/* * WorldGuard, a suite of tools for Minecraft * Copyright (C) sk89q * Copyright (C) WorldGuard team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldguard.bukkit.util; import com.google.common.collect.BiMap; import com.google.common.collect.HashBiMap; import com.sk89q.worldguard.protection.flags.Flags; import org.bukkit.Material; import org.bukkit.Tag; import org.bukkit.entity.EntityType; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import javax.annotation.Nullable; import java.util.Collection; import java.util.EnumMap; import java.util.HashSet; import java.util.Map; import java.util.Set; import java.util.logging.Logger; import java.util.stream.Stream; /** * Material utility class. */ public final class Materials { private static final Logger logger = Logger.getLogger(Materials.class.getSimpleName()); private static final int MODIFIED_ON_RIGHT = 1; private static final int MODIFIED_ON_LEFT = 2; private static final int MODIFIES_BLOCKS = 4; private static final BiMap ENTITY_ITEMS = HashBiMap.create(); private static final Map MATERIAL_FLAGS = new EnumMap<>(Material.class); private static final Set DAMAGE_EFFECTS = new HashSet<>(); private static void putMaterialTag(Tag tag, Integer value) { tag.getValues().forEach(mat -> MATERIAL_FLAGS.put(mat, value)); } private static Tag SIGNS_TAG; static { ENTITY_ITEMS.put(EntityType.PAINTING, Material.PAINTING); ENTITY_ITEMS.put(EntityType.ARROW, Material.ARROW); ENTITY_ITEMS.put(EntityType.SNOWBALL, Material.SNOWBALL); ENTITY_ITEMS.put(EntityType.FIREBALL, Material.FIRE_CHARGE); ENTITY_ITEMS.put(EntityType.ENDER_PEARL, Material.ENDER_PEARL); ENTITY_ITEMS.put(EntityType.THROWN_EXP_BOTTLE, Material.EXPERIENCE_BOTTLE); ENTITY_ITEMS.put(EntityType.ITEM_FRAME, Material.ITEM_FRAME); ENTITY_ITEMS.put(EntityType.GLOW_ITEM_FRAME, Material.GLOW_ITEM_FRAME); ENTITY_ITEMS.put(EntityType.PRIMED_TNT, Material.TNT); ENTITY_ITEMS.put(EntityType.FIREWORK, Material.FIREWORK_ROCKET); ENTITY_ITEMS.put(EntityType.MINECART_COMMAND, Material.COMMAND_BLOCK_MINECART); ENTITY_ITEMS.put(EntityType.BOAT, Material.OAK_BOAT); ENTITY_ITEMS.put(EntityType.MINECART, Material.MINECART); ENTITY_ITEMS.put(EntityType.MINECART_CHEST, Material.CHEST_MINECART); ENTITY_ITEMS.put(EntityType.MINECART_FURNACE, Material.FURNACE_MINECART); ENTITY_ITEMS.put(EntityType.MINECART_TNT, Material.TNT_MINECART); ENTITY_ITEMS.put(EntityType.MINECART_HOPPER, Material.HOPPER_MINECART); ENTITY_ITEMS.put(EntityType.SPLASH_POTION, Material.POTION); ENTITY_ITEMS.put(EntityType.EGG, Material.EGG); ENTITY_ITEMS.put(EntityType.ARMOR_STAND, Material.ARMOR_STAND); ENTITY_ITEMS.put(EntityType.ENDER_CRYSTAL, Material.END_CRYSTAL); MATERIAL_FLAGS.put(Material.AIR, 0); MATERIAL_FLAGS.put(Material.STONE, 0); MATERIAL_FLAGS.put(Material.GRASS_BLOCK, 0); MATERIAL_FLAGS.put(Material.DIRT, 0); MATERIAL_FLAGS.put(Material.COBBLESTONE, 0); MATERIAL_FLAGS.put(Material.BEDROCK, 0); MATERIAL_FLAGS.put(Material.WATER, 0); MATERIAL_FLAGS.put(Material.LAVA, 0); MATERIAL_FLAGS.put(Material.SAND, 0); MATERIAL_FLAGS.put(Material.GRAVEL, 0); MATERIAL_FLAGS.put(Material.SPONGE, 0); MATERIAL_FLAGS.put(Material.GLASS, 0); MATERIAL_FLAGS.put(Material.LAPIS_BLOCK, 0); MATERIAL_FLAGS.put(Material.DISPENSER, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.SANDSTONE, 0); MATERIAL_FLAGS.put(Material.NOTE_BLOCK, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.POWERED_RAIL, 0); MATERIAL_FLAGS.put(Material.DETECTOR_RAIL, 0); MATERIAL_FLAGS.put(Material.STICKY_PISTON, 0); MATERIAL_FLAGS.put(Material.COBWEB, 0); MATERIAL_FLAGS.put(Material.GRASS, 0); MATERIAL_FLAGS.put(Material.DEAD_BUSH, 0); MATERIAL_FLAGS.put(Material.PISTON, 0); MATERIAL_FLAGS.put(Material.PISTON_HEAD, 0); MATERIAL_FLAGS.put(Material.MOVING_PISTON, 0); MATERIAL_FLAGS.put(Material.SUNFLOWER, 0); MATERIAL_FLAGS.put(Material.LILAC, 0); MATERIAL_FLAGS.put(Material.PEONY, 0); MATERIAL_FLAGS.put(Material.ROSE_BUSH, 0); MATERIAL_FLAGS.put(Material.BROWN_MUSHROOM, 0); MATERIAL_FLAGS.put(Material.RED_MUSHROOM, 0); MATERIAL_FLAGS.put(Material.GOLD_BLOCK, 0); MATERIAL_FLAGS.put(Material.IRON_BLOCK, 0); MATERIAL_FLAGS.put(Material.BRICK, 0); MATERIAL_FLAGS.put(Material.TNT, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.BOOKSHELF, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.MOSSY_COBBLESTONE, 0); MATERIAL_FLAGS.put(Material.OBSIDIAN, 0); MATERIAL_FLAGS.put(Material.TORCH, 0); MATERIAL_FLAGS.put(Material.FIRE, 0); MATERIAL_FLAGS.put(Material.SPAWNER, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.CHEST, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.REDSTONE_WIRE, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.DIAMOND_BLOCK, 0); MATERIAL_FLAGS.put(Material.CRAFTING_TABLE, 0); MATERIAL_FLAGS.put(Material.WHEAT, 0); MATERIAL_FLAGS.put(Material.FARMLAND, 0); MATERIAL_FLAGS.put(Material.FURNACE, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.LADDER, 0); MATERIAL_FLAGS.put(Material.RAIL, 0); MATERIAL_FLAGS.put(Material.COBBLESTONE_STAIRS, 0); MATERIAL_FLAGS.put(Material.LEVER, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.STONE_PRESSURE_PLATE, 0); MATERIAL_FLAGS.put(Material.REDSTONE_WALL_TORCH, 0); MATERIAL_FLAGS.put(Material.REDSTONE_TORCH, 0); MATERIAL_FLAGS.put(Material.SNOW, 0); MATERIAL_FLAGS.put(Material.ICE, 0); MATERIAL_FLAGS.put(Material.SNOW_BLOCK, 0); MATERIAL_FLAGS.put(Material.CACTUS, 0); MATERIAL_FLAGS.put(Material.CLAY, 0); MATERIAL_FLAGS.put(Material.JUKEBOX, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.PUMPKIN, 0); MATERIAL_FLAGS.put(Material.NETHERRACK, 0); MATERIAL_FLAGS.put(Material.SOUL_SAND, 0); MATERIAL_FLAGS.put(Material.GLOWSTONE, 0); MATERIAL_FLAGS.put(Material.NETHER_PORTAL, 0); MATERIAL_FLAGS.put(Material.JACK_O_LANTERN, 0); MATERIAL_FLAGS.put(Material.CAKE, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.REPEATER, MODIFIED_ON_RIGHT); // MATERIAL_FLAGS.put(Material.STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.ACACIA_TRAPDOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.BIRCH_TRAPDOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.DARK_OAK_TRAPDOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.JUNGLE_TRAPDOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.OAK_TRAPDOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.SPRUCE_TRAPDOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.INFESTED_STONE, 0); MATERIAL_FLAGS.put(Material.INFESTED_STONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.INFESTED_MOSSY_STONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.INFESTED_CRACKED_STONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.INFESTED_CHISELED_STONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.INFESTED_COBBLESTONE, 0); MATERIAL_FLAGS.put(Material.STONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.MOSSY_STONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.CRACKED_STONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.CHISELED_STONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.BROWN_MUSHROOM_BLOCK, 0); MATERIAL_FLAGS.put(Material.RED_MUSHROOM_BLOCK, 0); MATERIAL_FLAGS.put(Material.IRON_BARS, 0); MATERIAL_FLAGS.put(Material.GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.MELON, 0); MATERIAL_FLAGS.put(Material.PUMPKIN_STEM, 0); MATERIAL_FLAGS.put(Material.MELON_STEM, 0); MATERIAL_FLAGS.put(Material.VINE, 0); MATERIAL_FLAGS.put(Material.BRICK_STAIRS, 0); MATERIAL_FLAGS.put(Material.MYCELIUM, 0); MATERIAL_FLAGS.put(Material.LILY_PAD, 0); MATERIAL_FLAGS.put(Material.NETHER_BRICK, 0); MATERIAL_FLAGS.put(Material.NETHER_BRICK_STAIRS, 0); MATERIAL_FLAGS.put(Material.ENCHANTING_TABLE, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.BREWING_STAND, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.END_PORTAL, 0); MATERIAL_FLAGS.put(Material.END_PORTAL_FRAME, 0); MATERIAL_FLAGS.put(Material.END_STONE, 0); MATERIAL_FLAGS.put(Material.DRAGON_EGG, MODIFIED_ON_LEFT | MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.REDSTONE_LAMP, 0); MATERIAL_FLAGS.put(Material.COCOA, 0); MATERIAL_FLAGS.put(Material.SANDSTONE_STAIRS, 0); MATERIAL_FLAGS.put(Material.ENDER_CHEST, 0); MATERIAL_FLAGS.put(Material.TRIPWIRE_HOOK, 0); MATERIAL_FLAGS.put(Material.TRIPWIRE, 0); MATERIAL_FLAGS.put(Material.EMERALD_BLOCK, 0); MATERIAL_FLAGS.put(Material.COMMAND_BLOCK, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.BEACON, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.ANVIL, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.CHIPPED_ANVIL, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.DAMAGED_ANVIL, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.TRAPPED_CHEST, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.HEAVY_WEIGHTED_PRESSURE_PLATE, 0); MATERIAL_FLAGS.put(Material.LIGHT_WEIGHTED_PRESSURE_PLATE, 0); MATERIAL_FLAGS.put(Material.COMPARATOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.DAYLIGHT_DETECTOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.REDSTONE_BLOCK, 0); MATERIAL_FLAGS.put(Material.NETHER_QUARTZ_ORE, 0); MATERIAL_FLAGS.put(Material.HOPPER, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.QUARTZ_BLOCK, 0); MATERIAL_FLAGS.put(Material.QUARTZ_STAIRS, 0); MATERIAL_FLAGS.put(Material.ACTIVATOR_RAIL, 0); MATERIAL_FLAGS.put(Material.DROPPER, MODIFIED_ON_RIGHT); // MATERIAL_FLAGS.put(Material.STAINED_CLAY, 0); // MATERIAL_FLAGS.put(Material.STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.ACACIA_STAIRS, 0); MATERIAL_FLAGS.put(Material.DARK_OAK_STAIRS, 0); MATERIAL_FLAGS.put(Material.HAY_BLOCK, 0); // MATERIAL_FLAGS.put(Material.HARD_CLAY, 0); MATERIAL_FLAGS.put(Material.COAL_BLOCK, 0); MATERIAL_FLAGS.put(Material.PACKED_ICE, 0); MATERIAL_FLAGS.put(Material.TALL_GRASS, 0); MATERIAL_FLAGS.put(Material.TALL_SEAGRASS, 0); MATERIAL_FLAGS.put(Material.LARGE_FERN, 0); MATERIAL_FLAGS.put(Material.PRISMARINE, 0); MATERIAL_FLAGS.put(Material.SEA_LANTERN, 0); MATERIAL_FLAGS.put(Material.SLIME_BLOCK, 0); MATERIAL_FLAGS.put(Material.IRON_TRAPDOOR, 0); MATERIAL_FLAGS.put(Material.RED_SANDSTONE, 0); MATERIAL_FLAGS.put(Material.RED_SANDSTONE_STAIRS, 0); MATERIAL_FLAGS.put(Material.SPRUCE_DOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.BIRCH_DOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.JUNGLE_DOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.ACACIA_DOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.DARK_OAK_DOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.DIRT_PATH, 0); MATERIAL_FLAGS.put(Material.CHORUS_PLANT, 0); MATERIAL_FLAGS.put(Material.CHORUS_FLOWER, 0); MATERIAL_FLAGS.put(Material.BEETROOTS, 0); MATERIAL_FLAGS.put(Material.END_ROD, 0); MATERIAL_FLAGS.put(Material.END_STONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.END_GATEWAY, 0); MATERIAL_FLAGS.put(Material.FROSTED_ICE, 0); MATERIAL_FLAGS.put(Material.PURPUR_BLOCK, 0); MATERIAL_FLAGS.put(Material.PURPUR_STAIRS, 0); MATERIAL_FLAGS.put(Material.PURPUR_PILLAR, 0); MATERIAL_FLAGS.put(Material.PURPUR_SLAB, 0); MATERIAL_FLAGS.put(Material.STRUCTURE_BLOCK, MODIFIED_ON_LEFT | MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.REPEATING_COMMAND_BLOCK, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.CHAIN_COMMAND_BLOCK , MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.MAGMA_BLOCK, 0); MATERIAL_FLAGS.put(Material.NETHER_WART_BLOCK, 0); MATERIAL_FLAGS.put(Material.RED_NETHER_BRICKS, 0); MATERIAL_FLAGS.put(Material.BONE_BLOCK, 0); MATERIAL_FLAGS.put(Material.BARRIER, 0); MATERIAL_FLAGS.put(Material.STRUCTURE_VOID, 0); // 1.12 MATERIAL_FLAGS.put(Material.BLACK_CONCRETE, 0); MATERIAL_FLAGS.put(Material.BLUE_CONCRETE, 0); MATERIAL_FLAGS.put(Material.BROWN_CONCRETE, 0); MATERIAL_FLAGS.put(Material.CYAN_CONCRETE, 0); MATERIAL_FLAGS.put(Material.GRAY_CONCRETE, 0); MATERIAL_FLAGS.put(Material.GREEN_CONCRETE, 0); MATERIAL_FLAGS.put(Material.LIGHT_BLUE_CONCRETE, 0); MATERIAL_FLAGS.put(Material.YELLOW_CONCRETE, 0); MATERIAL_FLAGS.put(Material.LIGHT_GRAY_CONCRETE, 0); MATERIAL_FLAGS.put(Material.LIME_CONCRETE, 0); MATERIAL_FLAGS.put(Material.MAGENTA_CONCRETE, 0); MATERIAL_FLAGS.put(Material.ORANGE_CONCRETE, 0); MATERIAL_FLAGS.put(Material.PINK_CONCRETE, 0); MATERIAL_FLAGS.put(Material.PURPLE_CONCRETE, 0); MATERIAL_FLAGS.put(Material.RED_CONCRETE, 0); MATERIAL_FLAGS.put(Material.WHITE_CONCRETE, 0); MATERIAL_FLAGS.put(Material.BLACK_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.BLUE_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.BROWN_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.CYAN_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.GRAY_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.GREEN_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.LIGHT_BLUE_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.YELLOW_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.LIGHT_GRAY_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.LIME_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.MAGENTA_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.ORANGE_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.PINK_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.PURPLE_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.RED_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.WHITE_CONCRETE_POWDER, 0); MATERIAL_FLAGS.put(Material.WHITE_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.ORANGE_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.MAGENTA_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.LIGHT_BLUE_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.YELLOW_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.LIME_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.PINK_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.GRAY_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.LIGHT_GRAY_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.CYAN_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.PURPLE_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.BLUE_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.BROWN_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.GREEN_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.RED_GLAZED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.BLACK_GLAZED_TERRACOTTA, 0); // 1.13 MATERIAL_FLAGS.put(Material.ANDESITE, 0); MATERIAL_FLAGS.put(Material.ATTACHED_MELON_STEM, 0); MATERIAL_FLAGS.put(Material.ATTACHED_PUMPKIN_STEM, 0); MATERIAL_FLAGS.put(Material.BLACK_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.BLACK_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.BLACK_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.BLUE_ICE, 0); MATERIAL_FLAGS.put(Material.BLUE_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.BLUE_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.BLUE_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.BROWN_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.BROWN_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.BROWN_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.BUBBLE_COLUMN, 0); MATERIAL_FLAGS.put(Material.CARROTS, 0); MATERIAL_FLAGS.put(Material.CARVED_PUMPKIN, 0); MATERIAL_FLAGS.put(Material.CAVE_AIR, 0); MATERIAL_FLAGS.put(Material.CHISELED_QUARTZ_BLOCK, 0); MATERIAL_FLAGS.put(Material.CHISELED_RED_SANDSTONE, 0); MATERIAL_FLAGS.put(Material.CHISELED_SANDSTONE, 0); MATERIAL_FLAGS.put(Material.COARSE_DIRT, 0); MATERIAL_FLAGS.put(Material.CONDUIT, 0); MATERIAL_FLAGS.put(Material.CUT_RED_SANDSTONE, 0); MATERIAL_FLAGS.put(Material.CUT_SANDSTONE, 0); MATERIAL_FLAGS.put(Material.CYAN_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.CYAN_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.CYAN_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.DARK_PRISMARINE, 0); MATERIAL_FLAGS.put(Material.DIORITE, 0); MATERIAL_FLAGS.put(Material.DRIED_KELP_BLOCK, 0); MATERIAL_FLAGS.put(Material.FERN, 0); MATERIAL_FLAGS.put(Material.GRANITE, 0); MATERIAL_FLAGS.put(Material.GRAY_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.GRAY_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.GRAY_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.GREEN_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.GREEN_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.GREEN_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.KELP, 0); MATERIAL_FLAGS.put(Material.KELP_PLANT, 0); MATERIAL_FLAGS.put(Material.LIGHT_BLUE_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.LIGHT_BLUE_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.LIGHT_BLUE_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.LIGHT_GRAY_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.LIGHT_GRAY_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.LIGHT_GRAY_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.LIME_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.LIME_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.LIME_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.MAGENTA_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.MAGENTA_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.MAGENTA_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.MUSHROOM_STEM, 0); MATERIAL_FLAGS.put(Material.OBSERVER, 0); MATERIAL_FLAGS.put(Material.ORANGE_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.ORANGE_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.ORANGE_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.PINK_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.PINK_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.PINK_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.PODZOL, 0); MATERIAL_FLAGS.put(Material.POLISHED_ANDESITE, 0); MATERIAL_FLAGS.put(Material.POLISHED_DIORITE, 0); MATERIAL_FLAGS.put(Material.POLISHED_GRANITE, 0); MATERIAL_FLAGS.put(Material.POTATOES, 0); MATERIAL_FLAGS.put(Material.PRISMARINE_BRICKS, 0); MATERIAL_FLAGS.put(Material.PURPLE_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.PURPLE_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.PURPLE_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.QUARTZ_PILLAR, 0); MATERIAL_FLAGS.put(Material.RED_SAND, 0); MATERIAL_FLAGS.put(Material.RED_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.RED_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.RED_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.SEAGRASS, 0); MATERIAL_FLAGS.put(Material.SEA_PICKLE, 0); MATERIAL_FLAGS.put(Material.SMOOTH_QUARTZ, 0); MATERIAL_FLAGS.put(Material.SMOOTH_RED_SANDSTONE, 0); MATERIAL_FLAGS.put(Material.SMOOTH_SANDSTONE, 0); MATERIAL_FLAGS.put(Material.SMOOTH_STONE, 0); MATERIAL_FLAGS.put(Material.TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.TURTLE_EGG, 0); MATERIAL_FLAGS.put(Material.VOID_AIR, 0); MATERIAL_FLAGS.put(Material.WALL_TORCH, 0); MATERIAL_FLAGS.put(Material.WET_SPONGE, 0); MATERIAL_FLAGS.put(Material.WHITE_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.WHITE_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.WHITE_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.YELLOW_STAINED_GLASS, 0); MATERIAL_FLAGS.put(Material.YELLOW_STAINED_GLASS_PANE, 0); MATERIAL_FLAGS.put(Material.YELLOW_TERRACOTTA, 0); MATERIAL_FLAGS.put(Material.BAMBOO, 0); MATERIAL_FLAGS.put(Material.BAMBOO_SAPLING, 0); MATERIAL_FLAGS.put(Material.BARREL, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.BELL, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.BLAST_FURNACE, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.CAMPFIRE, MODIFIED_ON_RIGHT | MODIFIED_ON_LEFT); MATERIAL_FLAGS.put(Material.CARTOGRAPHY_TABLE, 0); MATERIAL_FLAGS.put(Material.COMPOSTER, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.FLETCHING_TABLE, 0); MATERIAL_FLAGS.put(Material.GRINDSTONE, 0); MATERIAL_FLAGS.put(Material.JIGSAW, MODIFIED_ON_RIGHT | MODIFIED_ON_LEFT); MATERIAL_FLAGS.put(Material.LANTERN, 0); MATERIAL_FLAGS.put(Material.LECTERN, 0); MATERIAL_FLAGS.put(Material.LOOM, 0); MATERIAL_FLAGS.put(Material.SCAFFOLDING, 0); MATERIAL_FLAGS.put(Material.SMITHING_TABLE, 0); MATERIAL_FLAGS.put(Material.SMOKER, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.STONECUTTER, 0); MATERIAL_FLAGS.put(Material.SWEET_BERRY_BUSH, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.IRON_SHOVEL, 0); MATERIAL_FLAGS.put(Material.IRON_PICKAXE, 0); MATERIAL_FLAGS.put(Material.IRON_AXE, 0); MATERIAL_FLAGS.put(Material.FLINT_AND_STEEL, 0); MATERIAL_FLAGS.put(Material.APPLE, 0); MATERIAL_FLAGS.put(Material.BOW, 0); MATERIAL_FLAGS.put(Material.ARROW, 0); MATERIAL_FLAGS.put(Material.COAL, 0); MATERIAL_FLAGS.put(Material.DIAMOND, 0); MATERIAL_FLAGS.put(Material.IRON_INGOT, 0); MATERIAL_FLAGS.put(Material.GOLD_INGOT, 0); MATERIAL_FLAGS.put(Material.IRON_SWORD, 0); MATERIAL_FLAGS.put(Material.WOODEN_SWORD, 0); MATERIAL_FLAGS.put(Material.WOODEN_SHOVEL, 0); MATERIAL_FLAGS.put(Material.WOODEN_PICKAXE, 0); MATERIAL_FLAGS.put(Material.WOODEN_AXE, 0); MATERIAL_FLAGS.put(Material.STONE_SWORD, 0); MATERIAL_FLAGS.put(Material.STONE_SHOVEL, 0); MATERIAL_FLAGS.put(Material.STONE_PICKAXE, 0); MATERIAL_FLAGS.put(Material.STONE_AXE, 0); MATERIAL_FLAGS.put(Material.DIAMOND_SWORD, 0); MATERIAL_FLAGS.put(Material.DIAMOND_SHOVEL, 0); MATERIAL_FLAGS.put(Material.DIAMOND_PICKAXE, 0); MATERIAL_FLAGS.put(Material.DIAMOND_AXE, 0); MATERIAL_FLAGS.put(Material.STICK, 0); MATERIAL_FLAGS.put(Material.BOWL, 0); MATERIAL_FLAGS.put(Material.MUSHROOM_STEW, 0); MATERIAL_FLAGS.put(Material.GOLDEN_SWORD, 0); MATERIAL_FLAGS.put(Material.GOLDEN_SHOVEL, 0); MATERIAL_FLAGS.put(Material.GOLDEN_PICKAXE, 0); MATERIAL_FLAGS.put(Material.GOLDEN_AXE, 0); MATERIAL_FLAGS.put(Material.STRING, 0); MATERIAL_FLAGS.put(Material.FEATHER, 0); MATERIAL_FLAGS.put(Material.GUNPOWDER, 0); MATERIAL_FLAGS.put(Material.WOODEN_HOE, 0); MATERIAL_FLAGS.put(Material.STONE_HOE, 0); MATERIAL_FLAGS.put(Material.IRON_HOE, 0); MATERIAL_FLAGS.put(Material.DIAMOND_HOE, 0); MATERIAL_FLAGS.put(Material.GOLDEN_HOE, 0); MATERIAL_FLAGS.put(Material.WHEAT_SEEDS, 0); MATERIAL_FLAGS.put(Material.BREAD, 0); MATERIAL_FLAGS.put(Material.LEATHER_HELMET, 0); MATERIAL_FLAGS.put(Material.LEATHER_CHESTPLATE, 0); MATERIAL_FLAGS.put(Material.LEATHER_LEGGINGS, 0); MATERIAL_FLAGS.put(Material.LEATHER_BOOTS, 0); MATERIAL_FLAGS.put(Material.CHAINMAIL_HELMET, 0); MATERIAL_FLAGS.put(Material.CHAINMAIL_CHESTPLATE, 0); MATERIAL_FLAGS.put(Material.CHAINMAIL_LEGGINGS, 0); MATERIAL_FLAGS.put(Material.CHAINMAIL_BOOTS, 0); MATERIAL_FLAGS.put(Material.IRON_HELMET, 0); MATERIAL_FLAGS.put(Material.IRON_CHESTPLATE, 0); MATERIAL_FLAGS.put(Material.IRON_LEGGINGS, 0); MATERIAL_FLAGS.put(Material.IRON_BOOTS, 0); MATERIAL_FLAGS.put(Material.DIAMOND_HELMET, 0); MATERIAL_FLAGS.put(Material.DIAMOND_CHESTPLATE, 0); MATERIAL_FLAGS.put(Material.DIAMOND_LEGGINGS, 0); MATERIAL_FLAGS.put(Material.DIAMOND_BOOTS, 0); MATERIAL_FLAGS.put(Material.GOLDEN_HELMET, 0); MATERIAL_FLAGS.put(Material.GOLDEN_CHESTPLATE, 0); MATERIAL_FLAGS.put(Material.GOLDEN_LEGGINGS, 0); MATERIAL_FLAGS.put(Material.GOLDEN_BOOTS, 0); MATERIAL_FLAGS.put(Material.FLINT, 0); MATERIAL_FLAGS.put(Material.PORKCHOP, 0); MATERIAL_FLAGS.put(Material.COOKED_PORKCHOP, 0); MATERIAL_FLAGS.put(Material.PAINTING, 0); MATERIAL_FLAGS.put(Material.GOLDEN_APPLE, 0); MATERIAL_FLAGS.put(Material.BUCKET, 0); MATERIAL_FLAGS.put(Material.WATER_BUCKET, 0); MATERIAL_FLAGS.put(Material.LAVA_BUCKET, 0); MATERIAL_FLAGS.put(Material.MINECART, 0); MATERIAL_FLAGS.put(Material.SADDLE, 0); MATERIAL_FLAGS.put(Material.IRON_DOOR, 0); MATERIAL_FLAGS.put(Material.REDSTONE, 0); MATERIAL_FLAGS.put(Material.SNOWBALL, 0); MATERIAL_FLAGS.put(Material.LEATHER, 0); MATERIAL_FLAGS.put(Material.MILK_BUCKET, 0); MATERIAL_FLAGS.put(Material.BRICKS, 0); MATERIAL_FLAGS.put(Material.CLAY_BALL, 0); MATERIAL_FLAGS.put(Material.SUGAR_CANE, 0); MATERIAL_FLAGS.put(Material.PAPER, 0); MATERIAL_FLAGS.put(Material.BOOK, 0); MATERIAL_FLAGS.put(Material.SLIME_BALL, 0); MATERIAL_FLAGS.put(Material.CHEST_MINECART, 0); MATERIAL_FLAGS.put(Material.FURNACE_MINECART, 0); MATERIAL_FLAGS.put(Material.EGG, 0); MATERIAL_FLAGS.put(Material.COMPASS, 0); MATERIAL_FLAGS.put(Material.FISHING_ROD, 0); MATERIAL_FLAGS.put(Material.CLOCK, 0); MATERIAL_FLAGS.put(Material.GLOWSTONE_DUST, 0); MATERIAL_FLAGS.put(Material.COD, 0); MATERIAL_FLAGS.put(Material.COOKED_COD, 0); MATERIAL_FLAGS.put(Material.INK_SAC, 0); MATERIAL_FLAGS.put(Material.BLACK_DYE, 0); MATERIAL_FLAGS.put(Material.BLUE_DYE, 0); MATERIAL_FLAGS.put(Material.BROWN_DYE, 0); MATERIAL_FLAGS.put(Material.CYAN_DYE, 0); MATERIAL_FLAGS.put(Material.GRAY_DYE, 0); MATERIAL_FLAGS.put(Material.GREEN_DYE, 0); MATERIAL_FLAGS.put(Material.LIGHT_BLUE_DYE, 0); MATERIAL_FLAGS.put(Material.LIGHT_GRAY_DYE, 0); MATERIAL_FLAGS.put(Material.LIME_DYE, 0); MATERIAL_FLAGS.put(Material.MAGENTA_DYE, 0); MATERIAL_FLAGS.put(Material.ORANGE_DYE, 0); MATERIAL_FLAGS.put(Material.PINK_DYE, 0); MATERIAL_FLAGS.put(Material.PURPLE_DYE, 0); MATERIAL_FLAGS.put(Material.RED_DYE, 0); MATERIAL_FLAGS.put(Material.WHITE_DYE, 0); MATERIAL_FLAGS.put(Material.YELLOW_DYE, 0); MATERIAL_FLAGS.put(Material.COCOA_BEANS, 0); MATERIAL_FLAGS.put(Material.BONE_MEAL, MODIFIES_BLOCKS); MATERIAL_FLAGS.put(Material.BONE, 0); MATERIAL_FLAGS.put(Material.SUGAR, 0); MATERIAL_FLAGS.put(Material.COOKIE, 0); MATERIAL_FLAGS.put(Material.MAP, 0); MATERIAL_FLAGS.put(Material.SHEARS, 0); MATERIAL_FLAGS.put(Material.MELON_SLICE, 0); MATERIAL_FLAGS.put(Material.PUMPKIN_SEEDS, 0); MATERIAL_FLAGS.put(Material.MELON_SEEDS, 0); MATERIAL_FLAGS.put(Material.BEEF, 0); MATERIAL_FLAGS.put(Material.COOKED_BEEF, 0); MATERIAL_FLAGS.put(Material.CHICKEN, 0); MATERIAL_FLAGS.put(Material.COOKED_CHICKEN, 0); MATERIAL_FLAGS.put(Material.ROTTEN_FLESH, 0); MATERIAL_FLAGS.put(Material.ENDER_PEARL, 0); MATERIAL_FLAGS.put(Material.BLAZE_ROD, 0); MATERIAL_FLAGS.put(Material.GHAST_TEAR, 0); MATERIAL_FLAGS.put(Material.GOLD_NUGGET, 0); MATERIAL_FLAGS.put(Material.NETHER_WART, 0); MATERIAL_FLAGS.put(Material.POTION, 0); MATERIAL_FLAGS.put(Material.GLASS_BOTTLE, 0); MATERIAL_FLAGS.put(Material.SPIDER_EYE, 0); MATERIAL_FLAGS.put(Material.FERMENTED_SPIDER_EYE, 0); MATERIAL_FLAGS.put(Material.BLAZE_POWDER, 0); MATERIAL_FLAGS.put(Material.MAGMA_CREAM, 0); MATERIAL_FLAGS.put(Material.ENDER_EYE, 0); MATERIAL_FLAGS.put(Material.GLISTERING_MELON_SLICE, 0); MATERIAL_FLAGS.put(Material.EXPERIENCE_BOTTLE, 0); MATERIAL_FLAGS.put(Material.FIRE_CHARGE, 0); MATERIAL_FLAGS.put(Material.WRITABLE_BOOK, 0); MATERIAL_FLAGS.put(Material.WRITTEN_BOOK, 0); MATERIAL_FLAGS.put(Material.EMERALD, 0); MATERIAL_FLAGS.put(Material.ITEM_FRAME, 0); MATERIAL_FLAGS.put(Material.CARROT, 0); MATERIAL_FLAGS.put(Material.POTATO, 0); MATERIAL_FLAGS.put(Material.BAKED_POTATO, 0); MATERIAL_FLAGS.put(Material.POISONOUS_POTATO, 0); MATERIAL_FLAGS.put(Material.FILLED_MAP, 0); MATERIAL_FLAGS.put(Material.GOLDEN_CARROT, 0); MATERIAL_FLAGS.put(Material.CREEPER_HEAD, 0); MATERIAL_FLAGS.put(Material.CREEPER_WALL_HEAD, 0); MATERIAL_FLAGS.put(Material.DRAGON_HEAD, 0); MATERIAL_FLAGS.put(Material.DRAGON_WALL_HEAD, 0); MATERIAL_FLAGS.put(Material.PLAYER_HEAD, 0); MATERIAL_FLAGS.put(Material.PLAYER_WALL_HEAD, 0); MATERIAL_FLAGS.put(Material.ZOMBIE_HEAD, 0); MATERIAL_FLAGS.put(Material.ZOMBIE_WALL_HEAD, 0); MATERIAL_FLAGS.put(Material.SKELETON_SKULL, 0); MATERIAL_FLAGS.put(Material.SKELETON_WALL_SKULL, 0); MATERIAL_FLAGS.put(Material.WITHER_SKELETON_SKULL, 0); MATERIAL_FLAGS.put(Material.WITHER_SKELETON_WALL_SKULL, 0); MATERIAL_FLAGS.put(Material.CARROT_ON_A_STICK, 0); MATERIAL_FLAGS.put(Material.NETHER_STAR, 0); MATERIAL_FLAGS.put(Material.PUMPKIN_PIE, 0); MATERIAL_FLAGS.put(Material.FIREWORK_ROCKET, 0); MATERIAL_FLAGS.put(Material.FIREWORK_STAR, 0); MATERIAL_FLAGS.put(Material.ENCHANTED_BOOK, 0); MATERIAL_FLAGS.put(Material.NETHER_BRICKS, 0); MATERIAL_FLAGS.put(Material.QUARTZ, 0); MATERIAL_FLAGS.put(Material.TNT_MINECART, 0); MATERIAL_FLAGS.put(Material.HOPPER_MINECART, 0); MATERIAL_FLAGS.put(Material.LEAD, 0); MATERIAL_FLAGS.put(Material.NAME_TAG, 0); MATERIAL_FLAGS.put(Material.COMMAND_BLOCK_MINECART, 0); MATERIAL_FLAGS.put(Material.PRISMARINE_SHARD, 0); MATERIAL_FLAGS.put(Material.PRISMARINE_CRYSTALS, 0); MATERIAL_FLAGS.put(Material.RABBIT, 0); MATERIAL_FLAGS.put(Material.COOKED_RABBIT, 0); MATERIAL_FLAGS.put(Material.RABBIT_STEW, 0); MATERIAL_FLAGS.put(Material.RABBIT_FOOT, 0); MATERIAL_FLAGS.put(Material.RABBIT_HIDE, 0); MATERIAL_FLAGS.put(Material.ARMOR_STAND, 0); MATERIAL_FLAGS.put(Material.LEATHER_HORSE_ARMOR, 0); MATERIAL_FLAGS.put(Material.IRON_HORSE_ARMOR, 0); MATERIAL_FLAGS.put(Material.GOLDEN_HORSE_ARMOR, 0); MATERIAL_FLAGS.put(Material.DIAMOND_HORSE_ARMOR, 0); MATERIAL_FLAGS.put(Material.MUTTON, 0); MATERIAL_FLAGS.put(Material.COOKED_MUTTON, 0); MATERIAL_FLAGS.put(Material.BEETROOT, 0); MATERIAL_FLAGS.put(Material.BEETROOT_SOUP, 0); MATERIAL_FLAGS.put(Material.BEETROOT_SEEDS, 0); MATERIAL_FLAGS.put(Material.CHORUS_FRUIT, 0); MATERIAL_FLAGS.put(Material.POPPED_CHORUS_FRUIT, 0); MATERIAL_FLAGS.put(Material.SHIELD, 0); MATERIAL_FLAGS.put(Material.SPECTRAL_ARROW, 0); MATERIAL_FLAGS.put(Material.TIPPED_ARROW, 0); MATERIAL_FLAGS.put(Material.DRAGON_BREATH, 0); MATERIAL_FLAGS.put(Material.LINGERING_POTION, 0); MATERIAL_FLAGS.put(Material.ELYTRA, 0); MATERIAL_FLAGS.put(Material.END_CRYSTAL, 0); MATERIAL_FLAGS.put(Material.TOTEM_OF_UNDYING, 0); MATERIAL_FLAGS.put(Material.SHULKER_SHELL, 0); MATERIAL_FLAGS.put(Material.KNOWLEDGE_BOOK, 0); MATERIAL_FLAGS.put(Material.CHARCOAL, 0); MATERIAL_FLAGS.put(Material.COD_BUCKET, 0); MATERIAL_FLAGS.put(Material.COOKED_SALMON, 0); MATERIAL_FLAGS.put(Material.DEBUG_STICK, 0); MATERIAL_FLAGS.put(Material.DRIED_KELP, 0); MATERIAL_FLAGS.put(Material.ENCHANTED_GOLDEN_APPLE, 0); MATERIAL_FLAGS.put(Material.HEART_OF_THE_SEA, 0); MATERIAL_FLAGS.put(Material.IRON_NUGGET, 0); MATERIAL_FLAGS.put(Material.LAPIS_LAZULI, 0); MATERIAL_FLAGS.put(Material.NAUTILUS_SHELL, 0); MATERIAL_FLAGS.put(Material.PHANTOM_MEMBRANE, 0); MATERIAL_FLAGS.put(Material.PUFFERFISH, 0); MATERIAL_FLAGS.put(Material.PUFFERFISH_BUCKET, 0); MATERIAL_FLAGS.put(Material.SALMON, 0); MATERIAL_FLAGS.put(Material.SALMON_BUCKET, 0); MATERIAL_FLAGS.put(Material.SCUTE, 0); MATERIAL_FLAGS.put(Material.SPLASH_POTION, 0); MATERIAL_FLAGS.put(Material.TURTLE_HELMET, 0); MATERIAL_FLAGS.put(Material.TRIDENT, 0); MATERIAL_FLAGS.put(Material.TROPICAL_FISH, 0); MATERIAL_FLAGS.put(Material.TROPICAL_FISH_BUCKET, 0); MATERIAL_FLAGS.put(Material.CREEPER_BANNER_PATTERN, 0); MATERIAL_FLAGS.put(Material.FLOWER_BANNER_PATTERN, 0); MATERIAL_FLAGS.put(Material.GLOBE_BANNER_PATTERN, 0); MATERIAL_FLAGS.put(Material.MOJANG_BANNER_PATTERN, 0); MATERIAL_FLAGS.put(Material.SKULL_BANNER_PATTERN, 0); MATERIAL_FLAGS.put(Material.CROSSBOW, 0); MATERIAL_FLAGS.put(Material.SUSPICIOUS_STEW, 0); MATERIAL_FLAGS.put(Material.SWEET_BERRIES, 0); // 1.15 MATERIAL_FLAGS.put(Material.BEEHIVE, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.BEE_NEST, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.HONEY_BLOCK, 0); MATERIAL_FLAGS.put(Material.HONEYCOMB_BLOCK, 0); MATERIAL_FLAGS.put(Material.HONEY_BOTTLE, 0); MATERIAL_FLAGS.put(Material.HONEYCOMB, 0); // 1.16 MATERIAL_FLAGS.put(Material.ANCIENT_DEBRIS, 0); MATERIAL_FLAGS.put(Material.BASALT, 0); MATERIAL_FLAGS.put(Material.BLACKSTONE, 0); MATERIAL_FLAGS.put(Material.CHAIN, 0); MATERIAL_FLAGS.put(Material.CHISELED_NETHER_BRICKS, 0); MATERIAL_FLAGS.put(Material.CHISELED_POLISHED_BLACKSTONE, 0); MATERIAL_FLAGS.put(Material.CRACKED_NETHER_BRICKS, 0); MATERIAL_FLAGS.put(Material.CRACKED_POLISHED_BLACKSTONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.CRIMSON_FUNGUS, 0); MATERIAL_FLAGS.put(Material.CRIMSON_NYLIUM, 0); MATERIAL_FLAGS.put(Material.CRIMSON_ROOTS, 0); MATERIAL_FLAGS.put(Material.CRIMSON_TRAPDOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.CRYING_OBSIDIAN, 0); MATERIAL_FLAGS.put(Material.GILDED_BLACKSTONE, 0); MATERIAL_FLAGS.put(Material.LODESTONE, 0); MATERIAL_FLAGS.put(Material.NETHERITE_AXE, 0); MATERIAL_FLAGS.put(Material.NETHERITE_BLOCK, 0); MATERIAL_FLAGS.put(Material.NETHERITE_BOOTS, 0); MATERIAL_FLAGS.put(Material.NETHERITE_CHESTPLATE, 0); MATERIAL_FLAGS.put(Material.NETHERITE_HELMET, 0); MATERIAL_FLAGS.put(Material.NETHERITE_HOE, 0); MATERIAL_FLAGS.put(Material.NETHERITE_INGOT, 0); MATERIAL_FLAGS.put(Material.NETHERITE_LEGGINGS, 0); MATERIAL_FLAGS.put(Material.NETHERITE_PICKAXE, 0); MATERIAL_FLAGS.put(Material.NETHERITE_SCRAP, 0); MATERIAL_FLAGS.put(Material.NETHERITE_SHOVEL, 0); MATERIAL_FLAGS.put(Material.NETHERITE_SWORD, 0); MATERIAL_FLAGS.put(Material.NETHER_SPROUTS, 0); MATERIAL_FLAGS.put(Material.PIGLIN_BANNER_PATTERN, 0); MATERIAL_FLAGS.put(Material.POLISHED_BASALT, 0); MATERIAL_FLAGS.put(Material.POLISHED_BLACKSTONE, 0); MATERIAL_FLAGS.put(Material.POLISHED_BLACKSTONE_BRICKS, 0); MATERIAL_FLAGS.put(Material.POLISHED_BLACKSTONE_PRESSURE_PLATE, 0); MATERIAL_FLAGS.put(Material.QUARTZ_BRICKS, 0); MATERIAL_FLAGS.put(Material.RESPAWN_ANCHOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.SHROOMLIGHT, 0); MATERIAL_FLAGS.put(Material.SOUL_CAMPFIRE, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.SOUL_FIRE, 0); MATERIAL_FLAGS.put(Material.SOUL_LANTERN, 0); MATERIAL_FLAGS.put(Material.SOUL_SOIL, 0); MATERIAL_FLAGS.put(Material.SOUL_TORCH, 0); MATERIAL_FLAGS.put(Material.SOUL_WALL_TORCH, 0); MATERIAL_FLAGS.put(Material.TARGET, 0); MATERIAL_FLAGS.put(Material.TWISTING_VINES, 0); MATERIAL_FLAGS.put(Material.TWISTING_VINES_PLANT, 0); MATERIAL_FLAGS.put(Material.WARPED_FUNGUS, 0); MATERIAL_FLAGS.put(Material.WARPED_FUNGUS_ON_A_STICK, 0); MATERIAL_FLAGS.put(Material.WARPED_NYLIUM, 0); MATERIAL_FLAGS.put(Material.WARPED_ROOTS, 0); MATERIAL_FLAGS.put(Material.WARPED_TRAPDOOR, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.WARPED_WART_BLOCK, 0); MATERIAL_FLAGS.put(Material.WEEPING_VINES, 0); MATERIAL_FLAGS.put(Material.WEEPING_VINES_PLANT, 0); // 1.17 MATERIAL_FLAGS.put(Material.DEEPSLATE, 0); MATERIAL_FLAGS.put(Material.COBBLED_DEEPSLATE, 0); MATERIAL_FLAGS.put(Material.POLISHED_DEEPSLATE, 0); MATERIAL_FLAGS.put(Material.CALCITE, 0); MATERIAL_FLAGS.put(Material.TUFF, 0); MATERIAL_FLAGS.put(Material.DRIPSTONE_BLOCK, 0); MATERIAL_FLAGS.put(Material.ROOTED_DIRT, 0); MATERIAL_FLAGS.put(Material.RAW_IRON_BLOCK, 0); MATERIAL_FLAGS.put(Material.RAW_COPPER_BLOCK, 0); MATERIAL_FLAGS.put(Material.RAW_GOLD_BLOCK, 0); MATERIAL_FLAGS.put(Material.AMETHYST_BLOCK, 0); MATERIAL_FLAGS.put(Material.BUDDING_AMETHYST, 0); MATERIAL_FLAGS.put(Material.EXPOSED_COPPER, 0); MATERIAL_FLAGS.put(Material.WEATHERED_COPPER, 0); MATERIAL_FLAGS.put(Material.OXIDIZED_COPPER, 0); MATERIAL_FLAGS.put(Material.CUT_COPPER, 0); MATERIAL_FLAGS.put(Material.EXPOSED_CUT_COPPER, 0); MATERIAL_FLAGS.put(Material.WEATHERED_CUT_COPPER, 0); MATERIAL_FLAGS.put(Material.OXIDIZED_CUT_COPPER, 0); MATERIAL_FLAGS.put(Material.WAXED_COPPER_BLOCK, 0); MATERIAL_FLAGS.put(Material.WAXED_EXPOSED_COPPER, 0); MATERIAL_FLAGS.put(Material.WAXED_WEATHERED_COPPER, 0); MATERIAL_FLAGS.put(Material.WAXED_OXIDIZED_COPPER, 0); MATERIAL_FLAGS.put(Material.AZALEA, 0); MATERIAL_FLAGS.put(Material.FLOWERING_AZALEA, 0); MATERIAL_FLAGS.put(Material.COPPER_BLOCK, 0); MATERIAL_FLAGS.put(Material.WAXED_CUT_COPPER, 0); MATERIAL_FLAGS.put(Material.WAXED_EXPOSED_CUT_COPPER, 0); MATERIAL_FLAGS.put(Material.WAXED_WEATHERED_CUT_COPPER, 0); MATERIAL_FLAGS.put(Material.WAXED_OXIDIZED_CUT_COPPER, 0); MATERIAL_FLAGS.put(Material.TINTED_GLASS, 0); MATERIAL_FLAGS.put(Material.SPORE_BLOSSOM, 0); MATERIAL_FLAGS.put(Material.MOSS_CARPET, 0); MATERIAL_FLAGS.put(Material.BIG_DRIPLEAF, 0); MATERIAL_FLAGS.put(Material.BIG_DRIPLEAF_STEM, 0); MATERIAL_FLAGS.put(Material.SMALL_DRIPLEAF, 0); MATERIAL_FLAGS.put(Material.SMOOTH_BASALT, 0); MATERIAL_FLAGS.put(Material.INFESTED_DEEPSLATE, 0); MATERIAL_FLAGS.put(Material.DEEPSLATE_BRICKS, 0); MATERIAL_FLAGS.put(Material.CRACKED_DEEPSLATE_BRICKS, 0); MATERIAL_FLAGS.put(Material.DEEPSLATE_TILES, 0); MATERIAL_FLAGS.put(Material.CRACKED_DEEPSLATE_TILES, 0); MATERIAL_FLAGS.put(Material.CHISELED_DEEPSLATE, 0); MATERIAL_FLAGS.put(Material.GLOW_LICHEN, 0); MATERIAL_FLAGS.put(Material.LIGHT, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.LIGHTNING_ROD, 0); MATERIAL_FLAGS.put(Material.SCULK_SENSOR, 0); MATERIAL_FLAGS.put(Material.AMETHYST_SHARD, 0); MATERIAL_FLAGS.put(Material.RAW_IRON, 0); MATERIAL_FLAGS.put(Material.RAW_COPPER, 0); MATERIAL_FLAGS.put(Material.COPPER_INGOT, 0); MATERIAL_FLAGS.put(Material.RAW_GOLD, 0); MATERIAL_FLAGS.put(Material.POWDER_SNOW_BUCKET, 0); MATERIAL_FLAGS.put(Material.AXOLOTL_BUCKET, 0); MATERIAL_FLAGS.put(Material.BUNDLE, 0); MATERIAL_FLAGS.put(Material.SPYGLASS, 0); MATERIAL_FLAGS.put(Material.GLOW_INK_SAC, 0); MATERIAL_FLAGS.put(Material.GLOW_ITEM_FRAME, 0); MATERIAL_FLAGS.put(Material.GLOW_BERRIES, 0); MATERIAL_FLAGS.put(Material.SMALL_AMETHYST_BUD, 0); MATERIAL_FLAGS.put(Material.MEDIUM_AMETHYST_BUD, 0); MATERIAL_FLAGS.put(Material.LARGE_AMETHYST_BUD, 0); MATERIAL_FLAGS.put(Material.AMETHYST_CLUSTER, 0); MATERIAL_FLAGS.put(Material.POWDER_SNOW, 0); MATERIAL_FLAGS.put(Material.CAVE_VINES, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.CAVE_VINES_PLANT, MODIFIED_ON_RIGHT); MATERIAL_FLAGS.put(Material.MOSS_BLOCK, 0); MATERIAL_FLAGS.put(Material.HANGING_ROOTS, 0); MATERIAL_FLAGS.put(Material.POINTED_DRIPSTONE, 0); // 1.19 MATERIAL_FLAGS.put(Material.MUD, 0); MATERIAL_FLAGS.put(Material.MANGROVE_ROOTS, 0); MATERIAL_FLAGS.put(Material.MUDDY_MANGROVE_ROOTS, 0); MATERIAL_FLAGS.put(Material.PACKED_MUD, 0); MATERIAL_FLAGS.put(Material.MUD_BRICKS, 0); MATERIAL_FLAGS.put(Material.SCULK, 0); MATERIAL_FLAGS.put(Material.SCULK_VEIN, 0); MATERIAL_FLAGS.put(Material.SCULK_CATALYST, 0); MATERIAL_FLAGS.put(Material.SCULK_SHRIEKER, 0); MATERIAL_FLAGS.put(Material.TADPOLE_BUCKET, 0); MATERIAL_FLAGS.put(Material.RECOVERY_COMPASS, 0); MATERIAL_FLAGS.put(Material.DISC_FRAGMENT_5, 0); MATERIAL_FLAGS.put(Material.GOAT_HORN, 0); MATERIAL_FLAGS.put(Material.OCHRE_FROGLIGHT, 0); MATERIAL_FLAGS.put(Material.VERDANT_FROGLIGHT, 0); MATERIAL_FLAGS.put(Material.PEARLESCENT_FROGLIGHT, 0); MATERIAL_FLAGS.put(Material.FROGSPAWN, 0); MATERIAL_FLAGS.put(Material.ECHO_SHARD, 0); MATERIAL_FLAGS.put(Material.REINFORCED_DEEPSLATE, 0); // 1.19.3: Try to register those things try { SIGNS_TAG = Tag.ALL_SIGNS; MATERIAL_FLAGS.put(Material.BAMBOO_MOSAIC, 0); MATERIAL_FLAGS.put(Material.BAMBOO_BLOCK, 0); MATERIAL_FLAGS.put(Material.STRIPPED_BAMBOO_BLOCK, 0); } catch (NoSuchFieldError ignored) { SIGNS_TAG = Tag.SIGNS; } // Generated via tag putMaterialTag(Tag.WOODEN_DOORS, MODIFIED_ON_RIGHT); putMaterialTag(Tag.WOODEN_TRAPDOORS, MODIFIED_ON_RIGHT); putMaterialTag(Tag.SHULKER_BOXES, MODIFIED_ON_RIGHT); putMaterialTag(Tag.ITEMS_BOATS, 0); putMaterialTag(Tag.BANNERS, 0); putMaterialTag(Tag.SLABS, 0); putMaterialTag(Tag.PLANKS, 0); putMaterialTag(Tag.WOOL_CARPETS, 0); putMaterialTag(Tag.SAPLINGS, 0); putMaterialTag(Tag.LOGS, 0); putMaterialTag(Tag.LEAVES, 0); putMaterialTag(Tag.STAIRS, 0); putMaterialTag(Tag.WOOL, 0); putMaterialTag(Tag.WOODEN_PRESSURE_PLATES, 0); putMaterialTag(Tag.BUTTONS, MODIFIED_ON_RIGHT); putMaterialTag(Tag.FLOWER_POTS, MODIFIED_ON_RIGHT); putMaterialTag(Tag.WALLS, 0); putMaterialTag(SIGNS_TAG, 0); putMaterialTag(Tag.SMALL_FLOWERS, 0); putMaterialTag(Tag.BEDS, MODIFIED_ON_RIGHT); putMaterialTag(Tag.ITEMS_MUSIC_DISCS, 0); putMaterialTag(Tag.ITEMS_BANNERS, 0); putMaterialTag(Tag.FENCE_GATES, MODIFIED_ON_RIGHT); putMaterialTag(Tag.FENCES, 0); putMaterialTag(Tag.COAL_ORES, 0); putMaterialTag(Tag.IRON_ORES, 0); putMaterialTag(Tag.GOLD_ORES, 0); putMaterialTag(Tag.DIAMOND_ORES, 0); putMaterialTag(Tag.REDSTONE_ORES, 0); putMaterialTag(Tag.COPPER_ORES, 0); putMaterialTag(Tag.EMERALD_ORES, 0); putMaterialTag(Tag.LAPIS_ORES, 0); putMaterialTag(Tag.CANDLES, MODIFIED_ON_RIGHT); putMaterialTag(Tag.CANDLE_CAKES, MODIFIED_ON_RIGHT); putMaterialTag(Tag.CAULDRONS, MODIFIED_ON_RIGHT); Stream.concat(Stream.concat( Tag.CORAL_BLOCKS.getValues().stream(), Tag.CORALS.getValues().stream()), Tag.WALL_CORALS.getValues().stream()).forEach(m -> { MATERIAL_FLAGS.put(m, 0); Material dead = Material.getMaterial("DEAD_" + m.name()); if (dead != null) { MATERIAL_FLAGS.put(dead, 0); } }); // Check for missing items/blocks for (Material material : Material.values()) { //noinspection deprecation if (material.isLegacy()) continue; // Add spawn eggs if (isSpawnEgg(material)) { MATERIAL_FLAGS.put(material, 0); } if (!MATERIAL_FLAGS.containsKey(material)) { logger.fine("Missing material definition for " + (material.isBlock() ? "block " : "item ") + material.name()); } } // DAMAGE_EFFECTS.add(PotionEffectType.SPEED); DAMAGE_EFFECTS.add(PotionEffectType.SLOW); // DAMAGE_EFFECTS.add(PotionEffectType.FAST_DIGGING); DAMAGE_EFFECTS.add(PotionEffectType.SLOW_DIGGING); // DAMAGE_EFFECTS.add(PotionEffectType.INCREASE_DAMAGE); // DAMAGE_EFFECTS.add(PotionEffectType.HEAL); DAMAGE_EFFECTS.add(PotionEffectType.HARM); // DAMAGE_EFFECTS.add(PotionEffectType.JUMP); DAMAGE_EFFECTS.add(PotionEffectType.CONFUSION); // DAMAGE_EFFECTS.add(PotionEffectType.REGENERATION); // DAMAGE_EFFECTS.add(PotionEffectType.DAMAGE_RESISTANCE); // DAMAGE_EFFECTS.add(PotionEffectType.FIRE_RESISTANCE); // DAMAGE_EFFECTS.add(PotionEffectType.WATER_BREATHING); // DAMAGE_EFFECTS.add(PotionEffectType.INVISIBILITY); DAMAGE_EFFECTS.add(PotionEffectType.BLINDNESS); // DAMAGE_EFFECTS.add(PotionEffectType.NIGHT_VISION); DAMAGE_EFFECTS.add(PotionEffectType.HUNGER); DAMAGE_EFFECTS.add(PotionEffectType.WEAKNESS); DAMAGE_EFFECTS.add(PotionEffectType.POISON); DAMAGE_EFFECTS.add(PotionEffectType.WITHER); // DAMAGE_EFFECTS.add(PotionEffectType.HEALTH_BOOST); // DAMAGE_EFFECTS.add(PotionEffectType.ABSORPTION); // DAMAGE_EFFECTS.add(PotionEffectType.SATURATION); DAMAGE_EFFECTS.add(PotionEffectType.GLOWING); DAMAGE_EFFECTS.add(PotionEffectType.LEVITATION); // DAMAGE_EFFECTS.add(PotionEffectType.LUCK); DAMAGE_EFFECTS.add(PotionEffectType.UNLUCK); // DAMAGE_EFFECTS.add(PotionEffectType.SLOW_FALLING); // DAMAGE_EFFECTS.add(PotionEffectType.CONDUIT_POWER); // DAMAGE_EFFECTS.add(PotionEffectType.DOLPHINS_GRACE); DAMAGE_EFFECTS.add(PotionEffectType.BAD_OMEN); // DAMAGE_EFFECTS.add(PotionEffectType.HERO_OF_THE_VILLAGE); DAMAGE_EFFECTS.add(PotionEffectType.DARKNESS); } private Materials() { } /** * Get the related material for an entity type. * * @param type the entity type * @return the related material or {@code null} if one is not known or exists */ @Nullable public static Material getRelatedMaterial(EntityType type) { return ENTITY_ITEMS.get(type); } /** * Get the related entity type for a material. * * @param material the material * @return the related entity type or {@code null} if one is not known or exists */ @Nullable public static EntityType getRelatedEntity(Material material) { return ENTITY_ITEMS.inverse().get(material); } /** * Get the material of the block placed by the given bucket, defaulting * to water if the bucket type is not known. * *

If a non-bucket material is given, it will be assumed to be * an unknown bucket type. If the given bucket doesn't have a block form * (it can't be placed), then water will be returned (i.e. for milk). * Be aware that either the stationary or non-stationary material may be * returned.

* * @param type the bucket material * @return the block material */ public static Material getBucketBlockMaterial(Material type) { switch (type) { case LAVA_BUCKET: return Material.LAVA; case WATER_BUCKET: default: return Material.WATER; } } /** * Test whether the given material is a mushroom. * * @param material the material * @return true if a mushroom block */ public static boolean isMushroom(Material material) { return material == Material.RED_MUSHROOM || material == Material.BROWN_MUSHROOM; } /** * Test whether the given material is a leaf block. * * @param material the material * @return true if a leaf block */ public static boolean isLeaf(Material material) { return Tag.LEAVES.isTagged(material); } /** * Test whether the given material is a liquid block. * * @param material the material * @return true if a liquid block */ public static boolean isLiquid(Material material) { return isWater(material) || isLava(material); } /** * Test whether the given material is water. * * @param material the material * @return true if a water block */ public static boolean isWater(Material material) { return material == Material.WATER || material == Material.BUBBLE_COLUMN || material == Material.KELP_PLANT || material == Material.SEAGRASS || material == Material.TALL_SEAGRASS; } /** * Test whether the given material is lava. * * @param material the material * @return true if a lava block */ public static boolean isLava(Material material) { return material == Material.LAVA; } /** * Test whether the given material is a portal material. * * @param material the material * @return true if a portal block */ public static boolean isPortal(Material material) { return material == Material.NETHER_PORTAL || material == Material.END_PORTAL; } /** * Test whether the given material is a rail block. * * @param material the material * @return true if a rail block */ public static boolean isRailBlock(Material material) { return Tag.RAILS.isTagged(material); } /** * Test whether the given material is a piston block, not including * the "technical blocks" such as the piston extension block. * * @param material the material * @return true if a piston block */ public static boolean isPistonBlock(Material material) { return material == Material.PISTON || material == Material.STICKY_PISTON || material == Material.MOVING_PISTON; } /** * Test whether the given material is a Minecart. * * @param material the material * @return true if a Minecart item */ public static boolean isMinecart(Material material) { return material == Material.MINECART || material == Material.COMMAND_BLOCK_MINECART || material == Material.TNT_MINECART || material == Material.HOPPER_MINECART || material == Material.FURNACE_MINECART || material == Material.CHEST_MINECART; } /** * Test whether the given material is a Boat. * * @param material the material * @return true if a Boat item */ public static boolean isBoat(Material material) { return Tag.ITEMS_BOATS.isTagged(material); } /** * Test whether the given material is a Shulker Box. * * @param material the material * @return true if a Shulker Box block */ public static boolean isShulkerBox(Material material) { return Tag.SHULKER_BOXES.isTagged(material); } /** * Test whether the given material is an inventory block. * * @param material the material * @return true if an inventory block */ public static boolean isInventoryBlock(Material material) { return material == Material.CHEST || material == Material.JUKEBOX || material == Material.DISPENSER || material == Material.FURNACE || material == Material.BREWING_STAND || material == Material.TRAPPED_CHEST || material == Material.HOPPER || material == Material.DROPPER || material == Material.BARREL || material == Material.BLAST_FURNACE || material == Material.SMOKER || Tag.ITEMS_CHEST_BOATS.isTagged(material) || Tag.SHULKER_BOXES.isTagged(material); } public static boolean isSpawnEgg(Material material) { return getEntitySpawnEgg(material) != null; } public static EntityType getEntitySpawnEgg(Material material) { return switch (material) { case ALLAY_SPAWN_EGG -> EntityType.ALLAY; case AXOLOTL_SPAWN_EGG -> EntityType.AXOLOTL; case SPIDER_SPAWN_EGG -> EntityType.SPIDER; case BAT_SPAWN_EGG -> EntityType.BAT; case BEE_SPAWN_EGG -> EntityType.BEE; case BLAZE_SPAWN_EGG -> EntityType.BLAZE; case CAT_SPAWN_EGG -> EntityType.CAT; case CAMEL_SPAWN_EGG -> EntityType.CAMEL; case CAVE_SPIDER_SPAWN_EGG -> EntityType.CAVE_SPIDER; case CHICKEN_SPAWN_EGG -> EntityType.CHICKEN; case COD_SPAWN_EGG -> EntityType.COD; case COW_SPAWN_EGG -> EntityType.COW; case CREEPER_SPAWN_EGG -> EntityType.CREEPER; case DOLPHIN_SPAWN_EGG -> EntityType.DOLPHIN; case DONKEY_SPAWN_EGG -> EntityType.DONKEY; case DROWNED_SPAWN_EGG -> EntityType.DROWNED; case ELDER_GUARDIAN_SPAWN_EGG -> EntityType.ELDER_GUARDIAN; case ENDER_DRAGON_SPAWN_EGG -> EntityType.ENDER_DRAGON; case ENDERMAN_SPAWN_EGG -> EntityType.ENDERMAN; case ENDERMITE_SPAWN_EGG -> EntityType.ENDERMITE; case EVOKER_SPAWN_EGG -> EntityType.EVOKER; case FOX_SPAWN_EGG -> EntityType.FOX; case FROG_SPAWN_EGG -> EntityType.FROG; case GHAST_SPAWN_EGG -> EntityType.GHAST; case GLOW_SQUID_SPAWN_EGG -> EntityType.GLOW_SQUID; case GOAT_SPAWN_EGG -> EntityType.GOAT; case GUARDIAN_SPAWN_EGG -> EntityType.GUARDIAN; case HOGLIN_SPAWN_EGG -> EntityType.HOGLIN; case HORSE_SPAWN_EGG -> EntityType.HORSE; case HUSK_SPAWN_EGG -> EntityType.HUSK; case IRON_GOLEM_SPAWN_EGG -> EntityType.IRON_GOLEM; case LLAMA_SPAWN_EGG -> EntityType.LLAMA; case MAGMA_CUBE_SPAWN_EGG -> EntityType.MAGMA_CUBE; case MOOSHROOM_SPAWN_EGG -> EntityType.MUSHROOM_COW; case MULE_SPAWN_EGG -> EntityType.MULE; case OCELOT_SPAWN_EGG -> EntityType.OCELOT; case PANDA_SPAWN_EGG -> EntityType.PANDA; case PARROT_SPAWN_EGG -> EntityType.PARROT; case PHANTOM_SPAWN_EGG -> EntityType.PHANTOM; case PIGLIN_BRUTE_SPAWN_EGG -> EntityType.PIGLIN_BRUTE; case PIGLIN_SPAWN_EGG -> EntityType.PIGLIN; case PILLAGER_SPAWN_EGG -> EntityType.PILLAGER; case POLAR_BEAR_SPAWN_EGG -> EntityType.POLAR_BEAR; case PUFFERFISH_SPAWN_EGG -> EntityType.PUFFERFISH; case RABBIT_SPAWN_EGG -> EntityType.RABBIT; case RAVAGER_SPAWN_EGG -> EntityType.RAVAGER; case SALMON_SPAWN_EGG -> EntityType.SALMON; case SHEEP_SPAWN_EGG -> EntityType.SHEEP; case SHULKER_SPAWN_EGG -> EntityType.SHULKER; case SILVERFISH_SPAWN_EGG -> EntityType.SILVERFISH; case SKELETON_HORSE_SPAWN_EGG -> EntityType.SKELETON_HORSE; case SKELETON_SPAWN_EGG -> EntityType.SKELETON; case SLIME_SPAWN_EGG -> EntityType.SLIME; case SNOW_GOLEM_SPAWN_EGG -> EntityType.SNOWMAN; case SQUID_SPAWN_EGG -> EntityType.SQUID; case STRAY_SPAWN_EGG -> EntityType.STRAY; case STRIDER_SPAWN_EGG -> EntityType.STRIDER; case TADPOLE_SPAWN_EGG -> EntityType.TADPOLE; case TRADER_LLAMA_SPAWN_EGG -> EntityType.TRADER_LLAMA; case TROPICAL_FISH_SPAWN_EGG -> EntityType.TROPICAL_FISH; case TURTLE_SPAWN_EGG -> EntityType.TURTLE; case VEX_SPAWN_EGG -> EntityType.VEX; case VILLAGER_SPAWN_EGG -> EntityType.VILLAGER; case VINDICATOR_SPAWN_EGG -> EntityType.VINDICATOR; case WANDERING_TRADER_SPAWN_EGG -> EntityType.WANDERING_TRADER; case WARDEN_SPAWN_EGG -> EntityType.WARDEN; case WITCH_SPAWN_EGG -> EntityType.WITCH; case WITHER_SPAWN_EGG -> EntityType.WITHER; case WITHER_SKELETON_SPAWN_EGG -> EntityType.WITHER_SKELETON; case WOLF_SPAWN_EGG -> EntityType.WOLF; case ZOGLIN_SPAWN_EGG -> EntityType.ZOGLIN; case ZOMBIE_HORSE_SPAWN_EGG -> EntityType.ZOMBIE_HORSE; case ZOMBIFIED_PIGLIN_SPAWN_EGG -> EntityType.ZOMBIFIED_PIGLIN; case ZOMBIE_SPAWN_EGG -> EntityType.ZOMBIE; case ZOMBIE_VILLAGER_SPAWN_EGG -> EntityType.ZOMBIE_VILLAGER; case PIG_SPAWN_EGG -> EntityType.PIG; default -> null; }; } public static boolean isBed(Material material) { return Tag.BEDS.isTagged(material); } public static boolean isAnvil(Material material) { return Tag.ANVIL.isTagged(material); } public static boolean isCoral(Material material) { return Tag.CORAL_BLOCKS.isTagged(material) || Tag.CORAL_PLANTS.isTagged(material) || Tag.CORALS.isTagged(material) || Tag.WALL_CORALS.isTagged(material); } /** * Test whether the material is a crop. * @param type the material * @return true if the material is a crop */ public static boolean isCrop(Material type) { if (Tag.CROPS.isTagged(type)) return true; // yea, that's not all, there are some more return switch (type) { case PUMPKIN, MELON, CACTUS, SUGAR_CANE, BAMBOO, BAMBOO_SAPLING, SWEET_BERRY_BUSH, NETHER_WART, CAVE_VINES, CAVE_VINES_PLANT -> true; default -> false; }; } /** * Test whether the material should be handled as vine. Used by the vine-growth flag * @param newType the material * @return true if the material should be handled as vine */ public static boolean isVine(Material newType) { return newType == Material.VINE || newType == Material.KELP || newType == Material.TWISTING_VINES || newType == Material.WEEPING_VINES || Tag.CAVE_VINES.isTagged(newType); } /** * Test whether the given material is affected by * {@link Flags#USE}. * *

Generally, materials that are considered by this method are those * that are not inventories but can be used.

* * @param material the material * @return true if covered by the use flag */ public static boolean isUseFlagApplicable(Material material) { if (Tag.BUTTONS.isTagged(material) || Tag.WOODEN_DOORS.isTagged(material) || Tag.WOODEN_TRAPDOORS.isTagged(material) || Tag.FENCE_GATES.isTagged(material) || Tag.PRESSURE_PLATES.isTagged(material)) { return true; } return switch (material) { case LEVER, LECTERN, ENCHANTING_TABLE, BELL, LOOM, CARTOGRAPHY_TABLE, STONECUTTER, GRINDSTONE -> true; default -> false; }; } /** * Test whether the given material is a block that is modified when it is * left or right clicked. * *

This test is conservative, returning true for blocks that it is not * aware of.

* * @param material the material * @param rightClick whether it is a right click * @return true if the block is modified */ public static boolean isBlockModifiedOnClick(Material material, boolean rightClick) { Integer flags = MATERIAL_FLAGS.get(material); return flags == null || (rightClick && (flags & MODIFIED_ON_RIGHT) == MODIFIED_ON_RIGHT) || (!rightClick && (flags & MODIFIED_ON_LEFT) == MODIFIED_ON_LEFT); } /** * Test whether the given item modifies a given block when right clicked. * *

This test is conservative, returning true for items that it is not * aware of or does not have the details for.

* * @param item the item * @param block the block * @return true if the item is applied to the block */ public static boolean isItemAppliedToBlock(Material item, Material block) { Integer flags = MATERIAL_FLAGS.get(item); return flags == null || (flags & MODIFIES_BLOCKS) == MODIFIES_BLOCKS || isToolApplicable(item, block); } /** * Test whether the given material should be tested as "building" when * it is used. * * @param type the type * @return true to be considered as used */ public static boolean isConsideredBuildingIfUsed(Material type) { return type == Material.REPEATER || type == Material.COMPARATOR || type == Material.CAKE || Tag.FLOWER_POTS.isTagged(type) || Tag.CANDLES.isTagged(type) || Tag.CANDLE_CAKES.isTagged(type); } /** * Test whether a list of potion effects contains one or more potion * effects used for doing damage. * * @param effects A collection of effects * @return True if at least one damage effect exists */ public static boolean hasDamageEffect(Collection effects) { for (PotionEffect effect : effects) { if (DAMAGE_EFFECTS.contains(effect.getType())) { return true; } } return false; } // should match instances of ItemArmor /** * Check if the material is equippable armor (i.e. that it is equipped on right-click * not necessarily that it can be put in the armor slots) * * @param type material to check * @return true if equippable armor */ public static boolean isArmor(Material type) { return switch (type) { case LEATHER_HELMET, LEATHER_CHESTPLATE, LEATHER_LEGGINGS, LEATHER_BOOTS, CHAINMAIL_HELMET, CHAINMAIL_CHESTPLATE, CHAINMAIL_LEGGINGS, CHAINMAIL_BOOTS, IRON_HELMET, IRON_CHESTPLATE, IRON_LEGGINGS, IRON_BOOTS, DIAMOND_HELMET, DIAMOND_CHESTPLATE, DIAMOND_LEGGINGS, DIAMOND_BOOTS, GOLDEN_HELMET, GOLDEN_CHESTPLATE, GOLDEN_LEGGINGS, GOLDEN_BOOTS, NETHERITE_HELMET, NETHERITE_CHESTPLATE, NETHERITE_LEGGINGS, NETHERITE_BOOTS, TURTLE_HELMET, ELYTRA -> true; default -> false; }; } /** * Check if the material is usable via right-click on the target * material. Returns false if the target material cannot be modified * by the provided tool, or of the provided tool material isn't * a tool material. * * @param toolMaterial the tool material being used * @param targetMaterial the target material to check * @return true if tool has an interact function with this material */ public static boolean isToolApplicable(Material toolMaterial, Material targetMaterial) { switch (toolMaterial) { case WOODEN_HOE: case STONE_HOE: case IRON_HOE: case GOLDEN_HOE: case DIAMOND_HOE: case NETHERITE_HOE: return switch (targetMaterial) { case GRASS_BLOCK, DIRT, DIRT_PATH, ROOTED_DIRT -> true; default -> false; }; case WOODEN_AXE: case STONE_AXE: case IRON_AXE: case GOLDEN_AXE: case DIAMOND_AXE: case NETHERITE_AXE: if (isWaxedCopper(targetMaterial)) return true; if (Tag.LOGS.isTagged(targetMaterial)) return true; return switch (targetMaterial) { case OAK_WOOD, DARK_OAK_WOOD, ACACIA_WOOD, BIRCH_WOOD, SPRUCE_WOOD, PUMPKIN, BAMBOO_BLOCK, JUNGLE_WOOD, CRIMSON_STEM, WARPED_STEM, CRIMSON_HYPHAE, WARPED_HYPHAE -> true; default -> false; }; case WOODEN_SHOVEL: case STONE_SHOVEL: case IRON_SHOVEL: case GOLDEN_SHOVEL: case DIAMOND_SHOVEL: case NETHERITE_SHOVEL: return switch (targetMaterial) { case GRASS_BLOCK, CAMPFIRE, SOUL_CAMPFIRE -> true; default -> false; }; case SHEARS: return switch (targetMaterial) { case PUMPKIN, BEE_NEST, BEEHIVE -> true; default -> false; }; case BLACK_DYE: case BLUE_DYE: case BROWN_DYE: case CYAN_DYE: case GRAY_DYE: case GREEN_DYE: case LIGHT_BLUE_DYE: case LIGHT_GRAY_DYE: case LIME_DYE: case MAGENTA_DYE: case ORANGE_DYE: case PINK_DYE: case PURPLE_DYE: case RED_DYE: case WHITE_DYE: case YELLOW_DYE: case GLOW_INK_SAC: case INK_SAC: return SIGNS_TAG.isTagged(targetMaterial); case HONEYCOMB: return isUnwaxedCopper(targetMaterial); default: return false; } } public static boolean isFire(Material type) { return type == Material.FIRE || type == Material.SOUL_FIRE; } public static boolean isWaxedCopper(Material type) { return switch (type) { case WAXED_COPPER_BLOCK, WAXED_EXPOSED_COPPER, WAXED_WEATHERED_COPPER, WAXED_OXIDIZED_COPPER, WAXED_CUT_COPPER, WAXED_EXPOSED_CUT_COPPER, WAXED_WEATHERED_CUT_COPPER, WAXED_OXIDIZED_CUT_COPPER, WAXED_CUT_COPPER_STAIRS, WAXED_EXPOSED_CUT_COPPER_STAIRS, WAXED_WEATHERED_CUT_COPPER_STAIRS, WAXED_OXIDIZED_CUT_COPPER_STAIRS, WAXED_CUT_COPPER_SLAB, WAXED_EXPOSED_CUT_COPPER_SLAB, WAXED_WEATHERED_CUT_COPPER_SLAB, WAXED_OXIDIZED_CUT_COPPER_SLAB -> true; default -> false; }; } public static boolean isUnwaxedCopper(Material type) { return switch (type) { case COPPER_BLOCK, EXPOSED_COPPER, WEATHERED_COPPER, OXIDIZED_COPPER, CUT_COPPER, EXPOSED_CUT_COPPER, WEATHERED_CUT_COPPER, OXIDIZED_CUT_COPPER, CUT_COPPER_STAIRS, EXPOSED_CUT_COPPER_STAIRS, WEATHERED_CUT_COPPER_STAIRS, OXIDIZED_CUT_COPPER_STAIRS, CUT_COPPER_SLAB, EXPOSED_CUT_COPPER_SLAB, WEATHERED_CUT_COPPER_SLAB, OXIDIZED_CUT_COPPER_SLAB -> true; default -> false; }; } public static boolean isAmethystGrowth(Material mat) { return mat == Material.BUDDING_AMETHYST || mat == Material.AMETHYST_CLUSTER || mat == Material.LARGE_AMETHYST_BUD || mat == Material.MEDIUM_AMETHYST_BUD || mat == Material.SMALL_AMETHYST_BUD; } public static boolean isSculkGrowth(Material mat) { return mat == Material.SCULK || mat == Material.SCULK_VEIN; } }