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Don't throw an internal block break event when lighting TNT.
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@ -234,14 +234,6 @@ public void onPlayerInteract(PlayerInteractEvent event) {
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}
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}
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}
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// Special handling of flint and steel on TNT
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if (clicked.getType() == Material.TNT && item != null && item.getType() == Material.FLINT_AND_STEEL) {
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if (Events.fireAndTestCancel(new BreakBlockEvent(event, create(event.getPlayer()), clicked))) {
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event.setUseInteractedBlock(Result.DENY);
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break;
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}
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}
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}
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// Special handling of putting out fires
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