* Start work on abstracting commands out of worldedit-legacy
* A lot more work towards abstract commands
* Move a lot of code to WorldEdit
* Setup the exception converter
* Use WorldEdit styling and move more of the RegionContainer across.
* Abstract away the debug commands and a few other things - Only the matcher to go.
* It compiles
* It now seems to run fine
* Fixed version typo
Old Bukkit code can still be found in the worldguard-legacy folder
and built with `gradle worldguard-legacy:build`. Hopefully nothing
got lost in the gradle-ization.