// $Id$ /* * WorldGuard * Copyright (C) 2010 sk89q * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldguard.protection; import org.junit.Before; import org.junit.Test; import static org.junit.Assert.*; import com.sk89q.worldedit.BlockVector; import com.sk89q.worldedit.Vector; import com.sk89q.worldguard.TestPlayer; import com.sk89q.worldguard.domains.DefaultDomain; import com.sk89q.worldguard.protection.AreaFlags.State; public class ApplicableRegionSetTest { static String COURTYARD_ID = "courtyard"; static String FOUNTAIN_ID = "fountain"; static String NO_FIRE_ID = "nofire"; static String MEMBER_GROUP = "member"; static String COURTYARD_GROUP = "courtyard"; Vector inFountain = new Vector(2, 2, 2); Vector inCourtyard = new Vector(7, 7, 7); Vector outside = new Vector(15, 15, 15); Vector inNoFire = new Vector(150, 150, 150); RegionManager manager; ProtectedRegion courtyard; ProtectedRegion fountain; TestPlayer player1; TestPlayer player2; @Before public void setUp() throws Exception { manager = new FlatRegionManager(); setUpPlayers(); setUpCourtyardRegion(); setUpFountainRegion(); setUpNoFireRegion(); } void setUpPlayers() { player1 = new TestPlayer("tetsu"); player1.addGroup(MEMBER_GROUP); player1.addGroup(COURTYARD_GROUP); player2 = new TestPlayer("alex"); player2.addGroup(MEMBER_GROUP); } void setUpCourtyardRegion() { DefaultDomain domain = new DefaultDomain(); domain.addGroup(COURTYARD_GROUP); ProtectedRegion region = new ProtectedCuboidRegion(COURTYARD_ID, new BlockVector(0, 0, 0), new BlockVector(10, 10, 10)); AreaFlags flags = new AreaFlags(); flags.set(AreaFlags.FLAG_BUILD, State.NONE); flags.set(AreaFlags.FLAG_FIRE_SPREAD, State.ALLOW); region.setFlags(flags); region.setOwners(domain); manager.addRegion(region); courtyard = region; } void setUpFountainRegion() throws Exception { DefaultDomain domain = new DefaultDomain(); domain.addGroup(MEMBER_GROUP); ProtectedRegion region = new ProtectedCuboidRegion(FOUNTAIN_ID, new BlockVector(0, 0, 0), new BlockVector(5, 5, 5)); AreaFlags flags = new AreaFlags(); flags.set(AreaFlags.FLAG_FIRE_SPREAD, State.DENY); region.setFlags(flags); region.setMembers(domain); manager.addRegion(region); fountain = region; fountain.setParent(courtyard); } void setUpNoFireRegion() throws Exception { ProtectedRegion region = new ProtectedCuboidRegion(NO_FIRE_ID, new BlockVector(100, 100, 100), new BlockVector(200, 200, 200)); AreaFlags flags = new AreaFlags(); flags.set(AreaFlags.FLAG_FIRE_SPREAD, State.DENY); region.setFlags(flags); manager.addRegion(region); } @Test public void testNonBuildFlag() { ApplicableRegionSet appl; // Outside appl = manager.getApplicableRegions(outside); assertTrue(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD)); // Inside courtyard appl = manager.getApplicableRegions(inCourtyard); assertTrue(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD)); // Inside fountain appl = manager.getApplicableRegions(inFountain); assertFalse(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD)); // Inside no fire zone appl = manager.getApplicableRegions(inNoFire); assertFalse(appl.allowsFlag(AreaFlags.FLAG_FIRE_SPREAD)); } @Test public void testPlayer1BuildAccess() { ApplicableRegionSet appl; // Outside appl = manager.getApplicableRegions(outside); assertTrue(appl.canBuild(player1)); // Inside courtyard appl = manager.getApplicableRegions(inCourtyard); assertTrue(appl.canBuild(player1)); // Inside fountain appl = manager.getApplicableRegions(inFountain); assertTrue(appl.canBuild(player1)); } @Test public void testPlayer2BuildAccess() { ApplicableRegionSet appl; // Outside appl = manager.getApplicableRegions(outside); assertTrue(appl.canBuild(player2)); // Inside courtyard appl = manager.getApplicableRegions(inCourtyard); assertFalse(appl.canBuild(player2)); // Inside fountain appl = manager.getApplicableRegions(inFountain); assertTrue(appl.canBuild(player2)); } }