# # WorldGuard configuration # # This is a starter copy of WorldGuard's configuration so you can configure # WorldGuard right from the beginning. Copy it into your server folder # (into where server.properties resides) and edit the file as your desire. # # Display a summary of WorldGuard's core protection features (lava fire # disable and others) when Worldguard starts up. summary-on-start=true # Toggle the item durabiltiy fix item-durability=true # Simulate the sponge from Classic. It removes water and prevents water from # flowing into an area containing sponges. Use this to protect circuits # or to assist in underwater projects. simulate-sponge=false sponge-radius=3 # Simulate classic water. Water will spread infinitely. Be aware that this # may likely flood your server. classic-water=false # Allow the placement of portal blocks anyway. allow-portal-anywhere=false # Prevent gravel from falling. no-physics-gravel=false # Prevent sand from falling. no-physics-sand=false # Kick the older player if a player attempts to join again without first # logging out the first instance. enforce-single-session=true # List of items to destroy on drop. You can also accomplish this using # the blacklist. item-drop-blacklist= # Simple prevention block-creepers=false block-lighter=false block-tnt=false # Login protection prevents players from getting any damage for a few # seconds after joining the server. login-protection=3 # Spawn protection prevents players from getting any damage after spawning # (after dying). spawn-protection=0 # This is an deprecated feature to fix a bug. This kicks a user once the # player dies and attemtps to respawn. The player can then still rejoin # and be alive. kick-on-death=false # Disable various ways of damage. If you want to give someone invincibility # or the ability to breathe under water, create the groups wg-invincible # and wg-amphibious respectively and apply them to users as needed. disable-fall-damage=false disable-lava-damage=false disable-fire-damage=false disable-water-damage=false disable-suffocation-damage=false # Teleports player when s/he is suffocating. This can be abused to get # through ceilings. teleport-on-suffocation=false # Disable fire spreading between blocks. Note that this does not prevent # fire damage -- it only prevents fire spread. disable-all-fire-spread=false # List blocks that fire should not spread to or between. Cloth and wood # are some good examples. disallowed-fire-spread-blocks= # Prevent lava from starting fires. disable-lava-fire=true # List of blocks that lava is allowed to spread onto. allowed-lava-spread-blocks= # List of blocks that should not be destroyed by water (Redstone wire, # minecart tracks, flowers, etc.). disable-water-damage-blocks= # Control where to log blacklist events to. You can use multiple log # methods as you please. log-console=true log-database-dsn=jdbc\:mysql\://localhost\:3306/minecraft log-database-pass= log-database-table=blacklist_events log-database-user=root log-database=false log-file-open-files=10 log-file-path=worldguard/logs/%Y-%m-%d.log log-file=false # On death options. teleport-to-home-on-death=false exact-respawn=false #EOF