is contained in:
sk89q 2010-12-10 00:46:32 -08:00
parent a9c4a81abe
commit f30b413b46

View File

@ -0,0 +1,271 @@
// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.blocks;
import java.util.Map;
import java.util.HashMap;
import java.util.EnumSet;
/**
* Block types.
*
* @author sk89q
*/
public enum BlockType {
AIR(0, "Air", "air"),
STONE(1, "Stone", new String[]{"stone", "rock"}),
GRASS(2, "Grass", "grass"),
DIRT(3, "Dirt", "dirt"),
COBBLESTONE(4, "Cobblestone", "cobblestone"),
WOOD(5, "Wood", "wood"),
SAPLING(6, "Sapling", "sapling"),
BEDROCK(7, "Bedrock", "bedrock"),
WATER(8, "Water", "watermoving"),
STATIONARY_WATER(9, "Water (stationary)", "water"),
LAVA(10, "Lava", "lavamoving"),
STATIONARY_LAVA(11, "Lava (stationary)", "lava"),
SAND(12, "Sand", "sand"),
GRAVEL(13, "Gravel", "gravel"),
GOLD_ORE(14, "Gold ore", "goldore"),
IRON_ORE(15, "Iron ore", "ironore"),
COAL_ORE(16, "Coal ore", "coalore"),
LOG(17, "Log", "log"),
LEAVES(18, "Leaves", "leaves"),
SPONGE(19, "Sponge", "sponge"),
GLASS(20, "Glass", "glass"),
CLOTH(35, "Cloth", "cloth"),
YELLOW_FLOWER(37, "Yellow flower", "yellowflower"),
RED_FLOWER(38, "Red rose", new String[]{"redflower", "redrose"}),
BROWN_MUSHROOM(39, "Brown mushroom", "brownmushroom"),
RED_MUSHROOM(40, "Red mushroom", "redmushroom"),
GOLD_BLOCK(41, "Gold block", new String[]{"gold", "goldblock"}),
IRON_BLOCK(42, "Iron block", new String[]{"iron", "ironblock"}),
DOUBLE_STEP(43, "Double step", "doublestep"),
STEP(44, "Step", "step"),
BRICK(45, "Brick", "brick"),
TNT(46, "TNT", "tnt"),
BOOKCASE(47, "Bookcase", new String[]{"bookshelf", "bookshelf"}),
MOSSY_COBBLESTONE(48, "Cobblestone (mossy)", "mossycobblestone"),
OBSIDIAN(49, "Obsidian", "obsidian"),
TORCH(50, "Torch", "torch"),
FIRE(51, "Fire", "fire"),
MOB_SPAWNER(52, "Mob spawner", "mobspawner"),
WOODEN_STAIRS(53, "Wooden stairs", "woodstairs"),
CHEST(54, "Chest", "chest"),
REDSTONE_WIRE(55, "Redstone wire", "redstone"),
DIAMOND_ORE(56, "Diamond ore", "diamondore"),
DIAMOND_BLOCK(57, "Diamond block", new String[]{"diamond", "diamondblock"}),
WORKBENCH(58, "Workbench", "workbench"),
CROPS(59, "Crops", "crops"),
SOIL(60, "Soil", "soil"),
FURNACE(61, "Furnace", "furnace"),
BURNING_FURNACE(62, "Furnace (burning)", "burningfurnace"),
SIGN_POST(63, "Sign post", new String[]{"sign", "signpost"}),
WOODEN_DOOR(64, "Wooden door", "wooddoor"),
LADDER(65, "Ladder", "ladder"),
MINECART_TRACKS(66, "Minecart tracks", new String[]{"track", "tracks"}),
COBBLESTONE_STAIRS(67, "Cobblestone stairs", "cobblestonestairs"),
WALL_SIGN(68, "Wall sign", "wallsign"),
LEVER(69, "Lever", "level"),
STONE_PRESSURE_PLATE(70, "Stone pressure plate", "stonepressureplate"),
IRON_DOOR(71, "Iron Door", "irondoor"),
WOODEN_PRESSURE_PLATE(72, "Wooden pressure plate", "woodpressureplate"),
REDSTONE_ORE(73, "Redstone ore", "redstoneore"),
GLOWING_REDSTONE_ORE(74, "Glowing redstone ore", "glowingredstoneore"),
REDSTONE_TORCH_OFF(75, "Redstone torch (off)",
new String[]{"redstonetorch"," redstonetorchon"}),
REDSTONE_TORCH_ON(76, "Redstone torch (on)", "redstonetorchon"),
STONE_BUTTON(77, "Stone Button", "stonebutton"),
SNOW(78, "Snow", "snow"),
ICE(79, "Ice", "ice"),
SNOW_BLOCK(80, "Snow block", "snowblock"),
CACTUS(81, "Cactus", "cactus"),
CLAY(82, "Clay", "clay"),
REED(83, "Reed", "reed"),
JUKEBOX(84, "Jukebox", "jukebox"),
FENCE(85, "Fence", "fence"),
PUMPKIN(86, "Pumpkin", "pumpkin"),
RED_BLOCK(87, "Cobblestone (red mossy)", new String[]{"redmossycobblestone", "redcobblestone"}),
HELL_DIRT(88, "Mud", "mud"),
HELL_GOLD(89, "Brittle gold", "brittlegold"),
PORTAL(90, "Portal", "portal"),
LIGHTED_PUMPKIN(91, "Pumpkin (on)", new String[]{"pumpkinlighted", "pumpkinon", "litpumpkin"});
/**
* Stores a map of the IDs for fast access.
*/
private static final Map<Integer,BlockType> ids = new HashMap<Integer,BlockType>();
/**
* Stores a map of the names for fast access.
*/
private static final Map<String,BlockType> lookup = new HashMap<String,BlockType>();
private final int id;
private final String name;
private final String[] lookupKeys;
static {
for(BlockType type : EnumSet.allOf(BlockType.class)) {
ids.put(type.id, type);
for (String key : type.lookupKeys) {
lookup.put(key, type);
}
}
}
/**
* Construct the type.
*
* @param id
* @param name
*/
BlockType(int id, String name, String lookupKey) {
this.id = id;
this.name = name;
this.lookupKeys = new String[]{lookupKey};
}
/**
* Construct the type.
*
* @param id
* @param name
*/
BlockType(int id, String name, String[] lookupKeys) {
this.id = id;
this.name = name;
this.lookupKeys = lookupKeys;
}
/**
* Return type from ID. May return null.
*
* @param id
* @return
*/
public static BlockType fromID(int id) {
return ids.get(id);
}
/**
* Return type from name. May return null.
*
* @param name
* @return
*/
public static BlockType lookup(String name) {
return lookup.get(name.toLowerCase());
}
/**
* Get block numeric ID.
*
* @return
*/
public int getID() {
return id;
}
/**
* Get user-friendly block name.
*
* @return
*/
public String getName() {
return name;
}
/**
* Checks to see whether a block should be placed last.
*
* @param id
* @return
*/
public boolean shouldPlaceLast() {
return shouldPlaceLast(id);
}
/**
* Checks to see whether a block should be placed last.
*
* @param id
* @return
*/
public static boolean shouldPlaceLast(int id) {
return id == 6 // Saplings
|| id == 37 // Yellow flower
|| id == 38 // Red flower
|| id == 39 // Brown mushroom
|| id == 40 // Red mush room
|| id == 50 // Torch
|| id == 51 // Fire
|| id == 55 // Redstone wire
|| id == 59 // Crops
|| id == 63 // Sign post
|| id == 64 // Wooden door
|| id == 65 // Ladder
|| id == 66 // Minecart tracks
|| id == 68 // Wall sign
|| id == 69 // Lever
|| id == 70 // Stone pressure plate
|| id == 71 // Iron door
|| id == 72 // Wooden pressure plate
|| id == 75 // Redstone torch (off)
|| id == 76 // Redstone torch (on)
|| id == 77 // Stone button
|| id == 78 // Snow
|| id == 81 // Cactus
|| id == 83 // Reed
|| id == 90; // Portal
}
/**
* Checks whether a block can be passed through.
*
* @param id
* @return
*/
public static boolean canPassThrough(int id) {
return id == 0 // Air
|| id == 6 // Saplings
|| id == 37 // Yellow flower
|| id == 38 // Red flower
|| id == 39 // Brown mushroom
|| id == 40 // Red mush room
|| id == 50 // Torch
|| id == 51 // Fire
|| id == 55 // Redstone wire
|| id == 59 // Crops
|| id == 63 // Sign post
|| id == 65 // Ladder
|| id == 66 // Minecart tracks
|| id == 68 // Wall sign
|| id == 69 // Lever
|| id == 70 // Stone pressure plate
|| id == 72 // Wooden pressure plate
|| id == 75 // Redstone torch (off)
|| id == 76 // Redstone torch (on)
|| id == 77 // Stone button
|| id == 78 // Snow
|| id == 83 // Reed
|| id == 90; // Portal
}
}