WorldGuard/README.html

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HTML

<!DOCTYPE html>
<html>
<head>
<title>WorldGuard ${version}</title>
<style>
body {
margin: 0;
padding: 20px;
background: #efefef;
color: #333;
}
#wrapper {
margin: 20px auto 20px auto;
width: 600px;
background: #fff;
padding: 40px;
border: 1px solid #fff;
border-radius: 10px;
-moz-border-radius: 10px;
-webkit-border-radius: 10px;
box-shadow: 0 0 2px #999;
-webkit-box-shadow: 0 0 3px #999;
}
a img {
border: 0;
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body, th, td, input {
font: 13px/17px "Lucida Grande", "Lucida Sans Unicode", Arial, Verdana, sans-serif;
}
a:link, a:visited {
color: #00688f;
text-decoration: underline;
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a:hover, a:active {
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h1 {
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.warning {
background: #fffedf;
padding: 8px;
border: 1px dashed #ccc;
border-radius: 4px;
-moz-border-radius: 4px;
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font-size: 90%;
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.subtle {
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.optional {
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border-radius: 3px 3px 3px 3px;
font-size: 80%;
font-weight: normal;
padding: 1px 4px;
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</style>
</head>
<body>
<div id="wrapper">
<h1>WorldGuard ${version}</h1>
<p>Thanks for choosing WorldGuard!</p>
<h2>Getting Started</h2>
<p>Now, to begin, you want to:</p>
<ol>
<li><strong>Install the plugin:</strong> Copy WorldGuard.jar into your Bukkit server's &quot;plugins&quot; directory.</li>
<li><strong>Change the configuration:</strong> Run your server once (with WorldGuard) to generate the default configuration files. There are <em>two</em> types of configuration files:
<ul>
<li>The main config.yml file inside &quot;plugins/WorldGuard&quot; is the main configuration. </li>
<li>Each world has a configuration file in &quot;plugins/WorldGuard/worlds&quot; that you can use to override any setting in the main configuration file for that specific world.</li>
</ul>
</li>
Use <em>/wg reload</em> in the console to reload the configuration.
<li><strong>Learn how to use WorldGuard:</strong> Check <a href="http://wiki.sk89q.com/wiki/WorldGuard">out the wiki</a> to learn how to disable things like fire and to protect regions.</li>
</ol>
<p class="warning"><strong>Note:</strong> <a href="http://www.sk89q.com/projects/worldedit/">WorldEdit</a> must be installed, but if you do not want it, put WorldEdit.jar into your Bukkit root folder (outside of plugins/). Note that region protection requires WorldEdit in plugins/.</p>
<p>Be sure to:</p>
<ul>
<li>Subscribe to <a href="http://minecraftnews.sk89q.com/">SK's Minecraft blog</a> for news about WorldGuard</li>
<li>Idle with us in IRC at <a href="http://skq.me/irc/irc.esper.net/worldguard">irc.esper.net in #worldguard</a></li>
</ul>
<h2>Getting Help</h2>
<p>If you need help, the best two ways to ask are:</p>
<ul>
<li><a href="http://forum.sk89q.com/">Visit the WorldGuard forum</a></li>
<li>Ask in IRC chat on <a href="http://skq.me/irc/irc.esper.net/worldguard">irc.esper.net in #worldguard</a> (idle with us!)</li>
<li>Submit bug reports and suggestions to the <a href="http://redmine.sk89q.com/projects/worldguard/issues">issue tracker</a></li>
</ul>
<h2>Contributing</h2>
<p>WorldGuard is entirely open source! You can download all of the plugin code to learn from it, modify it for your own self, or even contribute back!</p>
<ul>
<li><a href="https://github.com/sk89q/worldguard">Download WorldGuard code from GitHub</a></li>
<li>You can also <a href="http://www.sk89q.com/donate/">donate</a></li>
</ul>
<p>The code is covered under the GNU General Public License v3.</p>
<p class="subtle">Maven information: ${groupId}/${artifactId}/${version}</p>
</div>
</body>
</html>