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Fix deny flags not applying when you are on an animal.
Fixes WORLDGUARD-2518.
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69a0f26a52
commit
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@ -45,7 +45,6 @@
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerGameModeChangeEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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@ -272,15 +271,12 @@ public static boolean checkMove(WorldGuardPlugin plugin, Player player, Location
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class PlayerMoveHandler implements Listener {
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@EventHandler(priority = EventPriority.HIGH)
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public void onPlayerMove(PlayerMoveEvent event) {
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Player player = event.getPlayer();
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final Player player = event.getPlayer();
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World world = player.getWorld();
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(world);
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if (player.getVehicle() != null) {
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return; // handled in vehicle listener
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}
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if (wcfg.useRegions) {
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// Did we move a block?
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if (event.getFrom().getBlockX() != event.getTo().getBlockX()
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@ -288,11 +284,19 @@ public void onPlayerMove(PlayerMoveEvent event) {
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|| event.getFrom().getBlockZ() != event.getTo().getBlockZ()) {
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boolean result = checkMove(plugin, player, event.getFrom(), event.getTo());
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if (result) {
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Location newLoc = event.getFrom();
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final Location newLoc = event.getFrom();
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newLoc.setX(newLoc.getBlockX() + 0.5);
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newLoc.setY(newLoc.getBlockY());
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newLoc.setZ(newLoc.getBlockZ() + 0.5);
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event.setTo(newLoc);
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final Entity vehicle = player.getVehicle();
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if (vehicle != null) {
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vehicle.eject();
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vehicle.teleport(newLoc);
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player.teleport(newLoc);
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vehicle.setPassenger(player);
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}
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}
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}
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}
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