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https://github.com/EngineHub/WorldGuard.git
synced 2024-11-23 19:16:40 +01:00
Don't use the region chunk has table until a threshold.
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parent
95052546a5
commit
f57afb2944
@ -51,8 +51,14 @@
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*/
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public class ChunkHashTable implements ConcurrentRegionIndex {
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/**
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* The number of regions required before this hash table kicks in.
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*/
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private static final int CACHE_THRESHOLD = 5;
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private ListeningExecutorService executor = createExecutor();
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private LongHashTable<ChunkState> states = new LongHashTable<ChunkState>();
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@Nullable
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private LongHashTable<ChunkState> states;
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private final RegionIndex index;
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private final Object lock = new Object();
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@Nullable
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@ -79,35 +85,23 @@ private ListeningExecutorService createExecutor() {
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}
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/**
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* Get a state object at the given position.
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* Get a state object at the given position, returning an entry only
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* if one exists.
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*
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* @param position the position
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* @param create true to create an entry if one does not exist
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* @return a chunk state object, or {@code null} (only if {@code create} is false)
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* @return a chunk state object, or {@code null}
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*/
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@Nullable
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private ChunkState get(Vector2D position, boolean create) {
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ChunkState state;
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synchronized (lock) {
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state = states.get(position.getBlockX(), position.getBlockZ());
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if (state == null && create) {
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state = new ChunkState(position);
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states.put(position.getBlockX(), position.getBlockZ(), state);
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executor.submit(new EnumerateRegions(position));
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}
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}
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return state;
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}
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private ChunkState get(Vector2D position) {
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LongHashTable<ChunkState> states = this.states;
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/**
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* Get a state at the given position or create a new entry if one does
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* not exist.
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*
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* @param position the position
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* @return a state
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*/
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private ChunkState getOrCreate(Vector2D position) {
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return get(position, true);
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if (states != null) {
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synchronized (lock) {
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return states.get(position.getBlockX(), position.getBlockZ());
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}
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} else {
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return null;
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}
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}
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/**
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@ -118,11 +112,15 @@ private void rebuild() {
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ListeningExecutorService previousExecutor = executor;
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LongHashTable<ChunkState> previousStates = states;
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if (index.size() > CACHE_THRESHOLD) {
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previousExecutor.shutdownNow();
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states = new LongHashTable<ChunkState>();
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executor = createExecutor();
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if (previousStates != null) {
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List<Vector2D> positions = new ArrayList<Vector2D>();
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for (ChunkState state : previousStates.values()) {
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Vector2D position = state.getPosition();
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positions.add(position);
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@ -132,8 +130,12 @@ private void rebuild() {
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if (!positions.isEmpty()) {
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executor.submit(new EnumerateRegions(positions));
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}
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}
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lastState = null;
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} else {
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states = null;
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}
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}
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}
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@ -159,7 +161,19 @@ public boolean awaitCompletion(long timeout, TimeUnit unit) throws InterruptedEx
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@Override
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public void bias(Vector2D chunkPosition) {
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checkNotNull(chunkPosition);
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getOrCreate(chunkPosition);
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if (states != null) {
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synchronized (lock) {
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if (states != null) {
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ChunkState state = states.get(chunkPosition.getBlockX(), chunkPosition.getBlockZ());
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if (state == null) {
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state = new ChunkState(chunkPosition);
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states.put(chunkPosition.getBlockX(), chunkPosition.getBlockZ(), state);
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executor.submit(new EnumerateRegions(chunkPosition));
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}
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}
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}
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}
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}
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@Override
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@ -175,6 +189,7 @@ public void biasAll(Collection<Vector2D> chunkPositions) {
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public void forget(Vector2D chunkPosition) {
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checkNotNull(chunkPosition);
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synchronized (lock) {
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if (states != null) {
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states.remove(chunkPosition.getBlockX(), chunkPosition.getBlockZ());
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ChunkState state = lastState;
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if (state != null && state.getPosition().getBlockX() == chunkPosition.getBlockX() && state.getPosition().getBlockZ() == chunkPosition.getBlockZ()) {
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@ -182,6 +197,7 @@ public void forget(Vector2D chunkPosition) {
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}
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}
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}
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}
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@Override
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public void forgetAll() {
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@ -238,7 +254,7 @@ public void applyContaining(Vector position, Predicate<ProtectedRegion> consumer
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int chunkZ = position.getBlockZ() >> 4;
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if (state == null || state.getPosition().getBlockX() != chunkX || state.getPosition().getBlockZ() != chunkZ) {
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state = get(new Vector2D(chunkX, chunkZ), false);
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state = get(new Vector2D(chunkX, chunkZ));
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}
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if (state != null && state.isLoaded()) {
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@ -301,7 +317,7 @@ private EnumerateRegions(List<Vector2D> positions) {
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@Override
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public void run() {
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for (Vector2D position : positions) {
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ChunkState state = get(position, false);
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ChunkState state = get(position);
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if (state != null) {
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List<ProtectedRegion> regions = new ArrayList<ProtectedRegion>();
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