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22ef224a81
Unfortunately, since fireworks neither have a "shooter" entity nor fire an EntityExplode, the only way to mitigate damage is a complete on/off for any damage they cause. Fortunately (probably), this should not interfere with elytra boosting, since the acceleration is applied directly to the player upon use, not from the firework "explosion". Fixes WORLDGUARD-3786. |
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config | ||
contrib | ||
src | ||
build.gradle | ||
INSTALL.md | ||
UPGRADE.md |